Player Matchup

Da Ji
Da Ji
LVerboonen
Da Ji
Level 28
God Stats
1W - 3L
1,145 SR
Queue Stats
14W - 13L
1,395 Elo+
Solo
Nemesis
Nemesis
MannSixx
Nemesis
Level 29
God Stats
10W - 14L
1,500 SR
Queue Stats
44W - 60L
1,362 Elo+
Solo
Loki
Loki
l Panico SFC
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,415 Elo+
Solo
Ymir
Ymir
matyms10
Ymir
Level 16
God Stats
3W - 5L
1,203 SR
Queue Stats
14W - 30L
1,212 Elo+
Party 1
Cupid
Cupid
p-tascon
Cupid
Level 17
God Stats
6W - 8L
1,377 SR
Queue Stats
17W - 33L
1,226 Elo+
Party 1
Team Averages
Level 21
1,345 SR
1,322 Elo+

VS

Team Averages
Level 20
1,471 SR
1,327 Elo+
Arachne
Arachne
HeldDozer16
Arachne
Level 26
God Stats
8W - 7L
1,441 SR
Queue Stats
89W - 68L
1,367 Elo+
Solo
Chaac
Chaac
IFN x Slay
Chaac
Level 18
God Stats
8W - 6L
1,624 SR
Queue Stats
51W - 69L
1,361 Elo+
Solo
Jing Wei
Jing Wei
PolishKIng0913
Jing Wei
Level 27
God Stats
17W - 14L
1,630 SR
Queue Stats
92W - 96L
1,479 Elo+
Solo
Scylla
Scylla
RGG-_-Jaiden
Scylla
Level 5
God Stats
2W - 3L
1,240 SR
Queue Stats
50W - 46L
1,189 Elo+
Party 2
Hera
Hera
RGG-_-King11
Hera
Level 23
God Stats
23W - 21L
1,419 SR
Queue Stats
337W - 380L
1,239 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
10 / 6 / 2
9,119
536
12,457
11,507
4,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
MannSixx
Nemesis
14
6 / 5 / 5
9,035
531
10,546
14,765
6,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 0
6,163
363
1,170
6,005
1,729
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
8
0 / 8 / 3
6,441
379
2,493
14,447
6,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
p-tascon
Cupid
10
1 / 8 / 0
6,456
380
3,318
11,826
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HeldDozer16
Arachne
12
4 / 6 / 4
8,672
510
7,705
10,376
3,318
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chaac
17
9 / 0 / 1
11,096
653
6,616
7,758
8,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
16
11 / 3 / 3
11,192
658
11,379
14,277
4,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
13
1 / 7 / 1
8,742
514
3,074
9,430
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
8 / 2 / 7
9,818
578
13,272
7,715
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
17
Kills
33
33
Deaths
18
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
HeldDozer16
Arachne
4
6
4
1
W
Chaac
9
0
1
9.5
L
Da Ji
10
6
2
1.83
L
Nemesis
MannSixx
Nemesis
6
5
5
1.7
W
Jing Wei
11
3
3
4.17
W
Scylla
1
7
1
0.21
W
8
2
7
5.75
L
0
6
0
0
L
Ymir
0
8
3
0.19
L
Cupid
p-tascon
Cupid
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,984
Damage
42,046
58,550
Taken
49,556
22,927
Mitigated
21,973
5,824
Healing
13,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
HeldDozer16
Arachne
7,705
5,592
0
1,425
10,376
3,318
636
0
10,376
0
23,826
W
Chaac
6,616
467
107
3,304
7,758
8,884
1,855
0
7,758
0
53,880
L
Da Ji
12,457
2,281
0
805
11,507
4,673
0
1,244
10,088
0
34,673
L
Nemesis
MannSixx
Nemesis
10,546
5,736
0
1,235
14,765
6,759
0
2,511
12,112
0
47,928
W
Jing Wei
11,379
9,831
0
6,553
14,277
4,831
6,492
1,033
13,244
0
65,891
W
Scylla
3,074
704
0
474
9,430
2,706
1,821
488
8,942
33,839
0
W
13,272
4,457
294
1,224
7,715
2,234
2,040
972
6,743
43,197
0
L
1,170
270
0
0
6,005
1,729
336
0
5,712
0
20,357
L
Ymir
2,493
391
0
504
14,447
6,253
0
8,144
6,227
20,277
0
L
Cupid
p-tascon
Cupid
3,318
2,262
0
3,280
11,826
3,513
0
4,179
7,647
0
23,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,214
Gold Earned
49,520
226
Minions Killed
378
0
Camps Cleared
0
1,331,132
Distance Traveled
1,458,335
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,672
510
54
3
0
326,343
0
W
Chaac
11,096
653
105
6
0
318,573
0
L
Da Ji
9,119
536
42
2
0
325,145
1
L
Nemesis
9,035
531
81
5
0
319,549
0
W
Jing Wei
11,192
658
98
6
0
255,748
0
W
Scylla
8,742
514
65
4
0
259,669
1
W
Hera
9,818
578
56
3
0
298,002
0
L
Loki
6,163
363
36
2
0
220,163
0
L
Ymir
6,441
379
27
2
0
252,597
0
L
Cupid
6,456
380
40
2
0
213,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role