Player Matchup

Jing Wei
Jing Wei
Deafpony
Jing Wei
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 47L
1,568 Elo+
Party 1
Fenrir
Fenrir
GreenDustpan
Fenrir
Level 86
God Stats
2W - 0L
1,732 SR
Queue Stats
17W - 22L
1,570 Elo+
Party 1
Anubis
Anubis
LoRDKLiZ92
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MattDaManiac
Baron Samedi
Level 53
God Stats
25W - 16L
1,502 SR
Queue Stats
126W - 134L
1,439 Elo+
Solo
Tsukuyomi
Tsukuyomi
zzero911
Tsukuyomi
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 105
1,547 SR
1,515 Elo+

VS

Team Averages
Level 86
1,494 SR
1,465 Elo+
Horus
Horus
AceGodJ
Horus
Level 88
God Stats
12W - 24L
1,432 SR
Queue Stats
347W - 514L
1,425 Elo+
Party 2
Artemis
Artemis
SCORPIOGEMINI
Artemis
Level 64
God Stats
6W - 21L
1,440 SR
Queue Stats
70W - 128L
1,393 Elo+
Party 2
Sol
Sol
jessicadm
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
swindleking
Serqet
Level 106
God Stats
9W - 17L
1,596 SR
Queue Stats
218W - 343L
1,480 Elo+
Party 2
Ganesha
Ganesha
thelamb66
Ganesha
Level 83
God Stats
1W - 3L
1,500 SR
Queue Stats
194W - 200L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Deafpony
Jing Wei
11
4 / 0 / 3
6,499
650
5,534
4,380
1,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
9
1 / 0 / 4
5,885
589
2,426
3,708
1,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
LoRDKLiZ92
Anubis
12
6 / 1 / 0
7,638
764
4,527
4,113
1,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
MattDaManiac
Baron Samedi
10
2 / 4 / 4
6,145
615
5,974
7,055
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
zzero911
Tsukuyomi
11
5 / 1 / 3
6,589
659
4,858
5,715
1,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AceGodJ
Horus
9
0 / 5 / 1
4,704
470
1,373
7,972
3,356
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
8
0 / 3 / 0
4,543
454
1,363
5,489
1,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

9
2 / 3 / 2
5,447
545
4,349
7,603
2,813
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Serqet
10
4 / 4 / 2
6,183
618
3,769
5,970
1,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ganesha
thelamb66
Ganesha
7
0 / 3 / 1
4,211
421
2,126
8,373
2,995
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
18
Kills
6
6
Deaths
18
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
AceGodJ
Horus
0
5
1
0.1
W
Jing Wei
Deafpony
Jing Wei
4
0
3
5.5
W
Fenrir
1
0
4
3
W
Anubis
LoRDKLiZ92
Anubis
6
1
0
6
W
Baron Samedi
MattDaManiac
Baron Samedi
2
4
4
1
L
Artemis
0
3
0
0
L
2
3
2
1
L
Serqet
4
4
2
1.25
L
Ganesha
thelamb66
Ganesha
0
3
1
0.17
W
Tsukuyomi
zzero911
Tsukuyomi
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,319
Damage
12,980
24,971
Taken
35,407
8,212
Mitigated
11,943
11,108
Healing
8,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AceGodJ
Horus
1,373
648
0
501
7,972
3,356
0
4,482
3,490
0
12,503
W
Jing Wei
Deafpony
Jing Wei
5,534
3,390
0
3,072
4,380
1,105
654
631
3,749
0
39,021
W
Fenrir
2,426
612
0
1,619
3,708
1,368
0
970
2,738
0
11,497
W
Anubis
LoRDKLiZ92
Anubis
4,527
1,035
0
2,106
4,113
1,465
2,184
0
3,945
39,578
0
W
Baron Samedi
MattDaManiac
Baron Samedi
5,974
1,213
0
2,253
7,055
2,669
285
3,654
3,233
30,235
0
L
Artemis
1,363
329
0
1,048
5,489
1,062
0
0
5,489
0
15,196
L
4,349
802
0
2,971
7,603
2,813
0
3,590
4,013
24,568
0
L
Serqet
3,769
680
0
1,061
5,970
1,717
0
1,354
4,616
0
15,804
L
Ganesha
thelamb66
Ganesha
2,126
91
276
2,258
8,373
2,995
0
1,075
7,298
10,477
0
W
Tsukuyomi
zzero911
Tsukuyomi
4,858
1,252
0
2,058
5,715
1,605
319
1,220
4,231
0
26,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,756
Gold Earned
25,088
304
Minions Killed
168
0
Camps Cleared
0
929,916
Distance Traveled
913,915
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,704
470
29
3
0
167,303
0
W
Jing Wei
6,499
650
69
7
0
190,824
1
W
Fenrir
5,885
589
25
3
0
201,006
1
W
Anubis
7,638
764
101
10
0
150,490
3
W
Baron Samedi
6,145
615
57
6
0
159,702
2
L
Artemis
4,543
454
42
4
0
160,765
5
L
Sol
5,447
545
50
5
0
185,492
3
L
Serqet
6,183
618
45
5
0
213,487
2
L
Ganesha
4,211
421
2
0
0
186,868
3
W
Tsukuyomi
6,589
659
52
5
0
227,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role