Player Matchup

Amaterasu
Amaterasu
LightSeraphim265
Amaterasu
Level 89
God Stats
17W - 14L
1,526 SR
Queue Stats
29W - 25L
1,465 Elo+
Solo
Merlin
Merlin
MojoJojoBro
Merlin
Level 141
God Stats
7W - 3L
1,500 SR
Queue Stats
189W - 167L
1,642 Elo+
Party 2
Khepri
Khepri
Nadweeb
Khepri
Level 109
God Stats
3W - 3L
1,602 SR
Queue Stats
296W - 258L
1,595 Elo+
Party 2
Danzaburou
Danzaburou
RushDoLo
Danzaburou
Level 65
God Stats
54W - 30L
1,534 SR
Queue Stats
121W - 84L
1,485 Elo+
Party 2
Ne Zha
Ne Zha
endeavor_to_kill
Ne Zha
Level 141
God Stats
4W - 4L
1,861 SR
Queue Stats
198W - 178L
1,621 Elo+
Party 2
Team Averages
Level 109
1,605 SR
1,561 Elo+

VS

Team Averages
Level 93
1,579 SR
1,541 Elo+
Nemesis
Nemesis
 
Nemesis
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
A YoLoSaurusRex
Ymir
Level 62
God Stats
7W - 9L
1,779 SR
Queue Stats
16W - 18L
1,572 Elo+
Party 1
Chang'e
Chang'e
BostonForLife
Chang'e
Level 129
God Stats
18W - 11L
1,569 SR
Queue Stats
258W - 330L
1,560 Elo+
Party 1
Apollo
Apollo
FuzzySR
Apollo
Level 69
God Stats
2W - 2L
1,460 SR
Queue Stats
142W - 211L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Kasforlife
Nu Wa
Level 103
God Stats
5W - 4L
1,587 SR
Queue Stats
334W - 417L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
15
0 / 0 / 1
8,765
584
1,197
7,442
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
13
3 / 0 / 6
8,028
535
8,714
5,153
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Nadweeb
Khepri
11
1 / 1 / 5
7,413
494
3,017
10,311
7,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
RushDoLo
Danzaburou
12
1 / 1 / 1
7,559
504
3,146
7,532
2,585
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
7 / 2 / 3
8,214
548
9,302
10,097
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 3 / 1
7,296
486
6,544
10,141
5,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 2
7,200
480
3,085
10,397
7,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chang'e
14
0 / 0 / 0
7,479
499
514
4,887
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
FuzzySR
Apollo
12
1 / 2 / 0
6,997
466
5,428
5,204
1,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
11
0 / 5 / 1
6,396
426
5,769
9,414
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
12
Kills
4
4
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
3
1
0.83
L
1
2
2
1
L
Chang'e
0
0
0
0
L
Apollo
FuzzySR
Apollo
1
2
0
0.5
L
Nu Wa
0
5
1
0.1
W
Amaterasu
0
0
1
0.5
W
Merlin
3
0
6
6
W
Khepri
Nadweeb
Khepri
1
1
5
3.5
W
Danzaburou
RushDoLo
Danzaburou
1
1
1
1.5
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,376
Damage
21,340
40,535
Taken
40,043
19,774
Mitigated
20,375
16,741
Healing
9,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,544
2,475
0
1,751
10,141
5,555
0
3,273
6,868
0
41,934
L
3,085
516
0
2,011
10,397
7,451
0
4,437
5,960
26,083
0
L
Chang'e
514
80
41
3,112
4,887
2,688
0
0
4,887
46,972
0
L
Apollo
FuzzySR
Apollo
5,428
2,842
0
430
5,204
1,808
0
1,375
3,829
0
41,447
L
Nu Wa
5,769
530
0
2,094
9,414
2,873
0
2,646
6,768
38,771
0
W
Amaterasu
1,197
554
0
5,400
7,442
3,986
1,293
1,781
5,607
0
58,306
W
Merlin
8,714
118
0
1,370
5,153
1,691
89
1,481
3,532
55,056
0
W
Khepri
Nadweeb
Khepri
3,017
477
0
3,034
10,311
7,898
0
2,793
7,268
16,013
0
W
Danzaburou
RushDoLo
Danzaburou
3,146
1,436
0
3,581
7,532
2,585
1,016
1,267
6,163
0
35,959
W
9,302
2,603
0
3,356
10,097
3,614
32
1,432
8,597
0
39,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,979
Gold Earned
35,368
378
Minions Killed
408
0
Camps Cleared
0
1,406,535
Distance Traveled
1,382,814
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,296
486
67
4
0
311,547
3
L
Ymir
7,200
480
38
3
0
291,117
2
L
Chang'e
7,479
499
125
8
0
233,925
4
L
Apollo
6,997
466
92
6
0
296,579
3
L
Nu Wa
6,396
426
86
6
0
249,646
3
W
Amaterasu
8,765
584
129
9
0
264,519
1
W
Merlin
8,028
535
100
7
0
283,662
2
W
Khepri
7,413
494
12
1
0
301,988
3
W
Danzaburou
7,559
504
69
5
0
253,949
3
W
Ne Zha
8,214
548
68
5
0
302,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role