Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Whackmaster0713
Fenrir
Level 61
God Stats
2W - 9L
1,156 SR
Queue Stats
62W - 95L
1,082 Elo+
Party 1
Ra
Ra
i have quays
Ra
Level 6
God Stats
1W - 3L
1,232 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 69
1,296 SR
1,361 Elo+

VS

Team Averages
Level 16
1,635 SR
1,549 Elo+
Fenrir
Fenrir
NicMaster
Fenrir
Level 25
God Stats
1W - 2L
1,876 SR
Queue Stats
44W - 45L
1,585 Elo+
Solo
He Bo
He Bo
Spins Wife
He Bo
Level 18
God Stats
4W - 7L
1,715 SR
Queue Stats
44W - 38L
1,628 Elo+
Solo
Neith
Neith
theblockiscold19
Neith
Level 4
God Stats
3W - 5L
1,315 SR
Queue Stats
4W - 5L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
10 / 2 / 7
9,448
859
10,995
8,712
3,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 1 / 5
8,944
813
6,304
6,590
3,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 4 / 7
6,934
630
2,747
7,256
4,464
Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NicMaster
Fenrir
9
2 / 7 / 4
8,065
733
7,217
11,119
8,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

He Bo
11
3 / 5 / 4
8,720
793
5,876
8,624
3,877
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 5 / 4
7,559
687
4,091
7,257
2,402
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
17
Kills
7
7
Deaths
17
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
10
2
7
6.75
L
Fenrir
NicMaster
Fenrir
2
7
4
0.57
L
He Bo
3
5
4
1
W
7
1
5
9.5
W
0
4
7
0.88
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,046
Damage
17,184
22,558
Taken
27,000
11,128
Mitigated
14,647
3,259
Healing
4,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
10,995
6,280
0
1,235
8,712
3,099
702
2,140
6,572
0
38,911
L
Fenrir
NicMaster
Fenrir
7,217
1,692
0
1,399
11,119
8,368
0
910
9,984
0
17,050
L
He Bo
5,876
340
0
990
8,624
3,877
165
1,263
7,336
27,750
0
W
6,304
615
0
427
6,590
3,565
0
1,763
4,827
0
16,948
W
2,747
510
0
1,597
7,256
4,464
13
1,993
5,263
8,739
0
L
4,091
1,867
0
1,976
7,257
2,402
682
646
6,561
0
18,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,326
Gold Earned
24,344
92
Minions Killed
94
0
Camps Cleared
0
572,422
Distance Traveled
525,571
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,448
859
51
5
0
179,495
1
L
Fenrir
8,065
733
11
1
0
189,398
1
L
He Bo
8,720
793
38
3
0
168,820
3
W
Fenrir
8,944
813
27
2
0
224,201
0
W
Ra
6,934
630
14
1
0
168,726
1
L
Neith
7,559
687
45
4
0
167,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role