Player Matchup

Ra
Ra
ISCNxLANG
Ra
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 29L
1,286 Elo+
Party 1
Neith
Neith
ItsSoClear
Neith
Level 33
God Stats
55W - 34L
1,260 SR
Queue Stats
56W - 35L
1,286 Elo+
Party 1
Nu Wa
Nu Wa
TheSaince
Nu Wa
Level 16
God Stats
14W - 14L
1,526 SR
Queue Stats
15W - 16L
1,392 Elo+
Solo
Guan Yu
Guan Yu
ToDefuse
Guan Yu
Level 3
God Stats
2W - 1L
1,475 SR
Queue Stats
24W - 8L
1,286 Elo+
Party 1
Chaac
Chaac
the skullking12
Chaac
Level 121
God Stats
8W - 5L
1,500 SR
Queue Stats
24W - 18L
1,500 Elo+
Party 1
Team Averages
Level 35
1,452 SR
1,350 Elo+

VS

Team Averages
Level 16
1,538 SR
1,381 Elo+
Thor
Thor
ChargedArcher36
Thor
Level 0
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Chang'e
Chang'e
Dilly2Dally
Chang'e
Level 27
God Stats
1W - 1L
1,692 SR
Queue Stats
47W - 42L
1,659 Elo+
Party 2
Sol
Sol
EIderStorm5
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 127L
1,306 Elo+
Party 2
Horus
Horus
John-_-Finks
Horus
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 31L
1,214 Elo+
Solo
Mercury
Mercury
Twinkie boi5754
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,227 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 15
11,907
992
13,591
1,877
792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
18
8 / 1 / 14
11,990
999
20,070
5,866
2,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
TheSaince
Nu Wa
18
2 / 1 / 16
11,013
918
16,692
4,110
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
ToDefuse
Guan Yu
17
1 / 1 / 16
10,602
884
4,542
8,989
9,603
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
12 / 0 / 11
12,601
1,050
26,330
13,814
12,631
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

315

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 0
9,070
756
1,781
8,178
2,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Dilly2Dally
Chang'e
16
1 / 3 / 2
10,612
884
10,351
24,327
8,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 4 / 1
10,815
901
12,356
20,195
7,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
0 / 14 / 2
10,313
859
4,268
32,353
29,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 1 / 0
8,944
745
774
2,531
845
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
8
28
Kills
3
3
Deaths
28
72
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Chang'e
Dilly2Dally
Chang'e
1
3
2
0.67
L
2
4
1
0.63
W
5
0
15
12.5
W
Neith
8
1
14
15
L
0
14
2
0.07
W
Nu Wa
TheSaince
Nu Wa
2
1
16
10
W
Guan Yu
ToDefuse
Guan Yu
1
1
16
9
L
0
1
0
0
W
12
0
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,225
Damage
29,530
34,656
Taken
87,584
27,125
Mitigated
48,973
10,860
Healing
19,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,781
936
0
214
8,178
2,679
0
3,284
4,844
0
5,424
L
Chang'e
Dilly2Dally
Chang'e
10,351
2,144
4,300
5,410
24,327
8,975
0
10,209
14,068
40,693
0
L
12,356
1,978
805
5,531
20,195
7,122
0
5,861
14,259
42,440
0
W
13,591
1,140
1,347
895
1,877
792
0
1,359
518
55,816
0
W
Neith
20,070
13,302
0
1,293
5,866
2,551
0
4,693
1,173
0
28,397
L
4,268
2,946
761
2,355
32,353
29,352
0
9,912
22,291
0
14,793
W
Nu Wa
TheSaince
Nu Wa
16,692
5,651
0
940
4,110
1,548
0
2,370
1,740
36,234
0
W
Guan Yu
ToDefuse
Guan Yu
4,542
1,240
277
638
8,989
9,603
0
5,920
3,069
0
8,860
L
774
172
0
0
2,531
845
0
1,017
1,514
0
3,392
W
26,330
6,592
0
5,470
13,814
12,631
0
8,365
5,449
0
45,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,113
Gold Earned
49,754
236
Minions Killed
178
5
Camps Cleared
3
1,026,720
Distance Traveled
699,853
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,070
756
10
1
1
80,288
1
L
Chang'e
10,612
884
67
6
1
189,398
0
L
Sol
10,815
901
83
7
1
191,339
1
W
Ra
11,907
992
106
9
0
202,986
0
W
Neith
11,990
999
30
3
2
191,905
0
L
Horus
10,313
859
18
2
0
183,752
0
W
Nu Wa
11,013
918
46
4
0
199,841
0
W
Guan Yu
10,602
884
4
0
1
193,407
0
L
Mercury
8,944
745
0
0
0
55,076
0
W
Chaac
12,601
1,050
50
4
2
238,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role