Player Matchup

Cthulhu
Cthulhu
CounterConcept
Cthulhu
Level 16
God Stats
59W - 51L
1,229 SR
Queue Stats
80W - 83L
1,522 Elo+
Party 1
Set
Set
DLU Heart
Set
Level 26
God Stats
4W - 2L
1,331 SR
Queue Stats
24W - 45L
1,326 Elo+
Solo
Bakasura
Bakasura
SGToMurphy
Bakasura
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
339W - 320L
1,568 Elo+
Party 1
Ah Puch
Ah Puch
SmoothTadpole81
Ah Puch
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 80L
1,623 Elo+
Solo
Ares
Ares
True3lood
Ares
Level 7
God Stats
13W - 10L
1,834 SR
Queue Stats
186W - 168L
1,701 Elo+
Solo
Team Averages
Level 21
1,479 SR
1,548 Elo+

VS

Team Averages
Level 9
1,538 SR
1,453 Elo+
Bellona
Bellona
BIUEM00N
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FUNGUSxAMONGUS
Danzaburou
Level 26
God Stats
30W - 17L
1,675 SR
Queue Stats
81W - 65L
1,618 Elo+
Solo
Ra
Ra
TomoMc10
Ra
Level 2
God Stats
1W - 4L
1,516 SR
Queue Stats
1W - 5L
1,486 Elo+
Solo
Cthulhu
Cthulhu
darknessofmoon
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,258 Elo+
Solo
Kukulkan
Kukulkan
tropical_tangle5
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 3
5,705
571
5,185
6,847
2,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 3 / 3
5,001
500
2,158
5,404
1,530
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bakasura
SGToMurphy
Bakasura
10
6 / 0 / 3
6,548
655
3,266
5,438
1,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
4 / 1 / 2
6,379
638
4,437
3,785
1,733
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
12
5 / 0 / 2
6,910
691
4,220
5,947
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BIUEM00N
Bellona
8
3 / 2 / 3
5,313
531
6,529
9,225
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
FUNGUSxAMONGUS
Danzaburou
12
3 / 2 / 0
6,618
662
5,313
6,498
1,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 6 / 1
4,752
475
2,041
4,858
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 7 / 3
4,667
467
1,214
7,284
2,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 2 / 0
3,720
372
304
1,482
352
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
19
Kills
6
6
Deaths
19
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
BIUEM00N
Bellona
3
2
3
2.25
W
3
2
3
2.25
W
1
3
3
0.83
L
Danzaburou
FUNGUSxAMONGUS
Danzaburou
3
2
0
1.5
W
Bakasura
SGToMurphy
Bakasura
6
0
3
7.5
W
4
1
2
5
L
0
6
1
0.08
W
Ares
5
0
2
6
L
0
7
3
0.21
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,266
Damage
15,401
27,421
Taken
29,347
11,353
Mitigated
10,971
10,490
Healing
3,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BIUEM00N
Bellona
6,529
1,678
0
2,011
9,225
4,442
0
4,348
4,717
0
22,260
W
5,185
880
465
3,347
6,847
2,813
283
937
5,910
16,413
0
W
2,158
927
0
466
5,404
1,530
747
485
4,919
0
19,643
L
Danzaburou
FUNGUSxAMONGUS
Danzaburou
5,313
2,610
0
1,163
6,498
1,974
0
2,774
3,624
0
41,685
W
Bakasura
SGToMurphy
Bakasura
3,266
2,501
0
2,407
5,438
1,833
0
412
5,026
0
21,167
W
4,437
120
0
1,469
3,785
1,733
390
418
3,367
36,647
0
L
2,041
884
55
312
4,858
1,391
133
2,810
2,048
18,898
0
W
Ares
4,220
65
159
2,177
5,947
3,444
0
1,307
4,640
39,381
0
L
1,214
222
0
103
7,284
2,812
0
3,386
3,746
9,930
0
L
304
0
0
111
1,482
352
0
524
877
6,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,543
Gold Earned
25,070
250
Minions Killed
188
0
Camps Cleared
0
992,897
Distance Traveled
759,928
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,313
531
39
4
0
191,206
1
W
Cthulhu
5,705
571
16
2
0
207,222
3
W
Set
5,001
500
36
4
0
195,855
0
L
Danzaburou
6,618
662
90
9
0
169,835
1
W
Bakasura
6,548
655
54
5
0
233,183
3
W
Ah Puch
6,379
638
80
8
0
168,209
1
L
Ra
4,752
475
38
4
0
159,970
0
W
Ares
6,910
691
64
6
0
188,428
3
L
Cthulhu
4,667
467
16
2
0
163,062
1
L
Kukulkan
3,720
372
5
1
0
75,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role