Player Matchup

Medusa
Medusa
Chronoecho
Medusa
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 11L
1,615 Elo+
Party 2
Ah Puch
Ah Puch
Immiathe
Ah Puch
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 46L
1,498 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RealRawGary4610
Tsukuyomi
Level 4
God Stats
4W - 7L
1,500 SR
Queue Stats
26W - 13L
1,500 Elo+
Solo
Team Averages
Level 33
1,500 SR
1,538 Elo+

VS

Team Averages
Level 66
1,470 SR
1,410 Elo+
Vamana
Vamana
LiquiSauce
Vamana
Level 88
God Stats
4W - 6L
1,603 SR
Queue Stats
177W - 201L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
Maskedhaze
Danzaburou
Level 17
God Stats
10W - 7L
1,307 SR
Queue Stats
50W - 62L
1,405 Elo+
Party 1
Hel
Hel
NTHIRSTQUENCHER
Hel
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 100L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chronoecho
Medusa
17
7 / 4 / 7
13,515
711
17,700
19,107
12,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
Immiathe
Ah Puch
17
4 / 4 / 9
12,662
666
19,759
14,166
7,365
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
RealRawGary4610
Tsukuyomi
13
3 / 16 / 8
11,805
621
9,116
21,557
11,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
LiquiSauce
Vamana
17
4 / 5 / 15
13,245
697
14,793
23,626
19,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Maskedhaze
Danzaburou
17
9 / 4 / 11
14,397
758
16,695
17,996
9,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
11 / 5 / 9
13,573
714
11,724
19,139
10,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
59
14
Kills
24
24
Deaths
14
24
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Medusa
Chronoecho
Medusa
7
4
7
2.63
L
Ah Puch
Immiathe
Ah Puch
4
4
9
2.13
W
Vamana
LiquiSauce
Vamana
4
5
15
2.3
W
Danzaburou
Maskedhaze
Danzaburou
9
4
11
3.63
W
11
5
9
3.1
L
Tsukuyomi
RealRawGary4610
Tsukuyomi
3
16
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,575
Damage
43,212
54,830
Taken
60,761
31,658
Mitigated
39,332
12,402
Healing
29,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Chronoecho
Medusa
17,700
9,786
0
5,255
19,107
12,634
252
3,969
14,874
0
71,017
L
Ah Puch
Immiathe
Ah Puch
19,759
98
501
5,497
14,166
7,365
224
2,644
11,347
62,227
0
W
Vamana
LiquiSauce
Vamana
14,793
9,312
2,074
7,291
23,626
19,071
884
5,036
18,590
0
73,282
W
Danzaburou
Maskedhaze
Danzaburou
16,695
8,312
0
1,266
17,996
9,486
1,596
9,308
8,688
0
48,086
W
11,724
788
9,734
9,247
19,139
10,775
844
5,668
13,471
39,420
0
L
Tsukuyomi
RealRawGary4610
Tsukuyomi
9,116
2,219
0
1,149
21,557
11,659
331
5,727
15,605
0
24,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,982
Gold Earned
41,215
192
Minions Killed
227
0
Camps Cleared
0
921,263
Distance Traveled
989,086
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,515
711
94
5
0
325,851
4
L
Ah Puch
12,662
666
68
4
0
321,669
1
W
Vamana
13,245
697
88
5
0
355,006
5
W
Danzaburou
14,397
758
80
4
0
303,001
0
W
Hel
13,573
714
59
3
0
331,079
1
L
Tsukuyomi
11,805
621
30
2
0
273,743
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role