Player Matchup

Bellona
Bellona
Ar-gen-tino
Bellona
Level 23
God Stats
0W - 2L
1,272 SR
Queue Stats
441W - 550L
1,492 Elo+
Solo
Sylvanus
Sylvanus
MADD_HATTER_503
Sylvanus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,531 Elo+
Solo
Arachne
Arachne
UncleNate828
Arachne
Level 27
God Stats
6W - 9L
1,493 SR
Queue Stats
74W - 73L
1,586 Elo+
Solo
Merlin
Merlin
killerblue666
Merlin
Level 6
God Stats
4W - 3L
1,787 SR
Queue Stats
19W - 15L
1,557 Elo+
Solo
Hachiman
Hachiman
pibs_589
Hachiman
Level 28
God Stats
1W - 1L
1,810 SR
Queue Stats
109W - 84L
1,731 Elo+
Solo
Team Averages
Level 20
1,573 SR
1,579 Elo+

VS

Team Averages
Level 21
1,605 SR
1,617 Elo+
Sun Wukong
Sun Wukong
BROKU8969
Sun Wukong
Level 29
God Stats
4W - 3L
1,578 SR
Queue Stats
25W - 29L
1,538 Elo+
Solo
Kali
Kali
DankDogeM8
Kali
Level 28
God Stats
4W - 4L
1,546 SR
Queue Stats
21W - 22L
1,602 Elo+
Solo
Ares
Ares
DefiantlAngel
Ares
Level 7
God Stats
2W - 1L
1,805 SR
Queue Stats
36W - 39L
1,767 Elo+
Solo
Skadi
Skadi
Sir Strider
Skadi
Level 17
God Stats
16W - 14L
1,533 SR
Queue Stats
71W - 62L
1,624 Elo+
Solo
Scylla
Scylla
hgfedman89708609
Scylla
Level 24
God Stats
3W - 2L
1,561 SR
Queue Stats
43W - 36L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ar-gen-tino
Bellona
12
1 / 2 / 1
7,629
402
3,495
9,809
7,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
13
3 / 8 / 4
7,699
405
5,641
17,439
6,879
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
UncleNate828
Arachne
12
3 / 7 / 6
8,227
433
8,185
14,398
7,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 8 / 5
9,575
504
9,685
17,746
6,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
pibs_589
Hachiman
16
2 / 2 / 6
9,581
504
10,898
12,800
4,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BROKU8969
Sun Wukong
12
1 / 6 / 2
8,174
430
4,220
13,371
7,662
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
15 / 1 / 6
11,762
619
17,314
16,118
11,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 2 / 13
11,282
594
13,076
16,822
19,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
3 / 1 / 7
10,834
570
13,404
13,831
5,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

13
1 / 3 / 7
8,624
454
11,037
10,535
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
62
13
Kills
27
27
Deaths
13
22
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bellona
Ar-gen-tino
Bellona
1
2
1
0.75
W
Sun Wukong
BROKU8969
Sun Wukong
1
6
2
0.33
W
15
1
6
18
W
7
2
13
6.75
L
Sylvanus
3
8
4
0.63
W
3
1
7
6.5
L
Arachne
UncleNate828
Arachne
3
7
6
0.86
W
1
3
7
1.5
L
4
8
5
0.81
L
Hachiman
pibs_589
Hachiman
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,904
Damage
59,051
72,192
Taken
70,677
31,569
Mitigated
48,685
17,298
Healing
19,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Ar-gen-tino
Bellona
3,495
986
0
1,712
9,809
7,320
1,247
2,907
6,827
0
35,227
W
Sun Wukong
BROKU8969
Sun Wukong
4,220
817
0
2,018
13,371
7,662
2,298
2,291
10,902
0
32,226
W
17,314
7,802
0
4,608
16,118
11,527
3,821
3,710
12,304
0
85,061
W
13,076
513
437
2,928
16,822
19,798
1,152
4,060
12,409
29,373
0
L
Sylvanus
5,641
1,664
2,121
3,237
17,439
6,879
0
6,733
10,571
15,690
0
W
13,404
5,504
489
7,146
13,831
5,843
5,520
1,274
12,549
0
85,920
L
Arachne
UncleNate828
Arachne
8,185
5,181
0
1,849
14,398
7,179
0
2,996
11,309
0
34,570
W
11,037
592
0
1,678
10,535
3,855
0
3,083
7,008
41,239
0
L
9,685
782
0
2,906
17,746
6,044
0
7,414
9,960
44,557
0
L
Hachiman
pibs_589
Hachiman
10,898
5,606
0
5,473
12,800
4,147
0
3,388
9,412
0
56,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,711
Gold Earned
50,676
325
Minions Killed
425
0
Camps Cleared
0
1,486,947
Distance Traveled
1,762,850
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,629
402
61
3
0
230,378
2
W
Sun Wukong
8,174
430
47
2
0
336,995
0
W
Kali
11,762
619
137
7
0
433,658
2
W
Ares
11,282
594
32
2
0
362,508
2
L
Sylvanus
7,699
405
22
1
0
278,574
4
W
Skadi
10,834
570
145
8
0
302,791
0
L
Arachne
8,227
433
62
3
0
360,990
0
W
Scylla
8,624
454
64
3
0
326,898
2
L
Merlin
9,575
504
90
5
0
301,842
0
L
Hachiman
9,581
504
90
5
0
315,163
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role