Player Matchup

Izanami
Izanami
BigMamaBubbles
Izanami
Level 148
God Stats
7W - 0L
1,606 SR
Queue Stats
183W - 192L
1,598 Elo+
Party 2
Hercules
Hercules
BrianCodex
Hercules
Level 160
God Stats
6W - 7L
1,500 SR
Queue Stats
490W - 441L
1,612 Elo+
Party 2
Eset
Eset
Bubblerapgod
Eset
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
233W - 166L
1,554 Elo+
Party 2
Khepri
Khepri
MaybeBrando
Khepri
Level 148
God Stats
10W - 8L
1,584 SR
Queue Stats
198W - 168L
1,616 Elo+
Party 2
Sobek
Sobek
Saugen
Sobek
Level 160
God Stats
31W - 25L
1,627 SR
Queue Stats
454W - 429L
1,578 Elo+
Party 2
Team Averages
Level 152
1,563 SR
1,592 Elo+

VS

Team Averages
Level 135
1,569 SR
1,604 Elo+
Merlin
Merlin
Dacirt
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Harm0nic
Zhong Kui
Level 122
God Stats
2W - 4L
1,549 SR
Queue Stats
53W - 41L
1,621 Elo+
Party 1
Neith
Neith
JesusTakeWheel
Neith
Level 142
God Stats
2W - 2L
1,363 SR
Queue Stats
105W - 95L
1,605 Elo+
Party 1
Apollo
Apollo
Núkee
Apollo
Level 128
God Stats
24W - 6L
1,934 SR
Queue Stats
256W - 130L
1,658 Elo+
Party 1
Terra
Terra
WarSoldier21
Terra
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 1
9,645
603
8,090
8,846
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
BrianCodex
Hercules
13
5 / 6 / 3
8,224
514
9,990
14,567
6,868
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 2 / 2
8,398
525
3,002
7,113
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
13
1 / 1 / 6
8,116
507
4,122
12,045
11,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Saugen
Sobek
14
1 / 1 / 3
8,495
531
7,527
10,697
9,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dacirt
Merlin
12
1 / 4 / 0
7,802
488
3,728
5,188
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Harm0nic
Zhong Kui
13
0 / 3 / 1
7,898
494
5,391
10,489
7,114
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
7 / 5 / 1
9,299
581
10,742
11,401
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Núkee
Apollo
15
2 / 2 / 2
8,588
537
5,016
10,692
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 5
7,454
466
4,543
9,813
5,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
15
Kills
10
10
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
W
Hercules
BrianCodex
Hercules
5
6
3
1.08
W
1
2
2
1
L
Merlin
Dacirt
Merlin
1
4
0
0.25
L
Zhong Kui
Harm0nic
Zhong Kui
0
3
1
0.17
L
7
5
1
1.5
W
Khepri
1
1
6
4
L
Apollo
Núkee
Apollo
2
2
2
1.5
W
Sobek
Saugen
Sobek
1
1
3
2.5
L
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,731
Damage
29,420
53,268
Taken
47,583
34,306
Mitigated
21,880
17,928
Healing
17,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,090
4,853
0
3,266
8,846
3,581
1,836
233
8,613
0
81,148
W
Hercules
BrianCodex
Hercules
9,990
3,614
0
3,280
14,567
6,868
25
2,351
12,152
0
37,411
W
3,002
180
1,377
1,514
7,113
2,682
388
1,642
5,253
54,682
0
L
Merlin
Dacirt
Merlin
3,728
326
0
0
5,188
1,547
0
1,115
3,958
42,416
0
L
Zhong Kui
Harm0nic
Zhong Kui
5,391
1,335
0
3,715
10,489
7,114
0
6,206
4,283
39,874
0
L
10,742
5,855
0
4,911
11,401
3,599
2,712
1,704
9,657
0
53,909
W
Khepri
4,122
795
0
1,413
12,045
11,872
201
3,308
8,695
24,676
0
L
Apollo
Núkee
Apollo
5,016
2,755
0
4,455
10,692
3,874
605
2,067
8,539
0
56,692
W
Sobek
Saugen
Sobek
7,527
1,539
0
7,078
10,697
9,303
525
5,804
4,893
42,373
0
L
4,543
1,017
341
3,780
9,813
5,746
0
3,266
6,495
18,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,878
Gold Earned
41,041
437
Minions Killed
413
0
Camps Cleared
0
1,543,781
Distance Traveled
1,398,116
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,645
603
141
9
0
312,244
2
W
Hercules
8,224
514
59
4
0
310,082
4
W
Eset
8,398
525
112
7
0
291,299
5
L
Merlin
7,802
488
84
5
0
225,440
3
L
Zhong Kui
7,898
494
94
6
0
255,221
4
L
Neith
9,299
581
97
6
0
272,163
2
W
Khepri
8,116
507
25
2
0
325,228
2
L
Apollo
8,588
537
104
7
0
332,548
7
W
Sobek
8,495
531
100
6
0
304,928
8
L
Terra
7,454
466
34
2
0
312,744
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role