Player Matchup

King Arthur
King Arthur
Gold II
Resolve
King Arthur
Gold II
Level 154
God Stats
1W - 4L
1,351 SR
Queue Stats
154W - 146L
1,614 MMR
Party 1
Hun Batz
Hun Batz
Silver I
Skronyz
Hun Batz
Silver I
Level 68
God Stats
6W - 4L
1,706 SR
Queue Stats
193W - 202L
1,633 MMR
Solo
Vulcan
Vulcan
Gold III
SnappleFactBot
Vulcan
Gold III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 39L
1,618 MMR
Party 1
Apollo
Apollo
Gold II
SoULEaTerCm
Apollo
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Gold II
teruyoshixd123
Geb
Gold II
Level 129
God Stats
28W - 15L
1,836 SR
Queue Stats
64W - 57L
1,675 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,579 SR
1,608 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,600 SR
1,569 MMR
Kukulkan
Kukulkan
Gold III
ATeoo
Kukulkan
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold I
BIGMAN1NCHARGE
Izanami
Gold I
Level 127
God Stats
34W - 24L
1,919 SR
Queue Stats
312W - 296L
1,570 MMR
Party 3
Ares
Ares
Gold I
Ganstermen
Ares
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
ThatBoyDiz
Medusa
Gold II
Level 160
God Stats
6W - 3L
1,796 SR
Queue Stats
842W - 822L
1,647 MMR
Party 3
Vamana
Vamana
Silver I
TrooperofStorms
Vamana
Silver I
Level 137
God Stats
1W - 0L
1,285 SR
Queue Stats
35W - 30L
1,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Resolve
King Arthur
5
0 / 1 / 0
3,012
602
981
2,948
1,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hun Batz
Skronyz
Hun Batz
6
0 / 0 / 0
3,294
659
671
1,764
446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
2,412
482
0
0
0
Apollo
6
1 / 1 / 0
3,440
688
548
2,332
607
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

3
0 / 2 / 0
2,628
526
292
3,064
782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
SetPersephoneTsukuyomiDanzaburou

VS

Bans
CthulhuScyllaCu ChulainnYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ATeoo
Kukulkan
6
1 / 1 / 0
3,587
717
1,218
1,416
408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 0 / 0
3,779
756
1,341
2,056
539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
1 / 0 / 2
3,828
766
680
1,480
540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
ThatBoyDiz
Medusa
6
1 / 0 / 1
3,684
737
1,751
1,825
438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 1
3,295
659
86
1,918
526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
4
4
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ATeoo
Kukulkan
1
1
0
1
W
1
0
0
1
W
1
0
2
2
L
King Arthur
Resolve
King Arthur
0
1
0
0
L
Hun Batz
Skronyz
Hun Batz
0
0
0
0
L
0
0
0
0
L
Apollo
1
1
0
1
W
Medusa
ThatBoyDiz
Medusa
1
0
1
1.5
W
0
0
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,492
Damage
5,076
10,108
Taken
8,695
3,112
Mitigated
2,451
3,389
Healing
3,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ATeoo
Kukulkan
1,218
51
0
140
1,416
408
0
0
1,416
12,590
0
W
1,341
788
0
1,359
2,056
539
151
0
1,906
0
16,349
W
680
33
0
657
1,480
540
0
0
1,480
8,322
0
L
King Arthur
Resolve
King Arthur
981
191
0
1,525
2,948
1,277
0
0
2,948
0
7,579
L
Hun Batz
Skronyz
Hun Batz
671
156
0
645
1,764
446
0
501
1,241
0
12,034
L
0
0
0
0
0
0
0
0
0
0
0
L
Apollo
548
272
0
1,054
2,332
607
0
587
1,637
0
12,712
W
Medusa
ThatBoyDiz
Medusa
1,751
915
0
1,088
1,825
438
356
292
1,533
0
15,529
W
86
0
0
614
1,918
526
0
0
1,918
0
11,249
L
292
0
0
165
3,064
782
0
680
2,384
3,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,786
Gold Earned
18,173
88
Minions Killed
143
0
Camps Cleared
0
359,301
Distance Traveled
401,551
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
3,587
717
34
7
0
87,776
0
W
Izanami
3,779
756
41
8
0
72,248
1
W
Ares
3,828
766
10
2
0
86,667
2
L
King Arthur
3,012
602
12
2
0
87,861
1
L
Hun Batz
3,294
659
34
7
0
112,742
2
L
Vulcan
2,412
482
0
0
0
0
0
L
Apollo
3,440
688
36
7
0
83,689
0
W
Medusa
3,684
737
32
6
0
58,584
0
W
Vamana
3,295
659
26
5
0
96,276
1
L
Geb
2,628
526
6
1
0
75,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role