Player Matchup

Loki
Loki
Caliberin
Loki
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,194 Elo+
Party 3
Ymir
Ymir
GaeSeks
Ymir
Level 33
God Stats
3W - 5L
1,500 SR
Queue Stats
92W - 84L
1,168 Elo+
Party 2
Sun Wukong
Sun Wukong
LapakaAlpaca
Sun Wukong
Level 6
God Stats
7W - 4L
1,350 SR
Queue Stats
7W - 7L
1,262 Elo+
Party 3
Danzaburou
Danzaburou
TC The FiJi
Danzaburou
Level 28
God Stats
62W - 44L
1,333 SR
Queue Stats
350W - 367L
1,363 Elo+
Party 2
Ra
Ra
victorar191
Ra
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,340 Elo+
Party 3
Team Averages
Level 17
1,436 SR
1,266 Elo+

VS

Team Averages
Level 16
1,384 SR
1,254 Elo+
Nemesis
Nemesis
Alanbritotercero
Nemesis
Level 29
God Stats
9W - 10L
1,459 SR
Queue Stats
42W - 66L
1,393 Elo+
Solo
Nu Wa
Nu Wa
Enymstr
Nu Wa
Level 29
God Stats
6W - 6L
1,552 SR
Queue Stats
114W - 136L
1,426 Elo+
Solo
Hercules
Hercules
N0v4_Aguila271
Hercules
Level 7
God Stats
3W - 8L
1,338 SR
Queue Stats
325W - 427L
1,212 Elo+
Party 1
Cupid
Cupid
NoSoyLuis33
Cupid
Level 7
God Stats
1W - 5L
1,278 SR
Queue Stats
200W - 283L
1,142 Elo+
Party 1
Ymir
Ymir
WOLFoo02
Ymir
Level 7
God Stats
45W - 42L
1,291 SR
Queue Stats
185W - 261L
1,095 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
5 / 2 / 2
8,526
533
3,675
8,451
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
GaeSeks
Ymir
13
6 / 2 / 5
8,190
512
5,657
8,558
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
LapakaAlpaca
Sun Wukong
14
3 / 1 / 0
8,612
538
4,806
5,923
2,492
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
TC The FiJi
Danzaburou
14
5 / 0 / 8
9,287
580
11,535
5,478
2,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 6 / 4
9,146
572
5,017
7,807
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
7,993
500
3,018
7,268
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Enymstr
Nu Wa
13
5 / 5 / 2
8,152
510
7,044
9,758
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
12
0 / 3 / 0
6,741
421
2,300
7,310
4,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 6 / 0
6,434
402
5,415
9,623
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
10
0 / 7 / 2
6,443
403
1,880
13,539
9,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
22
Kills
10
11
Deaths
22
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
1
4
5
W
Loki
5
2
2
3
L
Nu Wa
Enymstr
Nu Wa
5
5
2
1.2
W
Ymir
GaeSeks
Ymir
6
2
5
4.25
W
Sun Wukong
LapakaAlpaca
Sun Wukong
3
1
0
3
L
Hercules
0
3
0
0
L
2
6
0
0.33
W
Danzaburou
TC The FiJi
Danzaburou
5
0
8
9
L
Ymir
0
7
2
0.14
W
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,690
Damage
19,657
36,217
Taken
47,498
13,116
Mitigated
24,219
11,727
Healing
6,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,018
634
0
1,080
7,268
3,905
0
1,438
5,830
0
38,333
W
Loki
3,675
1,339
0
3,805
8,451
2,392
0
1,668
6,661
0
43,789
L
Nu Wa
Enymstr
Nu Wa
7,044
1,266
0
1,400
9,758
3,000
0
2,100
7,658
39,261
0
W
Ymir
GaeSeks
Ymir
5,657
1,001
0
2,977
8,558
3,855
1,062
1,250
7,268
31,566
0
W
Sun Wukong
LapakaAlpaca
Sun Wukong
4,806
998
0
1,135
5,923
2,492
572
395
5,263
0
37,909
L
Hercules
2,300
855
0
997
7,310
4,392
121
0
7,310
0
23,693
L
5,415
2,075
227
2,330
9,623
3,417
126
2,188
7,256
0
35,456
W
Danzaburou
TC The FiJi
Danzaburou
11,535
6,159
0
3,126
5,478
2,040
3,849
1,146
4,292
0
51,569
L
Ymir
1,880
363
0
622
13,539
9,505
66
4,553
8,770
15,349
0
W
5,017
710
59
625
7,807
2,337
1,038
3,888
3,584
40,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,761
Gold Earned
35,763
396
Minions Killed
285
0
Camps Cleared
0
1,383,694
Distance Traveled
1,351,338
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,993
500
72
5
0
294,510
4
W
Loki
8,526
533
66
4
0
289,259
3
L
Nu Wa
8,152
510
58
4
0
262,552
5
W
Ymir
8,190
512
47
3
0
271,262
1
W
Sun Wukong
8,612
538
76
5
0
282,408
0
L
Hercules
6,741
421
59
4
0
284,212
0
L
Cupid
6,434
402
76
5
0
247,222
0
W
Danzaburou
9,287
580
108
7
0
263,327
5
L
Ymir
6,443
403
20
1
0
262,842
0
W
Ra
9,146
572
99
6
0
277,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role