Player Matchup

Apollo
Apollo
Deliriufu
Apollo
Level 100
God Stats
8W - 3L
1,748 SR
Queue Stats
211W - 209L
1,546 Elo+
Party 1
Hun Batz
Hun Batz
IAponte019
Hun Batz
Level 107
God Stats
3W - 3L
1,619 SR
Queue Stats
146W - 128L
1,574 Elo+
Party 1
Artio
Artio
Ochoyita1908
Artio
Level 66
God Stats
5W - 0L
1,896 SR
Queue Stats
19W - 7L
1,710 Elo+
Party 2
Amaterasu
Amaterasu
cemelele2018
Amaterasu
Level 14
God Stats
8W - 10L
1,540 SR
Queue Stats
18W - 17L
1,486 Elo+
Party 1
Chronos
Chronos
katonash09
Chronos
Level 39
God Stats
3W - 6L
1,272 SR
Queue Stats
274W - 261L
1,589 Elo+
Party 2
Team Averages
Level 65
1,615 SR
1,581 Elo+

VS

Team Averages
Level 64
1,410 SR
1,485 Elo+
Scylla
Scylla
Kemp_InYourFace
Scylla
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Hachiman
Hachiman
NaughtyDucky
Hachiman
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,466 Elo+
Party 3
Ares
Ares
boldizsaur
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Nemesis
Nemesis
t3h_gamb1t
Nemesis
Level 98
God Stats
0W - 2L
1,308 SR
Queue Stats
43W - 37L
1,449 Elo+
Party 3
Erlang Shen
Erlang Shen
theyounggargamel
Erlang Shen
Level 39
God Stats
28W - 34L
1,240 SR
Queue Stats
366W - 393L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Deliriufu
Apollo
18
2 / 0 / 3
10,730
511
9,721
13,878
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
IAponte019
Hun Batz
20
5 / 3 / 3
12,455
593
11,932
15,308
7,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
1 / 0 / 4
9,346
445
5,280
12,902
13,947
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
cemelele2018
Amaterasu
18
2 / 1 / 4
11,335
540
5,557
13,737
14,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chronos
katonash09
Chronos
18
3 / 1 / 2
11,483
547
6,686
8,428
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 0
10,715
510
6,525
8,425
3,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
NaughtyDucky
Hachiman
15
0 / 1 / 0
8,927
425
8,265
8,899
4,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 1
8,506
405
2,928
10,106
6,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
t3h_gamb1t
Nemesis
15
0 / 3 / 3
9,082
432
8,418
16,785
5,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
theyounggargamel
Erlang Shen
17
2 / 4 / 1
10,216
486
7,397
12,374
7,347
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
13
Kills
5
5
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
Deliriufu
Apollo
2
0
3
3.5
W
Hun Batz
IAponte019
Hun Batz
5
3
3
2.17
L
3
3
0
1
L
Hachiman
NaughtyDucky
Hachiman
0
1
0
0
W
1
0
4
3
L
0
2
1
0.25
W
Amaterasu
cemelele2018
Amaterasu
2
1
4
4
W
Chronos
katonash09
Chronos
3
1
2
4
L
Nemesis
t3h_gamb1t
Nemesis
0
3
3
0.5
L
Erlang Shen
theyounggargamel
Erlang Shen
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,176
Damage
33,533
64,253
Taken
56,589
44,635
Mitigated
27,481
31,578
Healing
15,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Deliriufu
Apollo
9,721
4,162
0
9,225
13,878
5,030
4,811
2,059
11,819
0
90,107
W
Hun Batz
IAponte019
Hun Batz
11,932
2,908
0
6,065
15,308
7,608
175
2,006
13,302
0
107,669
L
6,525
226
108
1,935
8,425
3,235
0
2,071
6,234
71,545
0
L
Hachiman
NaughtyDucky
Hachiman
8,265
3,492
0
3,036
8,899
4,163
1,066
2,927
5,935
0
72,418
W
5,280
678
1,112
4,023
12,902
13,947
739
976
11,926
28,135
0
L
2,928
101
0
1,148
10,106
6,926
0
2,533
7,417
11,070
0
W
Amaterasu
cemelele2018
Amaterasu
5,557
1,199
0
6,599
13,737
14,331
1,182
1,778
11,959
12,692
38,417
W
Chronos
katonash09
Chronos
6,686
1,385
0
4,554
8,428
3,719
1,249
2,634
5,794
79,666
0
L
Nemesis
t3h_gamb1t
Nemesis
8,418
3,762
0
7,912
16,785
5,810
0
2,276
14,365
0
69,160
L
Erlang Shen
theyounggargamel
Erlang Shen
7,397
2,868
0
1,491
12,374
7,347
160
3,256
8,824
0
55,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,349
Gold Earned
47,446
648
Minions Killed
512
0
Camps Cleared
0
1,903,679
Distance Traveled
1,907,331
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,730
511
145
7
0
381,324
2
W
Hun Batz
12,455
593
170
8
0
397,623
2
L
Scylla
10,715
510
144
7
0
363,502
4
L
Hachiman
8,927
425
137
7
0
348,982
7
W
Artio
9,346
445
48
2
0
396,179
2
L
Ares
8,506
405
10
0
0
389,727
0
W
Amaterasu
11,335
540
126
6
0
356,610
0
W
Chronos
11,483
547
159
8
0
371,943
4
L
Nemesis
9,082
432
102
5
0
444,169
3
L
Erlang Shen
10,216
486
119
6
0
360,951
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role