Player Matchup

Cerberus
Cerberus
Grabillian
Cerberus
Level 64
God Stats
36W - 38L
1,418 SR
Queue Stats
37W - 40L
1,452 Elo+
Solo
Janus
Janus
HayTownHawk
Janus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 23L
1,558 Elo+
Party 2
Jing Wei
Jing Wei
i-R6Tripz
Jing Wei
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 39L
1,508 Elo+
Party 2
Team Averages
Level 77
1,473 SR
1,506 Elo+

VS

Team Averages
Level 76
1,399 SR
1,549 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
GhostIris
Hel
Level 63
God Stats
19W - 34L
1,425 SR
Queue Stats
152W - 198L
1,501 Elo+
Solo
Jormungandr
Jormungandr
dark_night554
Jormungandr
Level 55
God Stats
2W - 2L
1,271 SR
Queue Stats
134W - 131L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Grabillian
Cerberus
13
3 / 7 / 10
11,244
750
13,869
20,822
14,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 6 / 6
10,085
672
9,582
8,677
2,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
i-R6Tripz
Jing Wei
16
7 / 1 / 7
11,734
782
15,848
12,501
4,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
10 / 3 / 1
11,424
762
14,617
15,907
9,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
2 / 6 / 5
9,771
651
5,097
12,350
6,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
dark_night554
Jormungandr
13
1 / 6 / 6
9,601
640
10,225
19,989
9,582
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
15
Kills
13
14
Deaths
15
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
10
3
1
3.5
L
2
6
5
0.75
W
Cerberus
Grabillian
Cerberus
3
7
10
1.14
W
5
6
6
1.33
L
Jormungandr
dark_night554
Jormungandr
1
6
6
0.67
W
Jing Wei
i-R6Tripz
Jing Wei
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,299
Damage
29,939
42,000
Taken
48,246
22,390
Mitigated
25,725
12,405
Healing
13,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
14,617
9,368
0
4,549
15,907
9,893
584
10,102
5,805
0
51,487
L
5,097
338
2,659
3,592
12,350
6,250
0
6,809
5,541
29,956
0
W
Cerberus
Grabillian
Cerberus
13,869
764
888
5,452
20,822
14,892
256
6,242
14,321
25,286
0
W
9,582
1,229
421
779
8,677
2,869
346
1,598
7,007
28,262
0
L
Jormungandr
dark_night554
Jormungandr
10,225
4,318
786
2,043
19,989
9,582
163
6,823
13,166
31,953
0
W
Jing Wei
i-R6Tripz
Jing Wei
15,848
13,680
0
4,865
12,501
4,629
2,212
6,951
5,318
0
66,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,063
Gold Earned
30,796
166
Minions Killed
149
0
Camps Cleared
0
758,459
Distance Traveled
738,024
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
11,424
762
67
4
0
256,186
5
L
Hel
9,771
651
35
2
0
247,614
4
W
Cerberus
11,244
750
19
1
0
258,335
1
W
Janus
10,085
672
39
3
0
242,360
2
L
Jormungandr
9,601
640
47
3
0
234,224
0
W
Jing Wei
11,734
782
108
7
0
257,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role