Player Matchup

Mercury
Mercury
Silver I
AIphaBetaGamma
Mercury
Silver I
Level 148
God Stats
1W - 1L
1,846 SR
Queue Stats
147W - 146L
1,311 MMR
Party 1
Apollo
Apollo
Gold I
DaBeaver00
Apollo
Gold I
Level 154
God Stats
1W - 0L
1,744 SR
Queue Stats
71W - 52L
1,686 MMR
Party 1
Athena
Athena
Gold I
PLZgank
Athena
Gold I
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 46L
1,496 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Sphintus
Sun Wukong
Bronze III
Level 100
God Stats
11W - 7L
1,684 SR
Queue Stats
73W - 54L
1,500 MMR
Solo
Nox
Nox
Gold V
gencove
Nox
Gold V
Level 118
God Stats
1W - 0L
1,754 SR
Queue Stats
35W - 39L
1,498 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,706 SR
1,498 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,669 SR
1,498 MMR
Arachne
Arachne
Gold V
RioCaRNaTE
Arachne
Gold V
Level 160
God Stats
7W - 4L
1,636 SR
Queue Stats
150W - 155L
1,496 MMR
Party 2
Izanami
Izanami
Bronze III
SolderBlaid
Izanami
Bronze III
Level 126
God Stats
4W - 6L
1,688 SR
Queue Stats
47W - 58L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
ThreeStepDrop
Nu Wa
Bronze III
Level 67
God Stats
2W - 2L
1,721 SR
Queue Stats
5W - 7L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Tr1no
Guan Yu
Gold IV
Level 146
God Stats
8W - 7L
1,598 SR
Queue Stats
108W - 109L
1,499 MMR
Solo
Yemoja
Yemoja
Gold V
sonicfusion63
Yemoja
Gold V
Level 156
God Stats
25W - 33L
1,701 SR
Queue Stats
263W - 251L
1,496 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 8
15,510
554
16,550
25,046
11,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
DaBeaver00
Apollo
20
5 / 1 / 10
15,240
544
23,820
19,024
10,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
PLZgank
Athena
18
1 / 4 / 13
13,481
481
15,134
34,365
45,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Sphintus
Sun Wukong
20
4 / 1 / 5
15,935
569
25,488
27,196
21,530
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nox
20
8 / 0 / 5
14,520
519
23,886
14,693
6,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TsukuyomiCu ChulainnScyllaNemesisSet

VS

Bans
OsirisSobekCerberusAresArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
RioCaRNaTE
Arachne
19
1 / 5 / 3
12,200
436
11,313
26,856
17,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
SolderBlaid
Izanami
20
0 / 5 / 4
12,891
460
14,602
22,729
10,293
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 5 / 4
10,905
389
15,762
14,636
6,871
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Tr1no
Guan Yu
19
4 / 2 / 2
12,696
453
19,608
36,845
49,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
2 / 4 / 5
11,889
425
18,344
33,635
45,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
21
Kills
7
7
Deaths
21
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
W
Apollo
DaBeaver00
Apollo
5
1
10
10
W
Athena
PLZgank
Athena
1
4
13
1.88
L
Arachne
RioCaRNaTE
Arachne
1
5
3
0.5
L
Izanami
SolderBlaid
Izanami
0
5
4
0.4
W
Sun Wukong
Sphintus
Sun Wukong
4
1
5
6.5
L
0
5
4
0.4
L
Guan Yu
Tr1no
Guan Yu
4
2
2
2.5
W
Nox
8
0
5
10.5
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,878
Damage
79,629
120,324
Taken
134,701
95,847
Mitigated
129,962
46,201
Healing
64,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,550
7,329
0
11,540
25,046
11,623
5,218
7,763
17,283
0
159,968
W
Apollo
DaBeaver00
Apollo
23,820
16,445
0
9,826
19,024
10,379
5,380
5,816
13,208
0
121,062
W
Athena
PLZgank
Athena
15,134
4,605
0
10,581
34,365
45,962
600
9,824
24,541
50,048
0
L
Arachne
RioCaRNaTE
Arachne
11,313
5,744
0
7,896
26,856
17,097
1,693
9,561
17,086
0
105,901
L
Izanami
SolderBlaid
Izanami
14,602
10,939
0
9,312
22,729
10,293
1,226
3,828
18,851
0
119,945
W
Sun Wukong
Sphintus
Sun Wukong
25,488
7,907
0
11,560
27,196
21,530
1,764
5,418
21,778
0
127,474
L
15,762
3,160
0
2,507
14,636
6,871
74
4,868
9,598
90,460
0
L
Guan Yu
Tr1no
Guan Yu
19,608
2,853
9,503
18,749
36,845
49,743
108
8,759
27,801
0
88,197
W
Nox
23,886
840
0
2,694
14,693
6,353
1,911
7,005
7,688
99,870
0
L
18,344
2,831
8,095
8,935
33,635
45,958
573
11,106
22,135
56,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,686
Gold Earned
60,581
870
Minions Killed
716
0
Camps Cleared
0
2,952,351
Distance Traveled
2,697,240
51
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
15,510
554
232
8
0
677,236
15
W
Apollo
15,240
544
172
6
0
567,442
9
W
Athena
13,481
481
62
2
0
567,321
14
L
Arachne
12,200
436
143
5
0
565,997
2
L
Izanami
12,891
460
224
8
0
520,540
5
W
Sun Wukong
15,935
569
225
8
0
550,633
5
L
Nu Wa
10,905
389
148
5
0
452,651
5
L
Guan Yu
12,696
453
143
5
0
610,525
0
W
Nox
14,520
519
179
6
0
589,719
8
L
Yemoja
11,889
425
58
2
0
547,527
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role