Player Matchup

Cupid
Cupid
Gold I
DrJuicyVibes
Cupid
Gold I
Level 129
God Stats
2W - 0L
1,402 SR
Queue Stats
46W - 23L
1,900 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum II
Liberopilus
Kuzenbo
Platinum II
Level 107
God Stats
3W - 0L
1,747 SR
Queue Stats
37W - 30L
1,913 MMR
Solo
Chang'e
Chang'e
Platinum II
Nizatna
Chang'e
Platinum II
Level 146
God Stats
73W - 47L
1,758 SR
Queue Stats
201W - 186L
1,889 MMR
Solo
King Arthur
King Arthur
Platinum I
cwfarrill95
King Arthur
Platinum I
Level 160
God Stats
23W - 22L
1,605 SR
Queue Stats
154W - 151L
1,908 MMR
Solo
Kali
Kali
Platinum V
itsRad
Kali
Platinum V
Level 150
God Stats
5W - 2L
1,733 SR
Queue Stats
40W - 25L
1,900 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,649 SR
1,902 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,618 SR
1,914 MMR
Zhong Kui
Zhong Kui
Diamond V
Bornjoker
Zhong Kui
Diamond V
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
347W - 321L
1,883 MMR
Solo
Danzaburou
Danzaburou
Gold II
DotyTrapALot
Danzaburou
Gold II
Level 128
God Stats
3W - 1L
1,970 SR
Queue Stats
21W - 15L
1,904 MMR
Party 1
Ymir
Ymir
Platinum II
Sernaaa
Ymir
Platinum II
Level 148
God Stats
38W - 19L
1,560 SR
Queue Stats
255W - 217L
1,906 MMR
Party 3
Arachne
Arachne
Platinum III
TayzBeast
Arachne
Platinum III
Level 158
God Stats
19W - 14L
1,562 SR
Queue Stats
181W - 176L
1,860 MMR
Party 3
Merlin
Merlin
Diamond V
ZayJuggALot
Merlin
Diamond V
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
143W - 126L
2,018 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 9
17,269
640
18,908
20,138
7,737
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Liberopilus
Kuzenbo
19
1 / 3 / 18
14,424
534
9,921
30,660
41,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
Nizatna
Chang'e
20
12 / 2 / 11
17,130
634
24,072
21,719
9,300
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
cwfarrill95
King Arthur
20
5 / 4 / 11
16,312
604
18,581
31,162
38,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kali
itsRad
Kali
20
7 / 3 / 12
16,032
594
15,270
22,747
11,537
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
ScyllaSetCu ChulainnNu WaJanus

VS

Bans
CthulhuApolloPersephoneTsukuyomiSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bornjoker
Zhong Kui
19
5 / 4 / 3
13,163
488
16,991
22,999
33,002
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
DotyTrapALot
Danzaburou
18
0 / 6 / 6
12,165
451
13,474
25,286
10,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Sernaaa
Ymir
14
2 / 10 / 4
10,577
392
5,776
27,421
21,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
TayzBeast
Arachne
18
1 / 6 / 9
11,932
442
7,110
25,478
11,577
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
20
5 / 4 / 4
13,641
505
23,772
13,012
5,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
39
30
Kills
13
13
Deaths
30
61
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Bornjoker
Zhong Kui
5
4
3
1.63
L
Danzaburou
DotyTrapALot
Danzaburou
0
6
6
0.5
W
5
1
9
9.5
W
Kuzenbo
Liberopilus
Kuzenbo
1
3
18
3.33
W
Chang'e
Nizatna
Chang'e
12
2
11
8.75
L
Ymir
Sernaaa
Ymir
2
10
4
0.4
L
Arachne
TayzBeast
Arachne
1
6
9
0.92
L
Merlin
5
4
4
1.75
W
King Arthur
cwfarrill95
King Arthur
5
4
11
2.63
W
Kali
itsRad
Kali
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,752
Damage
67,123
126,426
Taken
114,196
108,471
Mitigated
82,355
64,961
Healing
33,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Bornjoker
Zhong Kui
16,991
1,650
0
11,656
22,999
33,002
152
5,764
17,082
91,424
0
L
Danzaburou
DotyTrapALot
Danzaburou
13,474
4,914
0
9,009
25,286
10,134
0
4,877
20,359
0
96,931
W
18,908
9,741
1,888
13,511
20,138
7,737
8,537
8,922
11,216
0
166,386
W
Kuzenbo
Liberopilus
Kuzenbo
9,921
3,110
0
6,634
30,660
41,883
737
12,737
17,923
51,723
0
W
Chang'e
Nizatna
Chang'e
24,072
645
11,341
11,543
21,719
9,300
3,367
11,747
9,972
147,134
0
L
Ymir
Sernaaa
Ymir
5,776
466
0
3,079
27,421
21,777
0
12,622
14,292
26,238
0
L
Arachne
TayzBeast
Arachne
7,110
5,968
0
7,491
25,478
11,577
561
6,486
18,662
0
87,309
L
Merlin
23,772
1,176
0
2,679
13,012
5,865
251
5,299
7,551
117,726
0
W
King Arthur
cwfarrill95
King Arthur
18,581
1,629
0
8,691
31,162
38,014
1,269
12,290
18,872
0
106,239
W
Kali
itsRad
Kali
15,270
6,677
0
11,353
22,747
11,537
1,233
9,282
13,465
0
101,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,167
Gold Earned
61,478
812
Minions Killed
712
0
Camps Cleared
0
2,663,538
Distance Traveled
2,364,225
34
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
13,163
488
189
7
0
446,864
2
L
Danzaburou
12,165
451
160
6
0
444,035
8
W
Cupid
17,269
640
233
9
0
504,131
9
W
Kuzenbo
14,424
534
54
2
0
522,889
6
W
Chang'e
17,130
634
190
7
0
567,885
4
L
Ymir
10,577
392
51
2
0
458,823
11
L
Arachne
11,932
442
138
5
0
542,662
9
L
Merlin
13,641
505
174
6
0
471,841
2
W
King Arthur
16,312
604
187
7
0
508,589
4
W
Kali
16,032
594
148
5
0
560,044
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role