Player Matchup

Heimdallr
Heimdallr
SenkoSan8521
Heimdallr
Level 116
God Stats
3W - 8L
1,500 SR
Queue Stats
195W - 215L
1,474 Elo+
Party 1
King Arthur
King Arthur
Zombie Dandere
King Arthur
Level 106
God Stats
2W - 1L
1,502 SR
Queue Stats
36W - 36L
1,527 Elo+
Party 1
Cerberus
Cerberus
jonathanGG04
Cerberus
Level 41
God Stats
40W - 41L
1,321 SR
Queue Stats
46W - 55L
1,295 Elo+
Solo
Janus
Janus
pvtm33rkat
Janus
Level 157
God Stats
33W - 34L
1,718 SR
Queue Stats
433W - 418L
1,495 Elo+
Party 1
Arachne
Arachne
timithetooth
Arachne
Level 118
God Stats
23W - 4L
1,925 SR
Queue Stats
139W - 125L
1,546 Elo+
Party 1
Team Averages
Level 108
1,593 SR
1,467 Elo+

VS

Team Averages
Level 72
1,488 SR
1,482 Elo+
Chaac
Chaac
ProTowerDiver
Chaac
Level 96
God Stats
16W - 11L
1,500 SR
Queue Stats
48W - 62L
1,500 Elo+
Solo
Scylla
Scylla
RuttedDig029388
Scylla
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 45L
1,535 Elo+
Solo
Ra
Ra
Yustapicsflow
Ra
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ckAndromedAck
Izanami
Level 49
God Stats
20W - 17L
1,440 SR
Queue Stats
334W - 338L
1,439 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jackamcrazyfish
Ah Muzen Cab
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 25L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
SenkoSan8521
Heimdallr
11
5 / 0 / 1
6,324
575
3,468
6,167
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Zombie Dandere
King Arthur
10
0 / 0 / 2
6,077
552
2,304
4,137
3,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
jonathanGG04
Cerberus
8
0 / 1 / 4
5,209
474
2,562
7,973
3,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Janus
11
5 / 1 / 3
7,041
640
5,908
3,620
1,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Arachne
timithetooth
Arachne
11
7 / 1 / 4
6,851
623
6,098
7,602
2,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,962
451
2,515
3,930
2,371
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 7 / 1
4,370
397
1,948
7,026
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 1 / 2
5,525
502
3,117
3,981
2,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
9
0 / 3 / 1
4,995
454
3,824
6,169
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Muzen Cab
jackamcrazyfish
Ah Muzen Cab
9
2 / 5 / 0
6,161
560
2,992
6,975
1,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
17
Kills
3
3
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
7
1
0.07
W
Heimdallr
SenkoSan8521
Heimdallr
5
0
1
5.5
L
1
1
2
2
W
King Arthur
Zombie Dandere
King Arthur
0
0
2
1
L
Izanami
0
3
1
0.17
L
Ah Muzen Cab
jackamcrazyfish
Ah Muzen Cab
2
5
0
0.4
W
Cerberus
jonathanGG04
Cerberus
0
1
4
2
W
Janus
5
1
3
6.5
W
Arachne
timithetooth
Arachne
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,340
Damage
14,396
29,499
Taken
28,081
12,506
Mitigated
10,319
11,403
Healing
6,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,515
445
0
1,698
3,930
2,371
220
0
3,667
0
20,265
L
1,948
92
0
1,627
7,026
2,040
0
4,589
2,079
13,359
0
W
Heimdallr
SenkoSan8521
Heimdallr
3,468
1,193
0
2,402
6,167
1,898
0
500
5,667
0
33,476
L
3,117
407
679
574
3,981
2,435
0
1,577
2,382
14,174
0
W
King Arthur
Zombie Dandere
King Arthur
2,304
435
0
942
4,137
3,362
0
0
4,137
0
28,057
L
Izanami
3,824
2,467
0
1,409
6,169
1,548
0
1,312
4,857
0
27,409
L
Ah Muzen Cab
jackamcrazyfish
Ah Muzen Cab
2,992
1,526
0
665
6,975
1,925
0
590
6,313
0
25,201
W
Cerberus
jonathanGG04
Cerberus
2,562
123
201
3,106
7,973
3,543
0
1,602
6,371
16,945
0
W
Janus
5,908
312
0
405
3,620
1,242
420
1,563
1,867
34,119
0
W
Arachne
timithetooth
Arachne
6,098
4,042
0
4,347
7,602
2,461
0
1,178
6,392
0
33,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,502
Gold Earned
26,013
310
Minions Killed
189
0
Camps Cleared
0
1,045,039
Distance Traveled
1,017,315
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,962
451
36
3
0
197,885
2
L
Scylla
4,370
397
20
2
0
180,831
3
W
Heimdallr
6,324
575
68
6
0
187,670
1
L
Ra
5,525
502
14
1
0
208,969
5
W
King Arthur
6,077
552
63
6
0
187,639
0
L
Izanami
4,995
454
61
6
0
213,807
3
L
Ah Muzen Cab
6,161
560
58
5
0
215,823
0
W
Cerberus
5,209
474
38
3
0
211,946
0
W
Janus
7,041
640
69
6
0
219,267
2
W
Arachne
6,851
623
72
7
0
238,517
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role