Player Matchup

Ne Zha
Ne Zha
ChimeraXIV
Ne Zha
Level 157
God Stats
2W - 1L
1,761 SR
Queue Stats
174W - 183L
1,621 Elo+
Party 1
Aphrodite
Aphrodite
DeHaven19
Aphrodite
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 59L
1,547 Elo+
Party 1
Hercules
Hercules
DemonWolf191
Hercules
Level 158
God Stats
3W - 4L
1,598 SR
Queue Stats
193W - 207L
1,608 Elo+
Party 1
Medusa
Medusa
II GrayFox ll
Medusa
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 48L
1,568 Elo+
Party 1
Ymir
Ymir
WhiteWasp220
Ymir
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 123L
1,762 Elo+
Party 1
Team Averages
Level 142
1,572 SR
1,621 Elo+

VS

Team Averages
Level 132
1,583 SR
1,544 Elo+
Neith
Neith
Banished Havoc
Neith
Level 127
God Stats
7W - 6L
1,600 SR
Queue Stats
48W - 48L
1,527 Elo+
Party 2
Khepri
Khepri
OGExiledHavoc
Khepri
Level 124
God Stats
1W - 1L
1,781 SR
Queue Stats
17W - 16L
1,604 Elo+
Party 2
Zhong Kui
Zhong Kui
OGSearingHavoc
Zhong Kui
Level 131
God Stats
6W - 4L
1,127 SR
Queue Stats
84W - 77L
1,521 Elo+
Party 2
Vulcan
Vulcan
brokenbutter
Vulcan
Level 124
God Stats
16W - 8L
1,623 SR
Queue Stats
35W - 38L
1,487 Elo+
Party 2
Fenrir
Fenrir
icyboy2001
Fenrir
Level 154
God Stats
1W - 1L
1,785 SR
Queue Stats
60W - 50L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ChimeraXIV
Ne Zha
13
5 / 1 / 8
8,158
544
7,970
11,742
4,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
DeHaven19
Aphrodite
13
7 / 3 / 5
8,150
543
7,885
10,490
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
DemonWolf191
Hercules
13
5 / 1 / 6
8,324
555
12,704
14,155
8,961
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
0 / 1 / 2
7,978
532
5,686
8,035
3,135
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 2 / 6
7,226
482
3,109
13,889
7,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 1
8,612
574
6,589
7,876
2,928
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
2 / 4 / 1
6,596
440
3,433
10,885
8,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
OGSearingHavoc
Zhong Kui
11
1 / 5 / 4
7,092
473
6,362
10,987
5,899
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
11
1 / 2 / 1
6,876
458
11,036
6,055
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
icyboy2001
Fenrir
12
1 / 8 / 0
7,314
488
5,766
16,056
8,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
19
Kills
8
8
Deaths
19
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
0
1
3.5
W
Ne Zha
ChimeraXIV
Ne Zha
5
1
8
9
W
Aphrodite
DeHaven19
Aphrodite
7
3
5
3.17
W
Hercules
DemonWolf191
Hercules
5
1
6
8
W
0
1
2
1
L
2
4
1
0.63
L
Zhong Kui
OGSearingHavoc
Zhong Kui
1
5
4
0.6
W
2
2
6
2.5
L
Vulcan
1
2
1
0.75
L
Fenrir
icyboy2001
Fenrir
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,354
Damage
33,186
58,311
Taken
51,859
28,375
Mitigated
28,388
26,907
Healing
14,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,589
1,263
0
3,657
7,876
2,928
0
199
7,677
0
63,269
W
Ne Zha
ChimeraXIV
Ne Zha
7,970
2,841
0
3,501
11,742
4,320
0
3,846
7,784
0
48,613
W
Aphrodite
DeHaven19
Aphrodite
7,885
1,307
6,317
6,607
10,490
4,393
515
6,303
3,997
38,076
0
W
Hercules
DemonWolf191
Hercules
12,704
5,291
0
5,648
14,155
8,961
178
1,602
12,507
0
47,033
W
5,686
2,855
0
3,149
8,035
3,135
0
277
7,758
0
59,103
L
3,433
411
0
1,306
10,885
8,545
0
3,840
6,859
15,198
0
L
Zhong Kui
OGSearingHavoc
Zhong Kui
6,362
1,100
0
2,909
10,987
5,899
0
2,947
7,896
41,901
0
W
3,109
821
0
1,685
13,889
7,566
336
8,167
5,434
25,095
0
L
Vulcan
11,036
3,483
0
702
6,055
2,152
0
2,169
3,772
44,763
0
L
Fenrir
icyboy2001
Fenrir
5,766
2,871
0
5,840
16,056
8,864
0
1,343
14,661
0
34,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,836
Gold Earned
36,490
391
Minions Killed
389
0
Camps Cleared
0
1,473,592
Distance Traveled
1,401,447
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,612
574
131
9
0
275,922
3
W
Ne Zha
8,158
544
75
5
0
320,904
1
W
Aphrodite
8,150
543
84
6
0
276,044
3
W
Hercules
8,324
555
78
5
0
310,284
0
W
Medusa
7,978
532
103
7
0
274,692
3
L
Khepri
6,596
440
19
1
0
299,432
3
L
Zhong Kui
7,092
473
79
5
0
258,110
6
W
Ymir
7,226
482
51
3
0
291,668
7
L
Vulcan
6,876
458
84
6
0
302,164
3
L
Fenrir
7,314
488
76
5
0
265,819
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role