Player Matchup

Loki
Loki
BadBoddhisattva
Loki
Level 8
God Stats
1W - 2L
1,551 SR
Queue Stats
10W - 11L
1,620 Elo+
Solo
Baron Samedi
Baron Samedi
Darkdevouring
Baron Samedi
Level 23
God Stats
3W - 1L
1,882 SR
Queue Stats
10W - 6L
1,593 Elo+
Solo
Sol
Sol
NoticedSand8734
Sol
Level 18
God Stats
4W - 3L
1,699 SR
Queue Stats
81W - 90L
1,564 Elo+
Solo
Bellona
Bellona
Paladune
Bellona
Level 24
God Stats
20W - 14L
1,863 SR
Queue Stats
67W - 66L
1,615 Elo+
Solo
Scylla
Scylla
Titanium Liquid
Scylla
Level 14
God Stats
2W - 10L
1,500 SR
Queue Stats
28W - 53L
1,450 Elo+
Solo
Team Averages
Level 17
1,699 SR
1,569 Elo+

VS

Team Averages
Level 46
1,530 SR
1,723 Elo+
Loki
Loki
Bungler7369
Loki
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 6L
1,882 Elo+
Party 1
Jing Wei
Jing Wei
GenesysSF
Jing Wei
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 18L
1,633 Elo+
Party 1
Mercury
Mercury
SlobbinKnobbin
Mercury
Level 60
God Stats
2W - 1L
1,526 SR
Queue Stats
28W - 3L
1,840 Elo+
Party 1
Cthulhu
Cthulhu
WowdaH2O
Cthulhu
Level 8
God Stats
10W - 6L
1,630 SR
Queue Stats
26W - 10L
1,847 Elo+
Party 1
Persephone
Persephone
peruvian_bubble1
Persephone
Level 29
God Stats
13W - 16L
1,497 SR
Queue Stats
333W - 381L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,264
474
968
3,647
778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Boots

Boots

+6%
Movement Speed

Baron Samedi
Darkdevouring
Baron Samedi
7
0 / 2 / 1
4,644
516
1,210
4,320
1,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 3 / 0
5,077
564
4,318
6,636
1,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Paladune
Bellona
8
2 / 2 / 0
5,053
561
4,163
7,572
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 4 / 2
4,433
493
1,899
4,669
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,142
682
4,600
5,325
2,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
GenesysSF
Jing Wei
11
2 / 1 / 3
5,685
632
3,011
4,147
1,166
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
6 / 1 / 4
6,425
714
4,708
5,832
1,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
WowdaH2O
Cthulhu
8
1 / 0 / 3
5,119
569
2,612
3,802
1,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Persephone
peruvian_bubble1
Persephone
8
1 / 1 / 2
4,835
537
1,428
4,535
1,232
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
13
13
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
3
1
0
3
L
Baron Samedi
Darkdevouring
Baron Samedi
0
2
1
0.25
W
Jing Wei
GenesysSF
Jing Wei
2
1
3
3.5
L
2
3
0
0.67
L
Bellona
Paladune
Bellona
2
2
0
1
W
6
1
4
8
L
0
4
2
0.25
W
Cthulhu
WowdaH2O
Cthulhu
1
0
3
2.5
W
Persephone
peruvian_bubble1
Persephone
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,558
Damage
16,359
26,844
Taken
23,641
9,424
Mitigated
8,272
7,310
Healing
8,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
968
208
0
0
3,647
778
0
0
3,647
0
15,417
W
4,600
1,397
0
1,924
5,325
2,266
0
822
4,503
0
32,194
L
Baron Samedi
Darkdevouring
Baron Samedi
1,210
156
287
1,301
4,320
1,332
237
1,054
3,266
9,390
0
W
Jing Wei
GenesysSF
Jing Wei
3,011
2,215
0
2,271
4,147
1,166
0
1,658
2,489
0
30,796
L
4,318
1,222
0
2,277
6,636
1,582
683
1,377
5,259
24,369
0
L
Bellona
Paladune
Bellona
4,163
1,356
0
3,195
7,572
4,499
198
35
7,537
518
21,194
W
4,708
2,305
0
670
5,832
1,980
0
683
5,109
0
34,265
L
1,899
110
0
250
4,669
1,233
136
1,574
3,095
11,899
0
W
Cthulhu
WowdaH2O
Cthulhu
2,612
189
441
1,779
3,802
1,628
33
2,279
1,523
15,858
0
W
Persephone
peruvian_bubble1
Persephone
1,428
124
135
933
4,535
1,232
174
2,049
2,231
17,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,471
Gold Earned
28,206
174
Minions Killed
273
0
Camps Cleared
0
769,825
Distance Traveled
929,787
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,264
474
35
4
0
120,905
0
W
Loki
6,142
682
80
9
0
195,456
1
L
Baron Samedi
4,644
516
13
1
0
147,630
1
W
Jing Wei
5,685
632
61
7
0
166,528
1
L
Sol
5,077
564
54
6
0
145,365
1
L
Bellona
5,053
561
40
4
0
186,494
5
W
Mercury
6,425
714
60
7
0
211,846
0
L
Scylla
4,433
493
32
4
0
169,431
1
W
Cthulhu
5,119
569
33
4
0
182,876
0
W
Persephone
4,835
537
39
4
0
173,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role