Player Matchup

Hel
Hel
Being_Emo
Hel
Level 62
God Stats
5W - 2L
1,856 SR
Queue Stats
11W - 11L
1,755 Elo+
Solo
Thanatos
Thanatos
Darkjxbomber
Thanatos
Level 46
God Stats
19W - 26L
1,072 SR
Queue Stats
264W - 290L
1,282 Elo+
Solo
Neith
Neith
King_NOVAHEX22
Neith
Level 38
God Stats
1W - 3L
1,417 SR
Queue Stats
8W - 9L
1,443 Elo+
Solo
Team Averages
Level 49
1,448 SR
1,493 Elo+

VS

Team Averages
Level 52
1,541 SR
1,516 Elo+
Sol
Sol
AlphaCaterpillar
Sol
Level 64
God Stats
2W - 0L
1,682 SR
Queue Stats
31W - 56L
1,617 Elo+
Solo
Cerberus
Cerberus
SnapitThrough
Cerberus
Level 48
God Stats
28W - 16L
1,440 SR
Queue Stats
132W - 136L
1,431 Elo+
Solo
Hou Yi
Hou Yi
tummytamaguru
Hou Yi
Level 43
God Stats
4W - 2L
1,500 SR
Queue Stats
24W - 31L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 6
8,179
682
7,993
13,527
4,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Darkjxbomber
Thanatos
12
8 / 6 / 3
9,199
767
10,588
14,375
5,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 4 / 7
7,772
648
5,984
11,297
3,604
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 11
9,302
775
11,041
10,178
3,894
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
SnapitThrough
Cerberus
13
8 / 4 / 8
10,395
866
12,014
14,667
7,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
4 / 5 / 9
9,415
785
7,734
8,317
1,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
45
11
Kills
17
17
Deaths
11
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
L
1
7
6
0.57
L
Thanatos
Darkjxbomber
Thanatos
8
6
3
1.58
L
2
4
7
1.38
W
Cerberus
SnapitThrough
Cerberus
8
4
8
3
W
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,565
Damage
30,789
39,199
Taken
33,162
12,859
Mitigated
13,387
15,943
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,041
3,880
478
5,092
10,178
3,894
1,281
4,076
6,102
33,641
0
L
7,993
621
2,479
4,064
13,527
4,063
0
9,863
3,664
20,356
0
L
Thanatos
Darkjxbomber
Thanatos
10,588
3,819
685
6,603
14,375
5,192
0
5,886
8,489
0
28,680
L
5,984
2,442
549
1,563
11,297
3,604
142
7,322
3,975
0
20,622
W
Cerberus
SnapitThrough
Cerberus
12,014
1,128
330
5,431
14,667
7,530
631
1,963
12,704
53,900
0
W
7,734
3,349
584
1,221
8,317
1,963
820
2,044
6,273
0
23,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,150
Gold Earned
29,112
97
Minions Killed
175
0
Camps Cleared
0
611,534
Distance Traveled
605,038
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,302
775
44
4
0
197,498
3
L
Hel
8,179
682
30
3
0
207,656
2
L
Thanatos
9,199
767
35
3
0
214,892
2
L
Neith
7,772
648
32
3
0
188,986
0
W
Cerberus
10,395
866
106
9
0
228,737
1
W
Hou Yi
9,415
785
25
2
0
178,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role