Player Matchup

Hades
Hades
Sunshineland
Hades
Level 7
God Stats
7W - 5L
1,715 SR
Queue Stats
19W - 21L
1,468 Elo+
Party 1
Mulan
Mulan
monky butt2000
Mulan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,619 Elo+
Party 1
Chang'e
Chang'e
stupid random11
Chang'e
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 6L
1,653 Elo+
Party 1
Team Averages
Level 25
1,572 SR
1,580 Elo+

VS

Team Averages
Level 22
1,631 SR
1,775 Elo+
He Bo
He Bo
JCSniper96
He Bo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 98L
1,781 Elo+
Solo
Mercury
Mercury
SayHiii2God
Mercury
Level 28
God Stats
1W - 2L
1,894 SR
Queue Stats
416W - 346L
1,553 Elo+
Solo
Ne Zha
Ne Zha
thehuggiestbug
Ne Zha
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 5L
1,990 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 5
8,133
626
3,437
7,364
4,607
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
4 / 1 / 3
9,628
741
7,363
9,401
6,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 0 / 5
9,620
740
7,569
7,280
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
1 / 5 / 2
7,619
586
7,305
8,582
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
SayHiii2God
Mercury
10
1 / 3 / 1
7,839
603
3,803
10,324
3,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 2 / 2
7,571
582
7,103
7,938
4,139
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
10
Kills
3
3
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
He Bo
1
5
2
0.4
L
Mercury
SayHiii2God
Mercury
1
3
1
0.5
W
1
2
5
1.75
W
4
1
3
5.5
W
5
0
5
7.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,369
Damage
18,211
24,045
Taken
26,844
12,926
Mitigated
10,640
12,820
Healing
3,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
7,305
136
0
725
8,582
2,600
0
4,295
4,287
28,963
0
L
Mercury
SayHiii2God
Mercury
3,803
1,668
766
544
10,324
3,901
0
3,261
7,063
0
28,669
W
3,437
904
372
1,168
7,364
4,607
128
2,423
4,839
10,761
0
W
7,363
340
0
2,997
9,401
6,095
185
2,340
6,835
0
37,897
W
7,569
0
3,718
4,565
7,280
2,224
414
2,064
4,984
48,160
0
L
7,103
1,462
408
1,201
7,938
4,139
0
3,570
4,368
0
28,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,381
Gold Earned
23,029
150
Minions Killed
131
0
Camps Cleared
0
659,177
Distance Traveled
733,074
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,619
586
48
4
0
224,914
6
L
Mercury
7,839
603
40
3
0
272,422
0
W
Hades
8,133
626
23
2
0
162,802
4
W
Mulan
9,628
741
51
4
0
248,999
3
W
Chang'e
9,620
740
76
6
0
247,376
1
L
Ne Zha
7,571
582
43
3
0
235,738
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role