Player Matchup

Fenrir
Fenrir
Silver II
Bingler
Fenrir
Silver II
Level 67
God Stats
4W - 1L
1,796 SR
Queue Stats
65W - 50L
1,457 MMR
Party 1
Danzaburou
Danzaburou
Gold II
Kewky
Danzaburou
Gold II
Level 159
God Stats
7W - 7L
1,779 SR
Queue Stats
210W - 202L
1,607 MMR
Solo
Ganesha
Ganesha
Gold III
MungooseMan
Ganesha
Gold III
Level 120
God Stats
3W - 2L
1,500 SR
Queue Stats
206W - 199L
1,634 MMR
Solo
Hercules
Hercules
Gold III
Nedaj
Hercules
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold V
Rundthunder
Scylla
Gold V
Level 128
God Stats
5W - 1L
1,508 SR
Queue Stats
65W - 49L
1,644 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,617 SR
1,569 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,610 SR
1,575 MMR
Raijin
Raijin
Gold V
BuzzLightyogur
Raijin
Gold V
Level 151
God Stats
3W - 3L
1,618 SR
Queue Stats
30W - 19L
1,641 MMR
Solo
Fafnir
Fafnir
Gold IV
Larger
Fafnir
Gold IV
Level 143
God Stats
13W - 5L
1,786 SR
Queue Stats
27W - 26L
1,605 MMR
Solo
Osiris
Osiris
Gold III
TheGrandBoss
Osiris
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold II
jayxare
Da Ji
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold III
largeandincharge
Apollo
Gold III
Level 153
God Stats
4W - 3L
1,643 SR
Queue Stats
154W - 142L
1,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bingler
Fenrir
18
7 / 2 / 5
11,246
625
14,818
15,754
13,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Kewky
Danzaburou
17
2 / 2 / 2
10,908
606
6,879
8,087
3,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
MungooseMan
Ganesha
13
0 / 1 / 9
8,894
494
4,092
13,180
10,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
Nedaj
Hercules
17
9 / 2 / 5
11,104
617
11,382
10,576
4,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
16
4 / 2 / 5
10,042
558
7,509
7,785
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TsukuyomiSetPersephoneNu WaCu Chulainn

VS

Bans
YemojaRamaErlang ShenJing WeiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
8,564
476
8,549
8,581
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Larger
Fafnir
11
2 / 4 / 2
7,890
438
4,358
12,761
9,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Osiris
13
2 / 7 / 1
8,054
447
6,596
13,097
14,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
jayxare
Da Ji
14
1 / 4 / 3
8,235
458
5,419
16,753
6,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
1 / 4 / 2
9,358
520
5,298
10,752
3,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
22
Kills
9
9
Deaths
22
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bingler
Fenrir
7
2
5
4.75
L
3
3
2
1.33
W
Danzaburou
Kewky
Danzaburou
2
2
2
1.5
L
Fafnir
Larger
Fafnir
2
4
2
0.75
W
Ganesha
MungooseMan
Ganesha
0
1
9
4.5
W
Hercules
Nedaj
Hercules
9
2
5
5.75
W
Scylla
4
2
5
3.25
L
Osiris
2
7
1
0.36
L
Da Ji
jayxare
Da Ji
1
4
3
0.63
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,680
Damage
30,220
55,382
Taken
61,944
35,623
Mitigated
37,383
14,346
Healing
15,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bingler
Fenrir
14,818
5,546
0
6,528
15,754
13,705
0
1,027
14,029
0
64,296
L
8,549
683
0
1,730
8,581
3,125
0
985
7,509
63,844
0
W
Danzaburou
Kewky
Danzaburou
6,879
2,139
0
2,666
8,087
3,660
6,431
812
7,257
0
78,032
L
Fafnir
Larger
Fafnir
4,358
795
0
3,379
12,761
9,852
0
4,269
8,301
12,316
0
W
Ganesha
MungooseMan
Ganesha
4,092
326
0
1,687
13,180
10,537
490
4,283
8,625
18,734
0
W
Hercules
Nedaj
Hercules
11,382
4,656
0
2,300
10,576
4,967
69
3,217
6,999
0
68,127
W
Scylla
7,509
817
0
1,165
7,785
2,754
1,515
2,818
4,775
63,912
0
L
Osiris
6,596
2,060
0
1,391
13,097
14,500
0
831
11,812
203
43,957
L
Da Ji
jayxare
Da Ji
5,419
925
0
6,184
16,753
6,345
0
2,903
13,668
0
56,192
L
5,298
3,033
0
2,665
10,752
3,561
0
2,283
8,427
0
67,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,194
Gold Earned
42,101
530
Minions Killed
473
0
Camps Cleared
0
1,794,492
Distance Traveled
1,645,273
36
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,246
625
119
7
0
362,987
7
L
Raijin
8,564
476
144
8
0
318,882
9
W
Danzaburou
10,908
606
167
9
0
295,205
9
L
Fafnir
7,890
438
15
1
0
363,805
8
W
Ganesha
8,894
494
4
0
0
370,155
9
W
Hercules
11,104
617
107
6
0
403,312
4
W
Scylla
10,042
558
133
7
0
362,833
7
L
Osiris
8,054
447
74
4
0
317,873
8
L
Da Ji
8,235
458
90
5
0
325,644
2
L
Apollo
9,358
520
150
8
0
319,069
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role