Player Matchup

Danzaburou
Danzaburou
C1DER
Danzaburou
Level 65
God Stats
0W - 1L
1,248 SR
Queue Stats
1W - 3L
1,288 Elo+
Party 1
Achilles
Achilles
DomJaBoy
Achilles
Level 23
God Stats
0W - 2L
1,561 SR
Queue Stats
1W - 3L
1,288 Elo+
Party 1
Cthulhu
Cthulhu
MrCubikeep
Cthulhu
Level 22
God Stats
0W - 2L
1,495 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Janus
Janus
tiddlerlone
Janus
Level 22
God Stats
1W - 2L
1,413 SR
Queue Stats
1W - 2L
1,288 Elo+
Party 1
Team Averages
Level 33
1,429 SR
1,341 Elo+

VS

Team Averages
Level 106
1,666 SR
1,736 Elo+
Sun Wukong
Sun Wukong
DcOutKast390
Sun Wukong
Level 84
God Stats
1W - 0L
1,890 SR
Queue Stats
7W - 10L
1,715 Elo+
Party 2
Bastet
Bastet
GankySpankies
Bastet
Level 157
God Stats
3W - 0L
1,774 SR
Queue Stats
92W - 108L
1,717 Elo+
Party 2
Ares
Ares
Juyeen5
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,831 Elo+
Party 2
Kali
Kali
Princess_Gumies
Kali
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 68L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
C1DER
Danzaburou
14
2 / 2 / 2
8,429
702
6,454
8,484
3,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
DomJaBoy
Achilles
13
0 / 4 / 0
7,706
642
4,252
10,092
10,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
MrCubikeep
Cthulhu
14
2 / 3 / 2
8,562
714
5,699
9,610
8,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 5 / 0
7,581
632
7,236
7,321
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DcOutKast390
Sun Wukong
13
0 / 1 / 2
7,582
632
4,723
10,974
7,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
10 / 0 / 2
10,118
843
11,767
8,532
3,638
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Juyeen5
Ares
14
2 / 1 / 8
8,530
711
2,829
7,680
6,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 2 / 6
9,082
757
10,577
10,774
6,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
14
14
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
C1DER
Danzaburou
2
2
2
1.5
W
Sun Wukong
DcOutKast390
Sun Wukong
0
1
2
1
L
Achilles
DomJaBoy
Achilles
0
4
0
0
W
10
0
2
11
W
Ares
Juyeen5
Ares
2
1
8
6
L
Cthulhu
MrCubikeep
Cthulhu
2
3
2
1
W
2
2
6
2.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,641
Damage
29,896
35,507
Taken
37,960
24,548
Mitigated
23,492
6,750
Healing
9,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
C1DER
Danzaburou
6,454
2,940
0
2,903
8,484
3,214
350
217
8,267
0
26,796
W
Sun Wukong
DcOutKast390
Sun Wukong
4,723
1,307
419
1,413
10,974
7,259
135
4,177
6,466
0
21,145
L
Achilles
DomJaBoy
Achilles
4,252
1,774
0
1,173
10,092
10,793
0
2,780
7,312
0
17,476
W
11,767
3,146
0
1,533
8,532
3,638
1,750
2,357
5,873
0
47,408
W
Ares
Juyeen5
Ares
2,829
191
1,047
1,037
7,680
6,248
963
2,720
4,606
7,234
0
L
Cthulhu
MrCubikeep
Cthulhu
5,699
903
0
2,674
9,610
8,449
64
496
9,114
21,882
0
W
10,577
5,819
0
3,703
10,774
6,347
0
3,067
7,447
0
33,372
L
7,236
400
0
0
7,321
2,092
0
52
7,269
30,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,278
Gold Earned
35,312
173
Minions Killed
182
8
Camps Cleared
10
783,807
Distance Traveled
944,835
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,429
702
58
5
3
186,682
2
W
Sun Wukong
7,582
632
29
2
2
252,611
2
L
Achilles
7,706
642
33
3
3
207,577
0
W
Bastet
10,118
843
101
8
3
265,661
1
W
Ares
8,530
711
9
1
1
202,578
1
L
Cthulhu
8,562
714
33
3
0
204,559
0
W
Kali
9,082
757
43
4
4
223,985
2
L
Janus
7,581
632
49
4
2
184,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role