Player Matchup

Aphrodite
Aphrodite
CongoBlue
Aphrodite
Level 27
God Stats
11W - 6L
1,500 SR
Queue Stats
336W - 130L
1,775 Elo+
Party 1
Achilles
Achilles
RayBIood
Achilles
Level 147
God Stats
29W - 16L
1,645 SR
Queue Stats
253W - 144L
1,655 Elo+
Party 1
Danzaburou
Danzaburou
Werque
Danzaburou
Level 102
God Stats
4W - 3L
1,714 SR
Queue Stats
120W - 58L
1,674 Elo+
Party 3
Mercury
Mercury
kngDrei
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
sterbensebo
Scylla
Level 25
God Stats
18W - 11L
1,638 SR
Queue Stats
253W - 221L
1,632 Elo+
Party 3
Team Averages
Level 86
1,599 SR
1,647 Elo+

VS

Team Averages
Level 94
1,479 SR
1,471 Elo+
Nemesis
Nemesis
Destructoooor
Nemesis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
GihBaptista
Medusa
Level 93
God Stats
18W - 29L
1,574 SR
Queue Stats
250W - 305L
1,431 Elo+
Party 2
Cu Chulainn
Cu Chulainn
PedroBionic
Cu Chulainn
Level 92
God Stats
18W - 22L
1,207 SR
Queue Stats
178W - 201L
1,498 Elo+
Party 2
Nox
Nox
Pкℓiiτ
Nox
Level 108
God Stats
6W - 6L
1,612 SR
Queue Stats
42W - 52L
1,447 Elo+
Party 2
Kuzenbo
Kuzenbo
XxLOBO_MALxX1223
Kuzenbo
Level 108
God Stats
7W - 7L
1,500 SR
Queue Stats
418W - 416L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CongoBlue
Aphrodite
15
6 / 1 / 12
9,336
584
10,317
8,811
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
RayBIood
Achilles
15
4 / 2 / 3
9,009
563
7,539
13,986
9,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Werque
Danzaburou
15
7 / 0 / 7
9,878
617
11,197
8,085
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
kngDrei
Mercury
17
7 / 1 / 7
9,932
621
8,234
10,658
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
14
1 / 3 / 7
8,782
549
5,889
9,028
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
0 / 5 / 0
7,339
459
3,305
12,112
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
11
0 / 6 / 0
6,377
399
1,085
10,061
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cu Chulainn
PedroBionic
Cu Chulainn
14
3 / 4 / 0
9,013
563
12,264
13,749
8,932
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 5 / 1
7,504
469
6,109
9,159
3,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 5 / 1
7,390
462
3,420
15,204
9,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
9
25
Kills
7
7
Deaths
25
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
CongoBlue
Aphrodite
6
1
12
12
L
Nemesis
0
5
0
0
L
Medusa
0
6
0
0
L
Cu Chulainn
PedroBionic
Cu Chulainn
3
4
0
0.75
L
2
5
1
0.5
W
Achilles
RayBIood
Achilles
4
2
3
2.75
W
Danzaburou
Werque
Danzaburou
7
0
7
10.5
L
2
5
1
0.5
W
Mercury
kngDrei
Mercury
7
1
7
10.5
W
Scylla
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,176
Damage
26,183
50,568
Taken
60,285
24,005
Mitigated
29,243
21,287
Healing
10,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
CongoBlue
Aphrodite
10,317
677
4,707
6,020
8,811
3,617
656
3,669
4,960
45,628
0
L
Nemesis
3,305
1,322
0
1,653
12,112
4,448
125
3,296
8,588
0
56,384
L
Medusa
1,085
846
0
2,589
10,061
2,684
0
1,627
8,428
0
30,528
L
Cu Chulainn
PedroBionic
Cu Chulainn
12,264
1,807
0
3,041
13,749
8,932
0
1,210
12,539
4,402
53,043
L
6,109
751
0
833
9,159
3,743
0
4,117
4,912
43,957
0
W
Achilles
RayBIood
Achilles
7,539
1,069
0
4,999
13,986
9,795
0
1,296
12,688
0
43,174
W
Danzaburou
Werque
Danzaburou
11,197
4,532
0
3,708
8,085
3,061
1,789
637
7,448
0
50,895
L
3,420
776
0
2,004
15,204
9,436
0
5,527
9,612
16,584
0
W
Mercury
kngDrei
Mercury
8,234
2,367
0
249
10,658
4,374
1,386
1,094
9,522
0
74,628
W
Scylla
5,889
677
0
1,604
9,028
3,158
265
3,822
5,021
57,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,937
Gold Earned
37,623
472
Minions Killed
377
0
Camps Cleared
0
1,607,816
Distance Traveled
1,476,475
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,336
584
73
5
0
300,107
4
L
Nemesis
7,339
459
102
6
0
271,812
3
L
Medusa
6,377
399
58
4
0
298,401
2
L
Cu Chulainn
9,013
563
105
7
0
315,015
4
L
Nox
7,504
469
93
6
0
288,558
6
W
Achilles
9,009
563
92
6
0
356,652
4
W
Danzaburou
9,878
617
100
6
0
304,779
3
L
Kuzenbo
7,390
462
19
1
0
302,689
7
W
Mercury
9,932
621
114
7
0
366,265
4
W
Scylla
8,782
549
93
6
0
280,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role