Player Matchup

Cthulhu
Cthulhu
Exodra99
Cthulhu
Level 101
God Stats
12W - 9L
1,638 SR
Queue Stats
202W - 247L
1,446 Elo+
Party 1
Izanami
Izanami
Geri7a
Izanami
Level 42
God Stats
24W - 41L
1,458 SR
Queue Stats
39W - 71L
1,442 Elo+
Solo
Ymir
Ymir
Tormenta99
Ymir
Level 88
God Stats
2W - 1L
1,507 SR
Queue Stats
304W - 361L
1,474 Elo+
Party 1
Scylla
Scylla
exodra
Scylla
Level 95
God Stats
9W - 11L
1,465 SR
Queue Stats
120W - 167L
1,494 Elo+
Party 1
Arachne
Arachne
flancisco123
Arachne
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 131L
1,462 Elo+
Party 1
Team Averages
Level 86
1,514 SR
1,464 Elo+

VS

Team Averages
Level 59
1,492 SR
1,490 Elo+
Sun Wukong
Sun Wukong
FerMagia10
Sun Wukong
Level 28
God Stats
2W - 5L
1,339 SR
Queue Stats
20W - 30L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
LEON-G15
Danzaburou
Level 65
God Stats
5W - 4L
1,701 SR
Queue Stats
124W - 148L
1,447 Elo+
Party 2
Tyr
Tyr
RsKih
Tyr
Level 82
God Stats
20W - 14L
1,683 SR
Queue Stats
201W - 225L
1,496 Elo+
Party 2
Poseidon
Poseidon
manoSAAL
Poseidon
Level 58
God Stats
2W - 3L
1,236 SR
Queue Stats
163W - 155L
1,540 Elo+
Party 3
Arachne
Arachne
nW Grimm
Arachne
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exodra99
Cthulhu
16
4 / 0 / 6
10,259
513
11,866
10,129
9,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Geri7a
Izanami
18
4 / 4 / 1
10,947
547
10,213
14,735
5,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
1 / 6 / 13
9,669
483
7,272
17,870
15,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
exodra
Scylla
16
1 / 1 / 6
9,721
486
9,359
6,991
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
flancisco123
Arachne
18
8 / 1 / 6
10,885
544
10,962
13,555
8,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FerMagia10
Sun Wukong
13
0 / 4 / 1
7,713
386
3,481
14,387
9,446
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
LEON-G15
Danzaburou
18
5 / 4 / 3
11,144
557
15,092
15,153
5,754
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tyr
RsKih
Tyr
14
6 / 4 / 3
9,617
481
8,940
17,384
11,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
manoSAAL
Poseidon
17
1 / 2 / 4
10,039
502
9,054
10,842
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
nW Grimm
Arachne
12
0 / 4 / 3
7,476
374
3,419
13,203
4,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
18
Kills
12
12
Deaths
18
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Exodra99
Cthulhu
4
0
6
7
L
Sun Wukong
FerMagia10
Sun Wukong
0
4
1
0.13
W
Izanami
Geri7a
Izanami
4
4
1
1.13
L
Danzaburou
LEON-G15
Danzaburou
5
4
3
1.63
L
Tyr
RsKih
Tyr
6
4
3
1.88
W
1
6
13
1.25
W
Scylla
exodra
Scylla
1
1
6
4
W
Arachne
flancisco123
Arachne
8
1
6
11
L
Poseidon
manoSAAL
Poseidon
1
2
4
1.5
L
Arachne
nW Grimm
Arachne
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,672
Damage
39,986
63,280
Taken
70,969
40,944
Mitigated
34,473
14,610
Healing
20,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Exodra99
Cthulhu
11,866
1,225
476
2,274
10,129
9,095
0
2,016
8,113
54,744
0
L
Sun Wukong
FerMagia10
Sun Wukong
3,481
428
0
2,852
14,387
9,446
75
5,889
7,968
0
36,425
W
Izanami
Geri7a
Izanami
10,213
8,388
123
6,999
14,735
5,691
3,906
235
14,500
0
79,372
L
Danzaburou
LEON-G15
Danzaburou
15,092
5,774
0
6,567
15,153
5,754
2,511
5,013
10,090
0
73,000
L
Tyr
RsKih
Tyr
8,940
749
0
3,665
17,384
11,119
0
7,140
9,856
0
43,701
W
7,272
1,730
0
1,181
17,870
15,090
220
2,575
15,295
28,685
0
W
Scylla
exodra
Scylla
9,359
499
0
1,316
6,991
2,777
536
1,038
5,953
62,307
0
W
Arachne
flancisco123
Arachne
10,962
9,279
0
2,241
13,555
8,291
1,153
3,190
10,365
0
79,145
L
Poseidon
manoSAAL
Poseidon
9,054
562
0
2,360
10,842
3,572
0
3,958
6,599
93,184
0
L
Arachne
nW Grimm
Arachne
3,419
2,660
0
5,172
13,203
4,582
0
5,082
7,959
0
29,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,481
Gold Earned
45,989
539
Minions Killed
510
0
Camps Cleared
0
1,971,153
Distance Traveled
1,855,411
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,259
513
85
4
0
416,260
5
L
Sun Wukong
7,713
386
60
3
0
333,793
2
W
Izanami
10,947
547
148
7
0
339,959
1
L
Danzaburou
11,144
557
163
8
0
332,494
2
L
Tyr
9,617
481
58
3
0
434,440
5
W
Ymir
9,669
483
52
3
0
376,383
8
W
Scylla
9,721
486
136
7
0
376,282
1
W
Arachne
10,885
544
118
6
0
462,269
2
L
Poseidon
10,039
502
168
8
0
398,168
3
L
Arachne
7,476
374
61
3
0
356,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role