Player Matchup

Neith
Neith
ChaneK
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,471 Elo+
Party 1
Apollo
Apollo
FreakingErick
Apollo
Level 113
God Stats
5W - 4L
1,510 SR
Queue Stats
88W - 79L
1,443 Elo+
Party 1
Ganesha
Ganesha
HomieSides
Ganesha
Level 5
God Stats
5W - 4L
1,576 SR
Queue Stats
28W - 26L
1,616 Elo+
Party 1
Set
Set
MercilesCR7
Set
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 14L
1,616 Elo+
Party 1
Arachne
Arachne
NibbaTerminal
Arachne
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 14L
1,616 Elo+
Party 1
Team Averages
Level 31
1,517 SR
1,552 Elo+

VS

Team Averages
Level 21
1,726 SR
1,586 Elo+
Mercury
Mercury
DiaboIic
Mercury
Level 29
God Stats
33W - 27L
1,712 SR
Queue Stats
496W - 533L
1,501 Elo+
Solo
Yemoja
Yemoja
Seveergg
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,671 Elo+
Solo
Anhur
Anhur
choche47
Anhur
Level 28
God Stats
3W - 3L
1,707 SR
Queue Stats
33W - 23L
1,617 Elo+
Solo
Vulcan
Vulcan
nenopadillajr
Vulcan
Level 28
God Stats
9W - 8L
1,876 SR
Queue Stats
212W - 214L
1,551 Elo+
Solo
Bellona
Bellona
normanb7
Bellona
Level 17
God Stats
17W - 9L
1,836 SR
Queue Stats
54W - 36L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ChaneK
Neith
10
0 / 4 / 4
6,325
452
3,274
5,108
613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 0
8,351
597
6,534
9,941
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
HomieSides
Ganesha
9
0 / 3 / 5
6,397
457
3,568
8,733
6,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 4 / 2
6,829
488
4,769
9,988
3,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Arachne
12
2 / 4 / 2
7,341
524
2,291
11,004
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DiaboIic
Mercury
14
8 / 1 / 5
8,562
612
7,938
10,157
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Seveergg
Yemoja
3
0 / 0 / 0
4,574
327
141
321
95
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anhur
choche47
Anhur
14
4 / 1 / 1
8,353
597
7,156
9,356
3,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 6
8,038
574
7,942
6,623
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
normanb7
Bellona
14
2 / 2 / 2
7,983
570
7,544
8,484
9,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
7
Kills
17
17
Deaths
7
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
ChaneK
Neith
0
4
4
0.5
L
Mercury
DiaboIic
Mercury
8
1
5
10.5
W
3
2
0
1.5
W
Ganesha
HomieSides
Ganesha
0
3
5
0.83
W
2
4
2
0.75
W
Arachne
2
4
2
0.75
L
Yemoja
Seveergg
Yemoja
0
0
0
0
L
Anhur
choche47
Anhur
4
1
1
4.5
L
3
3
6
2
L
Bellona
normanb7
Bellona
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,436
Damage
30,721
44,774
Taken
34,941
17,721
Mitigated
18,512
14,060
Healing
11,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ChaneK
Neith
3,274
1,155
0
774
5,108
613
616
133
4,961
0
22,461
L
Mercury
DiaboIic
Mercury
7,938
4,660
0
4,314
10,157
3,831
0
1,469
8,688
0
41,878
W
6,534
3,582
0
5,480
9,941
3,607
1,058
113
9,828
0
46,717
W
Ganesha
HomieSides
Ganesha
3,568
886
0
792
8,733
6,206
0
1,720
6,939
15,522
0
W
4,769
1,850
0
2,108
9,988
3,590
0
4,278
5,462
0
25,854
W
Arachne
2,291
1,556
0
4,906
11,004
3,705
0
1,421
9,448
0
39,766
L
Yemoja
Seveergg
Yemoja
141
0
87
150
321
95
0
0
321
2,291
0
L
Anhur
choche47
Anhur
7,156
3,633
0
3,712
9,356
3,121
0
1,646
7,710
0
58,497
L
7,942
1,478
0
824
6,623
2,242
0
453
6,170
48,612
0
L
Bellona
normanb7
Bellona
7,544
2,471
0
2,518
8,484
9,223
0
0
8,484
0
48,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,243
Gold Earned
37,510
308
Minions Killed
400
0
Camps Cleared
0
1,287,495
Distance Traveled
1,106,714
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,325
452
65
5
0
232,514
2
L
Mercury
8,562
612
87
6
0
293,755
1
W
Apollo
8,351
597
109
8
0
242,585
3
W
Ganesha
6,397
457
6
0
0
287,566
2
W
Set
6,829
488
49
4
0
245,503
2
W
Arachne
7,341
524
79
6
0
279,327
0
L
Yemoja
4,574
327
2
0
0
75,671
0
L
Anhur
8,353
597
107
8
0
223,907
4
L
Vulcan
8,038
574
97
7
0
275,688
5
L
Bellona
7,983
570
107
8
0
237,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role