Player Matchup

King Arthur
King Arthur
AirJawden
King Arthur
Level 89
God Stats
7W - 2L
1,678 SR
Queue Stats
91W - 66L
1,815 Elo+
Party 1
Mercury
Mercury
Asdf4762
Mercury
Level 26
God Stats
2W - 2L
1,310 SR
Queue Stats
100W - 77L
1,674 Elo+
Solo
Merlin
Merlin
Bigrikdog
Merlin
Level 6
God Stats
5W - 2L
1,500 SR
Queue Stats
133W - 102L
1,896 Elo+
Party 1
Chaac
Chaac
Homie2DrinkWith
Chaac
Level 12
God Stats
8W - 5L
1,791 SR
Queue Stats
15W - 7L
1,677 Elo+
Party 1
Freya
Freya
killerpotato150
Freya
Level 10
God Stats
3W - 1L
1,845 SR
Queue Stats
48W - 26L
1,763 Elo+
Party 1
Team Averages
Level 29
1,625 SR
1,765 Elo+

VS

Team Averages
Level 25
1,507 SR
1,515 Elo+
Loki
Loki
DermicGiraffe56
Loki
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 63L
1,471 Elo+
Solo
Cupid
Cupid
Lil-Nyanphis
Cupid
Level 85
God Stats
7W - 9L
1,401 SR
Queue Stats
302W - 290L
1,535 Elo+
Party 2
Anubis
Anubis
MrDedInside
Anubis
Level 20
God Stats
11W - 9L
1,632 SR
Queue Stats
31W - 25L
1,640 Elo+
Solo
Bellona
Bellona
NaCy_Laprida527
Bellona
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,310 Elo+
Party 2
Sobek
Sobek
xlPinkFlamingo
Sobek
Level 7
God Stats
1W - 6L
1,501 SR
Queue Stats
30W - 26L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AirJawden
King Arthur
10
4 / 1 / 3
6,417
583
5,875
7,072
2,880
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Asdf4762
Mercury
8
2 / 3 / 1
5,232
476
2,011
8,376
2,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
Bigrikdog
Merlin
9
0 / 4 / 2
5,274
479
2,612
3,154
641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 0 / 0
5,608
510
4,197
7,419
3,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 1 / 4
6,191
563
5,968
6,888
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 4
4,728
430
202
4,999
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 1
5,576
507
3,324
4,846
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
12
6 / 1 / 0
7,108
646
6,918
7,520
4,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 0
5,856
532
5,902
8,531
5,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 5 / 1
5,595
509
3,721
9,170
4,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
11
Kills
9
9
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AirJawden
King Arthur
4
1
3
5.5
W
Mercury
Asdf4762
Mercury
2
3
1
0.83
W
Merlin
Bigrikdog
Merlin
0
4
2
0.25
L
0
3
4
0.67
W
1
0
0
1
L
1
1
1
1.5
L
Anubis
6
1
0
6
L
1
1
0
1
W
4
1
4
6
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,663
Damage
20,067
32,909
Taken
35,066
10,567
Mitigated
15,885
9,352
Healing
17,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AirJawden
King Arthur
5,875
928
0
891
7,072
2,880
0
2,842
4,230
0
23,473
W
Mercury
Asdf4762
Mercury
2,011
833
0
2,361
8,376
2,097
0
3,600
4,776
0
16,087
W
Merlin
Bigrikdog
Merlin
2,612
306
0
58
3,154
641
452
1,906
1,248
24,622
0
L
202
145
0
561
4,999
1,217
0
337
4,662
0
7,729
W
4,197
1,407
0
3,160
7,419
3,098
208
0
7,419
0
26,791
L
3,324
1,916
72
2,539
4,846
1,226
674
1,857
2,989
0
28,176
L
Anubis
6,918
665
318
4,959
7,520
4,074
43
2,563
4,957
44,500
0
L
5,902
2,567
0
5,558
8,531
5,335
0
637
7,894
0
31,364
W
5,968
2,283
0
2,882
6,888
1,851
0
2,291
4,597
29,954
0
L
3,721
307
0
3,028
9,170
4,033
170
3,186
5,984
10,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,722
Gold Earned
28,863
239
Minions Killed
247
0
Camps Cleared
0
1,059,844
Distance Traveled
1,019,761
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,417
583
37
3
0
225,380
4
W
Mercury
5,232
476
41
4
0
238,842
0
W
Merlin
5,274
479
46
4
0
177,808
3
L
Loki
4,728
430
20
2
0
244,316
0
W
Chaac
5,608
510
67
6
0
216,155
0
L
Cupid
5,576
507
70
6
0
187,401
0
L
Anubis
7,108
646
83
8
0
179,591
1
L
Bellona
5,856
532
66
6
0
196,226
1
W
Freya
6,191
563
48
4
0
201,659
3
L
Sobek
5,595
509
8
1
0
212,227
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role