Player Matchup

Tsukuyomi
Tsukuyomi
APUxs
Tsukuyomi
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 25L
1,487 Elo+
Solo
Cthulhu
Cthulhu
AnDROC89
Cthulhu
Level 19
God Stats
0W - 1L
1,258 SR
Queue Stats
91W - 158L
1,398 Elo+
Party 1
Artemis
Artemis
Jonesyx614x
Artemis
Level 17
God Stats
11W - 18L
1,428 SR
Queue Stats
54W - 76L
1,475 Elo+
Party 1
Medusa
Medusa
Rigg16
Medusa
Level 24
God Stats
38W - 47L
1,603 SR
Queue Stats
107W - 114L
1,429 Elo+
Party 1
Scylla
Scylla
jaic42011
Scylla
Level 48
God Stats
9W - 9L
1,441 SR
Queue Stats
97W - 130L
1,450 Elo+
Party 1
Team Averages
Level 24
1,446 SR
1,448 Elo+

VS

Team Averages
Level 24
1,529 SR
1,483 Elo+
Chaac
Chaac
Exo_Tr0xixS
Chaac
Level 19
God Stats
3W - 1L
1,611 SR
Queue Stats
31W - 27L
1,538 Elo+
Party 2
Ganesha
Ganesha
Gamer207gti
Ganesha
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 53L
1,441 Elo+
Party 2
Scylla
Scylla
SchrotflinteL2R2
Scylla
Level 18
God Stats
4W - 4L
1,592 SR
Queue Stats
24W - 25L
1,453 Elo+
Party 2
Artemis
Artemis
cerealkiller930
Artemis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Ne Zha
Ne Zha
joaco2005a
Ne Zha
Level 29
God Stats
5W - 7L
1,441 SR
Queue Stats
67W - 67L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
APUxs
Tsukuyomi
14
4 / 4 / 3
8,859
521
7,814
13,000
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
AnDROC89
Cthulhu
11
2 / 4 / 3
7,678
452
4,825
11,471
5,694
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
Jonesyx614x
Artemis
9
0 / 9 / 2
6,472
381
5,301
11,873
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Rigg16
Medusa
15
6 / 3 / 0
9,532
561
8,921
11,484
4,545
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
jaic42011
Scylla
14
4 / 2 / 1
9,081
534
4,439
7,185
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 2 / 1
10,092
594
18,124
13,876
12,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ganesha
Gamer207gti
Ganesha
14
1 / 2 / 15
9,539
561
6,872
13,544
7,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 0
7,300
429
1,116
7,411
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 5 / 4
8,246
485
3,896
9,862
3,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
joaco2005a
Ne Zha
14
6 / 4 / 2
9,259
545
7,532
13,620
5,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
16
Kills
22
22
Deaths
16
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
APUxs
Tsukuyomi
4
4
3
1.38
L
Cthulhu
AnDROC89
Cthulhu
2
4
3
0.88
W
14
2
1
7.25
W
Ganesha
Gamer207gti
Ganesha
1
2
15
4.25
L
Artemis
Jonesyx614x
Artemis
0
9
2
0.11
L
Medusa
Rigg16
Medusa
6
3
0
2
W
1
3
0
0.33
W
0
5
4
0.4
L
Scylla
jaic42011
Scylla
4
2
1
2.25
W
Ne Zha
joaco2005a
Ne Zha
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,300
Damage
37,540
55,013
Taken
58,313
19,900
Mitigated
29,524
9,866
Healing
23,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
APUxs
Tsukuyomi
7,814
1,646
0
3,926
13,000
4,129
0
1,348
11,652
0
48,200
L
Cthulhu
AnDROC89
Cthulhu
4,825
267
0
1,952
11,471
5,694
62
1,441
10,030
18,796
0
W
18,124
4,735
795
5,704
13,876
12,031
469
3,124
10,748
0
63,773
W
Ganesha
Gamer207gti
Ganesha
6,872
959
992
3,924
13,544
7,002
555
1,857
11,647
45,711
0
L
Artemis
Jonesyx614x
Artemis
5,301
3,088
0
50
11,873
3,270
384
2,305
9,568
0
22,854
L
Medusa
Rigg16
Medusa
8,921
3,988
0
3,131
11,484
4,545
2,622
996
10,488
0
52,966
W
1,116
55
438
1,767
7,411
2,132
388
2,295
4,910
23,653
0
W
3,896
1,657
0
3,679
9,862
3,183
1,323
360
9,502
0
37,509
L
Scylla
jaic42011
Scylla
4,439
129
0
807
7,185
2,262
208
1,764
5,287
34,664
0
W
Ne Zha
joaco2005a
Ne Zha
7,532
3,663
0
5,751
13,620
5,176
878
1,354
12,242
0
46,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,622
Gold Earned
44,436
334
Minions Killed
357
0
Camps Cleared
0
1,478,579
Distance Traveled
1,567,587
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,859
521
73
4
0
311,397
1
L
Cthulhu
7,678
452
33
2
0
325,709
3
W
Chaac
10,092
594
99
6
0
350,427
0
W
Ganesha
9,539
561
48
3
0
358,284
0
L
Artemis
6,472
381
46
3
0
254,346
0
L
Medusa
9,532
561
99
6
0
284,794
1
W
Scylla
7,300
429
44
3
0
278,306
0
W
Artemis
8,246
485
69
4
0
248,837
2
L
Scylla
9,081
534
83
5
0
302,333
1
W
Ne Zha
9,259
545
97
6
0
331,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role