Player Matchup

Bakasura
Bakasura
ConJack811
Bakasura
Level 26
God Stats
0W - 1L
1,294 SR
Queue Stats
9W - 10L
1,339 Elo+
Party 1
Fenrir
Fenrir
IM BATMAN 5275
Fenrir
Level 69
God Stats
1W - 1L
1,630 SR
Queue Stats
62W - 73L
1,423 Elo+
Party 1
Arachne
Arachne
IcyLiddell
Arachne
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
170W - 230L
1,453 Elo+
Party 1
Team Averages
Level 41
1,475 SR
1,405 Elo+

VS

Team Averages
Level 46
1,484 SR
1,461 Elo+
Sol
Sol
NoobSaibot420
Sol
Level 28
God Stats
5W - 1L
1,615 SR
Queue Stats
9W - 4L
1,426 Elo+
Party 2
Nemesis
Nemesis
Seansi
Nemesis
Level 27
God Stats
5W - 3L
1,337 SR
Queue Stats
10W - 6L
1,467 Elo+
Party 2
Khepri
Khepri
proudfatherof69
Khepri
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 10L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ConJack811
Bakasura
10
4 / 6 / 3
7,535
754
4,507
10,071
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
2 / 5 / 4
6,882
688
6,625
9,089
3,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
IcyLiddell
Arachne
10
1 / 4 / 2
6,495
650
2,357
8,682
2,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 9
8,093
809
10,667
6,436
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Seansi
Nemesis
11
7 / 5 / 5
8,140
814
6,254
6,634
3,488
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 12
8,680
868
4,869
6,508
6,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
7
Kills
15
15
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ConJack811
Bakasura
4
6
3
0.92
L
2
5
4
0.8
L
Arachne
IcyLiddell
Arachne
1
4
2
0.5
W
5
2
9
4.75
W
Nemesis
Seansi
Nemesis
7
5
5
1.9
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,489
Damage
21,790
27,842
Taken
19,578
9,140
Mitigated
11,774
3,275
Healing
5,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ConJack811
Bakasura
4,507
2,325
123
629
10,071
3,103
0
5,517
4,554
0
8,327
L
6,625
1,227
0
362
9,089
3,170
0
4,984
4,105
0
17,799
L
Arachne
IcyLiddell
Arachne
2,357
1,473
282
1,879
8,682
2,867
0
5,147
3,535
0
11,786
W
10,667
2,736
147
3,463
6,436
1,755
555
0
6,041
36,219
0
W
Nemesis
Seansi
Nemesis
6,254
3,128
0
300
6,634
3,488
362
20
6,316
0
16,511
W
4,869
532
0
1,968
6,508
6,531
258
0
5,916
16,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,912
Gold Earned
24,913
57
Minions Killed
112
0
Camps Cleared
0
500,814
Distance Traveled
480,883
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,535
754
10
1
0
164,862
0
L
Fenrir
6,882
688
26
3
0
163,866
2
L
Arachne
6,495
650
21
2
0
172,086
0
W
Sol
8,093
809
73
7
0
148,001
0
W
Nemesis
8,140
814
25
3
0
165,003
0
W
Khepri
8,680
868
14
1
0
167,879
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role