Player Matchup

Horus
Horus
Beasty Bai
Horus
Level 48
God Stats
3W - 1L
1,729 SR
Queue Stats
17W - 15L
1,512 Elo+
Party 1
Zeus
Zeus
Peak Rocket4051
Zeus
Level 137
God Stats
4W - 2L
1,500 SR
Queue Stats
367W - 310L
1,554 Elo+
Party 1
Izanami
Izanami
SenseiRayn
Izanami
Level 116
God Stats
4W - 2L
1,513 SR
Queue Stats
239W - 210L
1,498 Elo+
Party 1
Team Averages
Level 100
1,581 SR
1,521 Elo+

VS

Team Averages
Level 85
1,612 SR
1,467 Elo+
Baba Yaga
Baba Yaga
Alex9805switch
Baba Yaga
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,526 Elo+
Party 2
Sol
Sol
JimWantsKills
Sol
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 46L
1,535 Elo+
Party 2
Chaac
Chaac
TurboJesus93
Chaac
Level 60
God Stats
3W - 3L
1,835 SR
Queue Stats
9W - 13L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
4 / 2 / 15
9,436
726
4,728
8,934
8,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
11 / 2 / 8
10,634
818
13,913
7,929
2,980
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
SenseiRayn
Izanami
13
4 / 1 / 11
9,643
742
6,507
7,584
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Alex9805switch
Baba Yaga
11
2 / 6 / 1
8,049
619
9,751
10,147
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 7 / 1
9,140
703
7,170
10,044
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 6 / 1
7,099
546
1,852
11,749
5,557
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
19
Kills
5
5
Deaths
19
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Alex9805switch
Baba Yaga
2
6
1
0.42
W
Horus
4
2
15
5.75
L
3
7
1
0.5
W
11
2
8
7.5
W
Izanami
SenseiRayn
Izanami
4
1
11
9.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,148
Damage
18,773
24,447
Taken
31,940
14,444
Mitigated
13,308
7,719
Healing
5,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Alex9805switch
Baba Yaga
9,751
430
0
1,556
10,147
3,574
208
4,516
5,631
27,024
0
W
Horus
4,728
2,741
1,790
2,406
8,934
8,013
422
5,828
2,694
0
11,058
L
7,170
860
0
1,989
10,044
4,177
295
5,033
5,011
31,607
1,431
W
13,913
1,591
342
1,895
7,929
2,980
937
5,200
2,607
47,491
0
W
Izanami
SenseiRayn
Izanami
6,507
4,450
0
1,286
7,584
3,451
1,660
5,138
2,278
0
57,941
L
1,852
355
124
1,967
11,749
5,557
306
4,378
7,371
0
15,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,713
Gold Earned
24,288
155
Minions Killed
117
0
Camps Cleared
0
676,458
Distance Traveled
626,518
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,049
619
45
3
0
202,423
4
W
Horus
9,436
726
8
1
0
231,547
0
L
Sol
9,140
703
48
4
0
212,138
2
W
Zeus
10,634
818
76
6
0
211,565
1
W
Izanami
9,643
742
71
5
0
233,346
3
L
Chaac
7,099
546
24
2
0
211,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role