Player Matchup

Heimdallr
Heimdallr
Blacklist
Heimdallr
Level 160
God Stats
9W - 8L
1,684 SR
Queue Stats
222W - 170L
1,669 Elo+
Party 1
Artio
Artio
GermanJedi
Artio
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 37L
1,644 Elo+
Party 1
Chaac
Chaac
Lesg
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Spae
Thor
Level 160
God Stats
4W - 2L
1,175 SR
Queue Stats
97W - 72L
1,620 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
overinvested
Ah Muzen Cab
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 154
1,472 SR
1,587 Elo+

VS

Team Averages
Level 126
1,562 SR
1,714 Elo+
Thanatos
Thanatos
DarkSedust
Thanatos
Level 125
God Stats
7W - 10L
1,943 SR
Queue Stats
154W - 155L
1,704 Elo+
Party 2
Merlin
Merlin
Krizik
Merlin
Level 157
God Stats
5W - 5L
1,329 SR
Queue Stats
293W - 267L
1,678 Elo+
Solo
Bastet
Bastet
RabidChipmunk
Bastet
Level 142
God Stats
7W - 4L
1,538 SR
Queue Stats
69W - 50L
1,714 Elo+
Party 2
Bacchus
Bacchus
ScaryMustache
Bacchus
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 118L
1,633 Elo+
Party 2
Sol
Sol
oNieves
Sol
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,841 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Blacklist
Heimdallr
13
1 / 2 / 2
7,311
609
6,738
8,828
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
10
1 / 2 / 2
6,348
529
2,807
7,856
3,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Lesg
Chaac
14
3 / 1 / 2
8,037
670
3,993
10,840
6,406
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
Spae
Thor
13
9 / 1 / 4
8,148
679
7,648
8,501
2,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Muzen Cab
overinvested
Ah Muzen Cab
13
3 / 1 / 5
7,718
643
5,317
3,895
1,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DarkSedust
Thanatos
13
4 / 2 / 0
7,576
631
2,216
7,591
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Krizik
Merlin
11
0 / 5 / 1
6,353
529
2,250
6,881
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 2
6,396
533
7,402
9,024
4,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
10
1 / 4 / 2
6,094
508
4,937
10,258
9,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
9
2 / 2 / 1
5,886
491
5,246
6,696
1,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
17
Kills
7
7
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Blacklist
Heimdallr
1
2
2
1
L
Thanatos
DarkSedust
Thanatos
4
2
0
2
W
Artio
1
2
2
1
L
Merlin
Krizik
Merlin
0
5
1
0.1
W
Chaac
Lesg
Chaac
3
1
2
4
L
0
4
2
0.25
L
Bacchus
1
4
2
0.5
W
Thor
Spae
Thor
9
1
4
11
L
Sol
2
2
1
1.25
W
Ah Muzen Cab
overinvested
Ah Muzen Cab
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,503
Damage
22,051
39,920
Taken
40,450
17,412
Mitigated
19,603
18,512
Healing
19,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Blacklist
Heimdallr
6,738
4,346
0
5,472
8,828
2,875
156
5,374
3,454
0
54,376
L
Thanatos
DarkSedust
Thanatos
2,216
662
0
7,750
7,591
2,490
0
164
7,427
0
35,373
W
Artio
2,807
363
438
3,778
7,856
3,788
0
4,139
3,495
13,869
0
L
Merlin
Krizik
Merlin
2,250
82
0
1,262
6,881
2,028
0
0
6,881
39,474
0
W
Chaac
Lesg
Chaac
3,993
818
0
4,792
10,840
6,406
0
194
10,218
0
47,950
L
7,402
1,680
0
3,564
9,024
4,397
0
342
8,682
0
37,260
L
Bacchus
4,937
1,125
0
2,844
10,258
9,372
0
1,648
8,610
15,360
0
W
Thor
Spae
Thor
7,648
2,297
0
2,922
8,501
2,925
0
1,567
6,776
0
45,005
L
Sol
5,246
2,417
0
3,825
6,696
1,316
0
653
6,043
32,174
0
W
Ah Muzen Cab
overinvested
Ah Muzen Cab
5,317
2,641
0
1,110
3,895
1,418
0
662
3,144
0
51,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,562
Gold Earned
32,305
446
Minions Killed
358
0
Camps Cleared
0
1,265,914
Distance Traveled
1,180,120
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,311
609
114
10
0
211,993
2
L
Thanatos
7,576
631
90
8
0
247,024
4
W
Artio
6,348
529
18
2
0
267,476
3
L
Merlin
6,353
529
95
8
0
223,335
5
W
Chaac
8,037
670
127
11
0
248,022
5
L
Bastet
6,396
533
83
7
0
257,869
4
L
Bacchus
6,094
508
27
2
0
278,085
2
W
Thor
8,148
679
78
7
0
282,820
2
L
Sol
5,886
491
63
5
0
173,807
1
W
Ah Muzen Cab
7,718
643
109
9
0
255,603
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role