Player Matchup

Sobek
Sobek
Cosmonaut_115
Sobek
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
KingDxF_
Danzaburou
Level 101
God Stats
4W - 1L
1,500 SR
Queue Stats
70W - 44L
1,641 Elo+
Party 1
Baron Samedi
Baron Samedi
vandallism
Baron Samedi
Level 66
God Stats
7W - 5L
1,913 SR
Queue Stats
52W - 39L
1,533 Elo+
Party 1
Team Averages
Level 57
1,638 SR
1,558 Elo+

VS

Team Averages
Level 36
1,489 SR
1,434 Elo+
Fenrir
Fenrir
Ezexx420
Fenrir
Level 22
God Stats
37W - 59L
1,464 SR
Queue Stats
151W - 202L
1,349 Elo+
Solo
Kukulkan
Kukulkan
HAIRPIN562
Kukulkan
Level 25
God Stats
2W - 10L
1,502 SR
Queue Stats
211W - 276L
1,494 Elo+
Party 2
Sylvanus
Sylvanus
XDomesticGoatX
Sylvanus
Level 60
God Stats
3W - 8L
1,500 SR
Queue Stats
193W - 257L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 9
9,365
720
4,355
8,701
8,339
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
KingDxF_
Danzaburou
14
4 / 1 / 11
10,144
780
11,462
6,400
2,311
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
vandallism
Baron Samedi
13
6 / 3 / 8
9,666
744
8,812
9,021
3,648
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ezexx420
Fenrir
12
3 / 4 / 0
8,451
650
6,091
10,145
4,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
HAIRPIN562
Kukulkan
9
0 / 5 / 1
7,458
574
4,874
7,037
2,633
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
12
1 / 6 / 2
8,120
625
5,055
11,656
6,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
15
Kills
4
4
Deaths
15
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
L
Fenrir
Ezexx420
Fenrir
3
4
0
0.75
L
Kukulkan
HAIRPIN562
Kukulkan
0
5
1
0.1
W
Danzaburou
KingDxF_
Danzaburou
4
1
11
9.5
L
Sylvanus
1
6
2
0.33
W
Baron Samedi
vandallism
Baron Samedi
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,629
Damage
16,020
24,122
Taken
28,838
14,298
Mitigated
13,853
8,875
Healing
6,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,355
346
736
2,446
8,701
8,339
355
3,638
5,063
10,171
0
L
Fenrir
Ezexx420
Fenrir
6,091
1,074
0
1,106
10,145
4,466
0
4,172
5,973
0
22,364
L
Kukulkan
HAIRPIN562
Kukulkan
4,874
297
381
663
7,037
2,633
0
3,504
3,533
31,052
0
W
Danzaburou
KingDxF_
Danzaburou
11,462
6,159
0
1,494
6,400
2,311
570
638
5,762
0
54,706
L
Sylvanus
5,055
2,532
1,519
2,655
11,656
6,754
72
5,527
6,129
20,324
4,225
W
Baron Samedi
vandallism
Baron Samedi
8,812
612
1,092
3,107
9,021
3,648
662
5,271
3,750
28,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,175
Gold Earned
24,029
149
Minions Killed
129
0
Camps Cleared
0
716,141
Distance Traveled
598,721
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,365
720
15
1
0
263,966
4
L
Fenrir
8,451
650
32
2
0
235,434
2
L
Kukulkan
7,458
574
58
4
0
189,473
3
W
Danzaburou
10,144
780
86
7
0
256,156
0
L
Sylvanus
8,120
625
39
3
0
173,814
2
W
Baron Samedi
9,666
744
48
4
0
196,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role