Player Matchup

Fenrir
Fenrir
GodShottGG
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,329 Elo+
Party 2
Baron Samedi
Baron Samedi
JesseDawhiteMan
Baron Samedi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,329 Elo+
Party 2
Yemoja
Yemoja
SleepingHollow
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,502 Elo+
Party 2
Achilles
Achilles
Theastus
Achilles
Level 4
God Stats
1W - 3L
1,502 SR
Queue Stats
1W - 3L
1,502 Elo+
Party 2
Neith
Neith
treecatsu
Neith
Level 2
God Stats
0W - 2L
1,306 SR
Queue Stats
0W - 3L
1,329 Elo+
Party 2
Team Averages
Level 15
1,462 SR
1,398 Elo+

VS

Team Averages
Level 28
1,461 SR
1,673 Elo+
Geb
Geb
AHornyMonke
Geb
Level 17
God Stats
14W - 10L
1,691 SR
Queue Stats
111W - 101L
1,552 Elo+
Solo
Thor
Thor
Blackkiller88
Thor
Level 21
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 59L
1,861 Elo+
Party 1
Apollo
Apollo
Kaos90
Apollo
Level 27
God Stats
3W - 1L
1,539 SR
Queue Stats
97W - 66L
1,655 Elo+
Party 1
Vamana
Vamana
Kawazoo
Vamana
Level 16
God Stats
7W - 11L
1,152 SR
Queue Stats
75W - 50L
1,671 Elo+
Party 1
Anubis
Anubis
Maicho
Anubis
Level 58
God Stats
3W - 6L
1,420 SR
Queue Stats
62W - 48L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GodShottGG
Fenrir
7
1 / 4 / 3
5,161
430
1,712
7,231
1,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
JesseDawhiteMan
Baron Samedi
10
3 / 3 / 2
6,439
537
5,484
6,426
2,483
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 4 / 5
5,413
451
5,524
7,839
2,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Theastus
Achilles
11
4 / 4 / 3
6,609
551
4,773
9,121
4,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
treecatsu
Neith
8
0 / 4 / 5
4,885
407
3,813
5,962
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 7
6,489
541
4,172
8,920
4,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 1 / 8
6,824
569
4,918
7,719
4,169
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Apollo
Kaos90
Apollo
14
5 / 1 / 4
8,144
679
4,709
6,087
2,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vamana
Kawazoo
Vamana
11
3 / 2 / 7
6,743
562
6,026
7,969
5,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
Maicho
Anubis
12
6 / 2 / 6
7,399
617
6,516
6,028
3,599
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
8
Kills
19
19
Deaths
9
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
1
3
7
1.5
W
4
1
8
8
L
Fenrir
GodShottGG
Fenrir
1
4
3
0.63
L
Baron Samedi
JesseDawhiteMan
Baron Samedi
3
3
2
1.33
W
Apollo
Kaos90
Apollo
5
1
4
7
W
Vamana
Kawazoo
Vamana
3
2
7
3.25
W
Anubis
Maicho
Anubis
6
2
6
4.5
L
0
4
5
0.63
L
Achilles
Theastus
Achilles
4
4
3
1.38
L
Neith
treecatsu
Neith
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,306
Damage
26,341
36,579
Taken
36,723
13,378
Mitigated
20,035
7,709
Healing
12,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,172
304
0
1,906
8,920
4,937
330
3,048
5,847
14,144
0
W
4,918
1,271
0
803
7,719
4,169
0
1,302
6,342
0
26,293
L
Fenrir
GodShottGG
Fenrir
1,712
498
0
2,455
7,231
1,901
0
976
6,205
0
15,996
L
Baron Samedi
JesseDawhiteMan
Baron Samedi
5,484
634
633
1,799
6,426
2,483
0
1,659
4,717
32,895
0
W
Apollo
Kaos90
Apollo
4,709
2,252
0
3,797
6,087
2,063
2,768
1,497
4,590
0
56,075
W
Vamana
Kawazoo
Vamana
6,026
2,095
0
3,948
7,969
5,267
583
2,939
4,780
0
22,240
W
Anubis
Maicho
Anubis
6,516
439
0
2,464
6,028
3,599
715
2,222
3,731
33,511
0
L
5,524
1,341
586
544
7,839
2,809
0
2,882
4,857
12,038
0
L
Achilles
Theastus
Achilles
4,773
508
0
529
9,121
4,862
516
3,162
5,759
0
19,647
L
Neith
treecatsu
Neith
3,813
2,536
0
1,163
5,962
1,323
0
2,009
3,903
0
16,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,507
Gold Earned
35,599
196
Minions Killed
297
0
Camps Cleared
0
990,208
Distance Traveled
1,145,944
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,489
541
19
2
0
225,871
0
W
Thor
6,824
569
55
5
0
252,353
2
L
Fenrir
5,161
430
36
3
0
171,771
0
L
Baron Samedi
6,439
537
70
6
0
186,750
0
W
Apollo
8,144
679
117
10
0
243,569
2
W
Vamana
6,743
562
46
4
0
220,749
0
W
Anubis
7,399
617
60
5
0
203,402
4
L
Yemoja
5,413
451
16
1
0
203,787
3
L
Achilles
6,609
551
41
3
0
219,244
3
L
Neith
4,885
407
33
3
0
208,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role