Player Matchup

Ymir
Ymir
IDontN33dAName
Ymir
Level 24
God Stats
37W - 32L
1,590 SR
Queue Stats
75W - 81L
1,448 Elo+
Solo
Nu Wa
Nu Wa
JoeBobBRando
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Pyndira
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
SikoLogik
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
497W - 477L
1,557 Elo+
Solo
Loki
Loki
TheMightyYamato
Loki
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 24
1,518 SR
1,501 Elo+

VS

Team Averages
Level 18
1,549 SR
1,524 Elo+
Baron Samedi
Baron Samedi
Ccopyer444
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,395 Elo+
Solo
Heimdallr
Heimdallr
GrandMasterOnPS4
Heimdallr
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
51W - 39L
1,621 Elo+
Party 3
Pele
Pele
TikiTorch77
Pele
Level 18
God Stats
12W - 9L
1,704 SR
Queue Stats
168W - 220L
1,462 Elo+
Party 1
Bellona
Bellona
WyMeRz
Bellona
Level 13
God Stats
1W - 7L
1,189 SR
Queue Stats
138W - 177L
1,463 Elo+
Party 1
Sobek
Sobek
resessBOT
Sobek
Level 34
God Stats
5W - 3L
1,855 SR
Queue Stats
27W - 28L
1,678 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 6
8,175
584
4,886
9,350
5,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
10 / 0 / 8
9,975
713
12,238
5,962
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Pyndira
Bellona
16
7 / 1 / 3
9,566
683
8,867
9,894
8,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
SikoLogik
Izanami
11
0 / 3 / 3
7,162
512
4,039
8,275
2,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
10 / 1 / 5
9,230
659
8,879
9,665
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ccopyer444
Baron Samedi
8
0 / 10 / 1
5,448
389
1,528
11,100
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
12
6 / 4 / 0
7,158
511
9,619
9,722
3,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 8 / 1
5,915
423
1,560
12,073
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
WyMeRz
Bellona
11
1 / 4 / 0
5,940
424
2,891
8,667
6,812
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sobek
resessBOT
Sobek
9
0 / 3 / 6
6,401
457
5,194
11,826
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
29
Kills
8
8
Deaths
29
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Ccopyer444
Baron Samedi
0
10
1
0.05
L
Heimdallr
6
4
0
1.5
W
2
3
6
1.67
W
10
0
8
14
W
Bellona
Pyndira
Bellona
7
1
3
8.5
W
Izanami
SikoLogik
Izanami
0
3
3
0.5
W
10
1
5
12.5
L
1
8
1
0.19
L
Bellona
WyMeRz
Bellona
1
4
0
0.25
L
Sobek
resessBOT
Sobek
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,909
Damage
20,792
43,146
Taken
53,388
20,666
Mitigated
26,149
17,343
Healing
10,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Ccopyer444
Baron Samedi
1,528
0
83
1,582
11,100
3,731
252
4,964
5,736
21,920
0
L
Heimdallr
9,619
4,817
0
2,407
9,722
3,458
0
3,217
6,423
0
48,978
W
4,886
963
0
1,288
9,350
5,024
180
2,082
7,268
21,204
0
W
12,238
2,985
0
1,558
5,962
2,078
285
1,704
4,258
67,615
0
W
Bellona
Pyndira
Bellona
8,867
4,581
0
6,538
9,894
8,083
1,412
0
9,669
0
57,858
W
Izanami
SikoLogik
Izanami
4,039
2,947
0
2,960
8,275
2,034
870
1,696
6,579
0
37,052
W
8,879
4,200
0
4,999
9,665
3,447
66
1,240
8,425
0
63,013
L
1,560
603
0
1,586
12,073
3,609
0
3,012
8,941
0
27,018
L
Bellona
WyMeRz
Bellona
2,891
1,100
0
1,297
8,667
6,812
356
670
7,951
0
24,892
L
Sobek
resessBOT
Sobek
5,194
426
0
3,773
11,826
8,539
0
4,519
7,213
15,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,108
Gold Earned
30,862
451
Minions Killed
248
0
Camps Cleared
0
1,439,908
Distance Traveled
1,151,413
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,448
389
40
3
0
187,033
3
L
Heimdallr
7,158
511
97
7
0
230,522
1
W
Ymir
8,175
584
45
3
0
285,675
0
W
Nu Wa
9,975
713
103
7
0
281,334
0
W
Bellona
9,566
683
118
8
0
312,889
1
W
Izanami
7,162
512
76
5
0
259,602
1
W
Loki
9,230
659
109
8
0
300,408
3
L
Pele
5,915
423
52
4
0
242,335
1
L
Bellona
5,940
424
38
3
0
233,046
0
L
Sobek
6,401
457
21
2
0
258,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role