Player Matchup

Sobek
Sobek
BIancο
Sobek
Level 124
God Stats
3W - 1L
1,687 SR
Queue Stats
94W - 72L
1,504 Elo+
Party 1
Cernunnos
Cernunnos
Chiniara1
Cernunnos
Level 109
God Stats
32W - 23L
1,539 SR
Queue Stats
66W - 59L
1,425 Elo+
Party 1
Nemesis
Nemesis
Hiom
Nemesis
Level 157
God Stats
5W - 1L
1,767 SR
Queue Stats
16W - 17L
1,559 Elo+
Party 1
Achilles
Achilles
Porky
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
WuzupMyNinjas
Eset
Level 100
God Stats
7W - 5L
1,346 SR
Queue Stats
66W - 61L
1,319 Elo+
Party 1
Team Averages
Level 130
1,568 SR
1,461 Elo+

VS

Team Averages
Level 153
1,465 SR
1,609 Elo+
Athena
Athena
Fäded
Athena
Level 145
God Stats
9W - 5L
1,285 SR
Queue Stats
108W - 79L
1,608 Elo+
Solo
Cupid
Cupid
Milimeep
Cupid
Level 146
God Stats
7W - 10L
1,753 SR
Queue Stats
74W - 66L
1,678 Elo+
Solo
Chronos
Chronos
ProbablyFunny
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
TriIIium
Artio
Level 157
God Stats
6W - 9L
1,622 SR
Queue Stats
166W - 149L
1,609 Elo+
Solo
Thor
Thor
Vampish
Thor
Level 159
God Stats
4W - 10L
1,164 SR
Queue Stats
74W - 69L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BIancο
Sobek
8
1 / 2 / 2
4,961
551
3,193
8,189
3,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
Chiniara1
Cernunnos
9
0 / 3 / 0
4,828
536
3,803
7,499
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
Hiom
Nemesis
9
2 / 1 / 3
5,461
607
3,396
6,086
1,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
Porky
Achilles
10
2 / 0 / 1
5,903
656
2,189
3,422
2,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 4 / 0
4,774
530
639
3,983
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Fäded
Athena
8
1 / 1 / 4
4,952
550
3,657
5,977
3,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
Milimeep
Cupid
10
2 / 0 / 3
5,435
604
5,681
6,171
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
8
2 / 2 / 2
5,464
607
3,588
4,009
1,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artio
TriIIium
Artio
1
0 / 0 / 0
1,668
185
0
0
0
Thor
Vampish
Thor
11
5 / 2 / 1
6,099
678
3,232
6,128
1,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
10
10
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
BIancο
Sobek
1
2
2
1
W
Cernunnos
Chiniara1
Cernunnos
0
3
0
0
L
Athena
Fäded
Athena
1
1
4
3
W
Nemesis
Hiom
Nemesis
2
1
3
3.5
L
Cupid
Milimeep
Cupid
2
0
3
3.5
W
Achilles
Porky
Achilles
2
0
1
2.5
L
Chronos
2
2
2
1.5
L
Artio
TriIIium
Artio
0
0
0
0
L
Thor
Vampish
Thor
5
2
1
2.75
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,220
Damage
16,158
29,179
Taken
22,285
10,724
Mitigated
8,451
10,645
Healing
10,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
BIancο
Sobek
3,193
474
0
3,036
8,189
3,543
0
2,628
5,561
11,624
0
W
Cernunnos
Chiniara1
Cernunnos
3,803
1,838
0
2,822
7,499
1,734
0
600
6,899
0
28,564
L
Athena
Fäded
Athena
3,657
1,884
0
2,297
5,977
3,248
0
1,619
4,268
11,864
0
W
Nemesis
Hiom
Nemesis
3,396
1,257
0
2,633
6,086
1,737
0
1,981
4,105
0
23,763
L
Cupid
Milimeep
Cupid
5,681
3,515
623
3,631
6,171
2,207
520
763
5,408
0
30,745
W
Achilles
Porky
Achilles
2,189
594
0
1,351
3,422
2,632
0
390
3,032
0
22,436
L
Chronos
3,588
1,245
0
1,100
4,009
1,165
0
927
2,964
23,638
0
L
Artio
TriIIium
Artio
0
0
0
0
0
0
0
0
0
0
0
L
Thor
Vampish
Thor
3,232
894
0
2,786
6,128
1,831
0
415
5,663
0
32,470
W
639
80
231
572
3,983
1,078
0
1,646
2,337
24,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,927
Gold Earned
23,618
240
Minions Killed
211
0
Camps Cleared
0
855,080
Distance Traveled
675,801
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,961
551
13
1
0
177,952
3
W
Cernunnos
4,828
536
54
6
0
154,024
1
L
Athena
4,952
550
11
1
0
177,781
1
W
Nemesis
5,461
607
53
6
0
199,012
2
L
Cupid
5,435
604
70
8
0
147,092
2
W
Achilles
5,903
656
52
6
0
162,253
3
L
Chronos
5,464
607
57
6
0
174,189
3
L
Artio
1,668
185
0
0
0
0
0
L
Thor
6,099
678
73
8
0
176,739
3
W
Eset
4,774
530
68
8
0
161,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role