Player Matchup

Ra
Ra
KingKurkha
Ra
Level 25
God Stats
27W - 14L
1,781 SR
Queue Stats
526W - 244L
1,832 Elo+
Party 1
Mercury
Mercury
Meazus
Mercury
Level 31
God Stats
11W - 7L
1,617 SR
Queue Stats
59W - 22L
1,857 Elo+
Party 1
Sylvanus
Sylvanus
NickNuked
Sylvanus
Level 29
God Stats
19W - 5L
1,921 SR
Queue Stats
100W - 48L
1,871 Elo+
Party 1
Fenrir
Fenrir
PennyHead
Fenrir
Level 15
God Stats
7W - 4L
1,785 SR
Queue Stats
85W - 40L
1,800 Elo+
Party 1
Jing Wei
Jing Wei
xrykn
Jing Wei
Level 28
God Stats
13W - 3L
1,885 SR
Queue Stats
98W - 40L
1,886 Elo+
Party 1
Team Averages
Level 26
1,798 SR
1,849 Elo+

VS

Team Averages
Level 23
1,646 SR
1,555 Elo+
Mercury
Mercury
GiantFeeFiFoFum
Mercury
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
143W - 126L
1,539 Elo+
Solo
Olorun
Olorun
MysticCripple
Olorun
Level 6
God Stats
2W - 1L
1,738 SR
Queue Stats
21W - 11L
1,550 Elo+
Solo
Apollo
Apollo
Zoeiroff
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Amaterasu
Amaterasu
deadripley
Amaterasu
Level 31
God Stats
1W - 2L
1,866 SR
Queue Stats
45W - 58L
1,592 Elo+
Party 2
Fafnir
Fafnir
ryanthedude
Fafnir
Level 29
God Stats
5W - 9L
1,629 SR
Queue Stats
108W - 115L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 7
8,999
600
15,466
9,352
3,769
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
Meazus
Mercury
14
11 / 4 / 8
9,132
609
12,325
11,285
7,432
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
NickNuked
Sylvanus
12
0 / 4 / 15
7,831
522
7,071
15,058
10,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
PennyHead
Fenrir
14
4 / 2 / 3
8,629
575
3,986
12,523
6,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
xrykn
Jing Wei
14
5 / 2 / 5
8,423
562
9,006
11,315
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
8,495
566
7,868
12,149
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 9 / 8
6,846
456
7,696
12,629
4,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Zoeiroff
Apollo
10
3 / 8 / 1
6,728
449
6,957
12,668
3,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
deadripley
Amaterasu
12
3 / 5 / 5
7,787
519
6,238
11,548
6,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
10
2 / 5 / 6
7,646
510
6,254
15,257
13,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
36
29
Kills
13
13
Deaths
29
38
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
W
9
1
7
12.5
W
Mercury
Meazus
Mercury
11
4
8
3.75
L
1
9
8
0.56
W
Sylvanus
NickNuked
Sylvanus
0
4
15
1.88
W
Fenrir
PennyHead
Fenrir
4
2
3
2.75
L
Apollo
Zoeiroff
Apollo
3
8
1
0.44
L
Amaterasu
deadripley
Amaterasu
3
5
5
1.1
L
Fafnir
2
5
6
1
W
Jing Wei
xrykn
Jing Wei
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,854
Damage
35,013
59,533
Taken
64,251
32,881
Mitigated
33,093
26,436
Healing
15,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,868
3,109
0
4,550
12,149
4,394
0
3,751
8,256
0
48,137
W
15,466
2,015
1,929
3,306
9,352
3,769
282
1,941
7,336
57,306
0
W
Mercury
Meazus
Mercury
12,325
7,265
0
627
11,285
7,432
0
2,804
8,459
0
43,626
L
7,696
4,430
395
2,801
12,629
4,170
0
6,602
5,759
31,029
0
W
Sylvanus
NickNuked
Sylvanus
7,071
741
4,065
5,196
15,058
10,831
220
5,734
9,247
20,828
0
W
Fenrir
PennyHead
Fenrir
3,986
1,706
0
5,802
12,523
6,636
0
1,299
10,996
0
40,831
L
Apollo
Zoeiroff
Apollo
6,957
3,165
0
1,995
12,668
3,821
0
3,496
9,084
0
25,102
L
Amaterasu
deadripley
Amaterasu
6,238
2,596
0
2,783
11,548
6,917
0
2,439
9,011
0
23,643
L
Fafnir
6,254
1,397
0
2,738
15,257
13,791
0
5,368
9,604
18,737
0
W
Jing Wei
xrykn
Jing Wei
9,006
6,973
0
5,511
11,315
4,213
1,602
2,172
8,749
0
60,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,014
Gold Earned
37,502
362
Minions Killed
239
0
Camps Cleared
0
1,409,528
Distance Traveled
1,381,028
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,495
566
92
6
0
306,889
1
W
Ra
8,999
600
91
6
0
309,511
0
W
Mercury
9,132
609
69
5
0
298,467
0
L
Olorun
6,846
456
53
4
0
238,697
2
W
Sylvanus
7,831
522
31
2
0
259,731
0
W
Fenrir
8,629
575
83
6
0
272,098
1
L
Apollo
6,728
449
36
2
0
248,518
1
L
Amaterasu
7,787
519
40
3
0
311,704
3
L
Fafnir
7,646
510
18
1
0
275,220
2
W
Jing Wei
8,423
562
88
6
0
269,721
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role