Player Matchup

Ymir
Ymir
Its_yo_HomeyHoe
Ymir
Level 22
God Stats
46W - 39L
1,506 SR
Queue Stats
115W - 109L
1,418 Elo+
Party 2
Neith
Neith
RelyOnLocks
Neith
Level 8
God Stats
7W - 8L
1,410 SR
Queue Stats
14W - 15L
1,353 Elo+
Party 2
Chaac
Chaac
XxAtlas27xX
Chaac
Level 27
God Stats
51W - 39L
1,515 SR
Queue Stats
254W - 286L
1,419 Elo+
Solo
Team Averages
Level 19
1,477 SR
1,397 Elo+

VS

Team Averages
Level 84
1,766 SR
1,414 Elo+
King Arthur
King Arthur
Flameo_Hotman_
King Arthur
Level 88
God Stats
3W - 2L
1,779 SR
Queue Stats
154W - 153L
1,420 Elo+
Party 1
Arachne
Arachne
JohnMcClane666
Arachne
Level 26
God Stats
14W - 12L
1,632 SR
Queue Stats
89W - 115L
1,340 Elo+
Party 1
Nu Wa
Nu Wa
gonecrazy74
Nu Wa
Level 138
God Stats
1W - 2L
1,887 SR
Queue Stats
10W - 8L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 3 / 5
11,783
736
16,474
18,694
12,256
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 4 / 9
11,251
703
9,762
11,484
4,535
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 1 / 0
7,773
486
567
3,896
1,379
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Flameo_Hotman_
King Arthur
13
1 / 6 / 4
10,356
647
5,393
14,687
13,606
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 7 / 3
10,711
669
3,641
13,248
6,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 3 / 3
12,319
770
17,672
8,573
3,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
16
Kills
8
8
Deaths
16
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Flameo_Hotman_
King Arthur
1
6
4
0.5
L
10
3
5
4.17
W
2
7
3
0.5
L
6
4
9
2.63
L
0
1
0
0
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,803
Damage
26,706
34,074
Taken
36,508
18,170
Mitigated
22,915
9,581
Healing
2,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Flameo_Hotman_
King Arthur
5,393
572
0
0
14,687
13,606
289
6,537
8,150
0
36,386
L
16,474
2,320
718
5,872
18,694
12,256
52
9,080
9,614
48,472
0
W
3,641
2,790
0
1,055
13,248
6,296
1,514
5,570
7,678
0
24,258
L
9,762
5,151
0
2,621
11,484
4,535
876
5,759
5,725
0
45,142
L
567
167
0
370
3,896
1,379
0
2,894
1,002
0
2,761
W
17,672
6,295
510
1,420
8,573
3,013
953
4,454
4,119
53,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,807
Gold Earned
33,386
141
Minions Killed
153
0
Camps Cleared
0
610,576
Distance Traveled
816,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,356
647
48
3
0
271,210
0
L
Ymir
11,783
736
72
5
0
273,147
0
W
Arachne
10,711
669
43
3
0
298,409
0
L
Neith
11,251
703
62
4
0
293,940
0
L
Chaac
7,773
486
7
0
0
43,489
0
W
Nu Wa
12,319
770
62
4
0
246,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role