Player Matchup

Danzaburou
Danzaburou
Aexele
Danzaburou
Level 48
God Stats
5W - 5L
1,620 SR
Queue Stats
58W - 57L
1,520 Elo+
Party 1
Ymir
Ymir
Cryptocracker
Ymir
Level 18
God Stats
3W - 1L
1,797 SR
Queue Stats
78W - 47L
1,856 Elo+
Party 1
Discordia
Discordia
crustwizard
Discordia
Level 24
God Stats
26W - 21L
1,430 SR
Queue Stats
328W - 294L
1,584 Elo+
Party 1
Hun Batz
Hun Batz
erpy
Hun Batz
Level 27
God Stats
6W - 4L
1,500 SR
Queue Stats
218W - 149L
1,576 Elo+
Party 1
Baron Samedi
Baron Samedi
weeweewaters
Baron Samedi
Level 8
God Stats
0W - 3L
1,288 SR
Queue Stats
63W - 45L
1,595 Elo+
Party 1
Team Averages
Level 25
1,527 SR
1,626 Elo+

VS

Team Averages
Level 20
1,493 SR
1,564 Elo+
Osiris
Osiris
DarckDDragon
Osiris
Level 28
God Stats
2W - 1L
1,381 SR
Queue Stats
103W - 78L
1,635 Elo+
Solo
Danzaburou
Danzaburou
Deservedly16
Danzaburou
Level 6
God Stats
7W - 11L
1,298 SR
Queue Stats
54W - 63L
1,433 Elo+
Solo
Cthulhu
Cthulhu
Hearshot
Cthulhu
Level 25
God Stats
15W - 9L
1,609 SR
Queue Stats
254W - 172L
1,597 Elo+
Party 2
Scylla
Scylla
ImRunningAwayMom
Scylla
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Stoptech
Aphrodite
Level 29
God Stats
20W - 12L
1,677 SR
Queue Stats
219W - 126L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aexele
Danzaburou
16
1 / 5 / 4
10,538
1,054
11,368
14,140
5,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 4 / 4
10,276
1,028
5,526
19,102
17,312
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
crustwizard
Discordia
14
0 / 6 / 1
8,661
866
6,503
8,794
3,380
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
erpy
Hun Batz
15
3 / 11 / 1
10,057
1,006
14,764
18,887
7,372
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
weeweewaters
Baron Samedi
16
0 / 7 / 5
9,431
943
7,921
14,766
6,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

54

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
6 / 1 / 13
11,121
1,112
11,537
7,689
4,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Deservedly16
Danzaburou
17
6 / 1 / 11
11,044
1,104
9,834
8,240
4,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Hearshot
Cthulhu
17
4 / 2 / 18
11,505
1,151
14,058
15,785
18,696
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

19
16 / 0 / 10
13,001
1,300
27,684
10,488
4,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Aphrodite
Stoptech
Aphrodite
17
1 / 1 / 21
10,522
1,052
8,098
8,104
7,111
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
106
5
Kills
33
33
Deaths
5
15
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Aexele
Danzaburou
1
5
4
0.6
L
1
4
4
0.75
W
Osiris
6
1
13
12.5
W
Danzaburou
Deservedly16
Danzaburou
6
1
11
11.5
W
Cthulhu
Hearshot
Cthulhu
4
2
18
6.5
W
16
0
10
21
W
Aphrodite
Stoptech
Aphrodite
1
1
21
11.5
L
Discordia
crustwizard
Discordia
0
6
1
0.08
L
Hun Batz
erpy
Hun Batz
3
11
1
0.32
L
Baron Samedi
weeweewaters
Baron Samedi
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,082
Damage
71,211
75,689
Taken
50,306
40,422
Mitigated
39,311
6,543
Healing
16,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Aexele
Danzaburou
11,368
6,867
0
648
14,140
5,438
0
9,418
4,722
0
46,320
L
5,526
595
1,074
1,989
19,102
17,312
0
12,566
6,536
13,217
0
W
Osiris
11,537
2,971
0
328
7,689
4,858
0
3,446
4,243
0
36,709
W
Danzaburou
Deservedly16
Danzaburou
9,834
1,972
0
532
8,240
4,520
0
2,972
5,268
0
18,858
W
Cthulhu
Hearshot
Cthulhu
14,058
439
663
0
15,785
18,696
0
7,312
8,473
34,929
0
W
27,684
1,547
284
2,355
10,488
4,126
0
3,621
6,867
45,509
0
W
Aphrodite
Stoptech
Aphrodite
8,098
1,041
7,136
4,782
8,104
7,111
0
2,599
5,505
17,655
0
L
Discordia
crustwizard
Discordia
6,503
1,082
0
470
8,794
3,380
0
5,442
3,352
15,690
0
L
Hun Batz
erpy
Hun Batz
14,764
4,583
0
171
18,887
7,372
0
12,130
6,757
0
22,429
L
Baron Samedi
weeweewaters
Baron Samedi
7,921
1,067
1,173
1,018
14,766
6,920
0
10,284
4,482
28,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,963
Gold Earned
57,193
190
Minions Killed
214
4
Camps Cleared
8
891,976
Distance Traveled
1,056,395
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,538
1,054
76
8
2
182,951
0
L
Ymir
10,276
1,028
28
3
1
207,202
0
W
Osiris
11,121
1,112
49
5
5
215,634
1
W
Danzaburou
11,044
1,104
35
4
0
192,787
0
W
Cthulhu
11,505
1,151
46
5
2
209,235
0
W
Scylla
13,001
1,300
50
5
0
238,268
0
W
Aphrodite
10,522
1,052
34
3
1
200,471
0
L
Discordia
8,661
866
25
3
0
125,599
0
L
Hun Batz
10,057
1,006
19
2
1
194,614
2
L
Baron Samedi
9,431
943
42
4
0
181,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role