Player Matchup

Nemesis
Nemesis
JKFILLERCAP
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,772 Elo+
Party 1
Arachne
Arachne
MysticFight02
Arachne
Level 83
God Stats
7W - 7L
1,500 SR
Queue Stats
308W - 271L
1,500 Elo+
Party 3
Bellona
Bellona
Quacob
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,801 Elo+
Party 1
Artemis
Artemis
Venomsnake357
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Agni
Agni
bigdicnega
Agni
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,772 Elo+
Party 1
Team Averages
Level 26
1,500 SR
1,669 Elo+

VS

Team Averages
Level 16
1,475 SR
1,526 Elo+
Agni
Agni
EstebanCHCR
Agni
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,391 Elo+
Solo
Sobek
Sobek
JueVioleSeon
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,794 Elo+
Party 4
Skadi
Skadi
SlashMeyer97
Skadi
Level 26
God Stats
7W - 5L
1,629 SR
Queue Stats
51W - 51L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
TempestSerpent
Amaterasu
Level 17
God Stats
15W - 16L
1,538 SR
Queue Stats
29W - 37L
1,442 Elo+
Party 2
Susano
Susano
ThisIsSoSad2
Susano
Level 3
God Stats
2W - 2L
1,208 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JKFILLERCAP
Nemesis
12
0 / 11 / 4
8,159
371
4,821
19,305
5,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
14
5 / 12 / 5
10,203
464
11,226
23,584
8,165
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Quacob
Bellona
13
3 / 11 / 1
8,980
408
10,617
23,143
14,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
14
2 / 13 / 6
9,452
430
10,917
20,443
5,837
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 14 / 3
10,807
491
15,595
18,774
6,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 1 / 8
15,659
712
36,342
18,481
9,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 1 / 15
11,799
536
7,572
19,302
20,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
13 / 8 / 8
12,652
575
17,174
15,718
6,860
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
TempestSerpent
Amaterasu
20
16 / 2 / 6
14,492
659
18,424
19,150
15,924
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Susano
19
6 / 2 / 6
12,266
558
7,651
13,700
5,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
103
14
Kills
60
61
Deaths
14
19
Assists
43
Player
Kills
Deaths
Assists
KDA
W
21
1
8
25
L
Nemesis
JKFILLERCAP
Nemesis
0
11
4
0.18
W
4
1
15
11.5
L
Arachne
5
12
5
0.63
L
Bellona
Quacob
Bellona
3
11
1
0.32
W
13
8
8
2.13
W
Amaterasu
TempestSerpent
Amaterasu
16
2
6
9.5
W
Susano
6
2
6
4.5
L
Artemis
2
13
6
0.38
L
4
14
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,176
Damage
87,163
105,249
Taken
86,351
41,186
Mitigated
58,605
8,552
Healing
23,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
36,342
2,684
0
8,105
18,481
9,097
4,812
3,782
14,544
159,716
0
L
Nemesis
JKFILLERCAP
Nemesis
4,821
1,927
0
1,998
19,305
5,965
0
9,013
10,292
0
35,317
W
7,572
764
0
4,513
19,302
20,742
513
2,063
17,139
31,548
0
L
Arachne
11,226
8,270
0
2,417
23,584
8,165
965
7,282
16,302
0
42,073
L
Bellona
Quacob
Bellona
10,617
2,507
0
836
23,143
14,799
0
10,875
12,268
168
35,832
W
17,174
9,537
948
1,486
15,718
6,860
2,662
2,363
13,330
0
79,221
W
Amaterasu
TempestSerpent
Amaterasu
18,424
7,891
315
3,278
19,150
15,924
6,431
6,133
12,817
0
80,704
W
Susano
7,651
1,710
0
4,858
13,700
5,982
1,354
1,392
12,183
0
67,046
L
Artemis
10,917
4,276
0
2,351
20,443
5,837
1,414
9,375
11,068
0
35,921
L
15,595
1,231
0
950
18,774
6,420
269
7,369
11,405
51,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,601
Gold Earned
66,868
321
Minions Killed
656
0
Camps Cleared
0
1,844,486
Distance Traveled
2,107,515
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
15,659
712
238
11
0
419,961
6
L
Nemesis
8,159
371
51
2
0
422,898
1
W
Sobek
11,799
536
40
2
0
435,679
5
L
Arachne
10,203
464
71
3
0
377,012
2
L
Bellona
8,980
408
58
3
0
410,059
2
W
Skadi
12,652
575
117
5
0
361,400
0
W
Amaterasu
14,492
659
150
7
0
412,818
1
W
Susano
12,266
558
111
5
0
477,657
0
L
Artemis
9,452
430
62
3
0
304,242
5
L
Agni
10,807
491
79
4
0
330,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role