Player Matchup

Zhong Kui
Zhong Kui
DIBZ1215
Zhong Kui
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
334W - 241L
1,566 Elo+
Party 1
Hera
Hera
Hemnmen
Hera
Level 61
God Stats
20W - 7L
1,521 SR
Queue Stats
159W - 101L
1,590 Elo+
Party 1
Sun Wukong
Sun Wukong
Master Moogway
Sun Wukong
Level 105
God Stats
13W - 12L
1,616 SR
Queue Stats
393W - 299L
1,573 Elo+
Party 1
Mercury
Mercury
OG Otter YT
Mercury
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 131L
1,559 Elo+
Party 1
Cupid
Cupid
RepublicOfTejas
Cupid
Level 44
God Stats
24W - 16L
1,659 SR
Queue Stats
383W - 379L
1,438 Elo+
Party 1
Team Averages
Level 90
1,559 SR
1,545 Elo+

VS

Team Averages
Level 67
1,608 SR
1,594 Elo+
Bellona
Bellona
 
Bellona
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
AlyssumValkyrie
Thanatos
Level 69
God Stats
15W - 13L
1,792 SR
Queue Stats
226W - 191L
1,551 Elo+
Party 3
Agni
Agni
Phyrexcision
Agni
Level 157
God Stats
5W - 3L
1,489 SR
Queue Stats
248W - 238L
1,625 Elo+
Party 2
Artemis
Artemis
mingles0987
Artemis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,756 Elo+
Party 2
Cerberus
Cerberus
thebardisin
Cerberus
Level 29
God Stats
11W - 9L
1,760 SR
Queue Stats
134W - 108L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DIBZ1215
Zhong Kui
14
0 / 6 / 4
8,407
420
16,063
21,753
14,893
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
Hemnmen
Hera
14
1 / 8 / 2
8,868
443
9,244
11,051
3,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Master Moogway
Sun Wukong
17
4 / 3 / 2
10,512
526
14,633
20,924
17,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
OG Otter YT
Mercury
17
4 / 3 / 3
10,446
522
6,112
16,574
6,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 6 / 0
8,490
425
5,581
13,878
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
1 / 3 / 5
9,916
496
10,553
18,246
14,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thanatos
16
3 / 3 / 3
10,107
505
6,686
15,217
9,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
8 / 2 / 4
12,244
612
14,288
10,941
4,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
mingles0987
Artemis
18
10 / 1 / 5
11,779
589
24,840
18,715
7,890
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
thebardisin
Cerberus
16
4 / 2 / 6
9,676
484
8,569
17,424
13,305
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
10
Kills
26
26
Deaths
11
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
3
5
1.17
W
Thanatos
3
3
3
1.5
L
Zhong Kui
DIBZ1215
Zhong Kui
0
6
4
0.33
L
Hera
Hemnmen
Hera
1
8
2
0.25
L
Sun Wukong
Master Moogway
Sun Wukong
4
3
2
1.67
L
Mercury
OG Otter YT
Mercury
4
3
3
1.83
W
8
2
4
5
L
1
6
0
0.17
W
Artemis
mingles0987
Artemis
10
1
5
12.5
W
Cerberus
thebardisin
Cerberus
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,633
Damage
64,936
84,180
Taken
80,543
45,865
Mitigated
48,992
22,538
Healing
40,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
10,553
4,627
0
6,489
18,246
14,157
489
2,983
15,135
0
64,045
W
Thanatos
6,686
1,695
0
11,680
15,217
9,393
739
1,923
13,217
0
75,818
L
Zhong Kui
DIBZ1215
Zhong Kui
16,063
3,250
0
8,013
21,753
14,893
159
5,107
16,586
54,862
0
L
Hera
Hemnmen
Hera
9,244
2,137
0
1,256
11,051
3,778
516
5,559
4,992
41,768
0
L
Sun Wukong
Master Moogway
Sun Wukong
14,633
2,435
0
7,429
20,924
17,005
0
4,476
16,366
0
77,800
L
Mercury
OG Otter YT
Mercury
6,112
2,195
0
1,336
16,574
6,797
0
4,697
11,649
0
63,642
W
14,288
298
185
4,609
10,941
4,247
0
3,747
6,904
80,928
0
L
5,581
2,585
87
4,417
13,878
3,392
672
2,148
11,730
0
40,846
W
Artemis
mingles0987
Artemis
24,840
16,221
0
13,103
18,715
7,890
2,897
8,079
10,636
0
96,471
W
Cerberus
thebardisin
Cerberus
8,569
496
437
4,173
17,424
13,305
33
8,162
9,174
45,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,723
Gold Earned
53,722
465
Minions Killed
618
0
Camps Cleared
0
1,886,343
Distance Traveled
1,936,602
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,916
496
128
6
0
387,734
2
W
Thanatos
10,107
505
125
6
0
399,983
7
L
Zhong Kui
8,407
420
67
3
0
342,740
6
L
Hera
8,868
443
69
3
0
323,020
1
L
Sun Wukong
10,512
526
142
7
0
398,165
5
L
Mercury
10,446
522
96
5
0
461,828
4
W
Agni
12,244
612
143
7
0
404,052
6
L
Cupid
8,490
425
91
5
0
360,590
3
W
Artemis
11,779
589
135
7
0
326,707
1
W
Cerberus
9,676
484
87
4
0
418,126
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role