Player Matchup

Ymir
Ymir
Criptooo
Ymir
Level 25
God Stats
10W - 0L
1,902 SR
Queue Stats
168W - 119L
1,657 Elo+
Party 1
Chang'e
Chang'e
CristyMcBacon
Chang'e
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 78L
1,446 Elo+
Party 1
Rama
Rama
Dkdeathfoot
Rama
Level 126
God Stats
6W - 8L
1,299 SR
Queue Stats
467W - 414L
1,569 Elo+
Party 1
Loki
Loki
Roddeboiii
Loki
Level 26
God Stats
7W - 3L
1,464 SR
Queue Stats
372W - 337L
1,514 Elo+
Party 1
Bellona
Bellona
thepaynters
Bellona
Level 15
God Stats
12W - 0L
1,954 SR
Queue Stats
39W - 27L
1,619 Elo+
Party 1
Team Averages
Level 42
1,624 SR
1,561 Elo+

VS

Team Averages
Level 16
1,460 SR
1,505 Elo+
Scylla
Scylla
Avengars
Scylla
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 11L
1,624 Elo+
Party 2
Loki
Loki
BlackClown817
Loki
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Rama
Rama
CthulhuWetStuff
Rama
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
144W - 153L
1,187 Elo+
Solo
Ganesha
Ganesha
MikeyS2
Ganesha
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,651 Elo+
Solo
Hercules
Hercules
lafrycer
Hercules
Level 16
God Stats
0W - 2L
1,302 SR
Queue Stats
25W - 19L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 1 / 21
8,338
521
9,787
11,387
9,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
14
8 / 3 / 10
9,308
582
12,283
12,374
4,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
15 / 2 / 4
10,002
625
15,218
11,918
4,230
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 2 / 7
8,651
541
5,252
8,377
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
thepaynters
Bellona
13
1 / 1 / 4
7,665
479
2,642
6,895
5,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Avengars
Scylla
12
4 / 7 / 0
7,530
471
5,824
9,014
2,796
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 5 / 5
7,989
499
5,421
11,374
3,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 8 / 1
8,163
510
9,348
12,265
3,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
MikeyS2
Ganesha
9
0 / 7 / 4
6,704
419
4,542
14,635
9,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
lafrycer
Hercules
13
2 / 4 / 1
7,816
489
7,910
12,351
9,632
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
20
29
Kills
9
9
Deaths
31
46
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
Avengars
Scylla
4
7
0
0.57
L
1
5
5
0.7
W
Ymir
1
1
21
11.5
W
Chang'e
8
3
10
4.33
L
2
8
1
0.31
W
15
2
4
8.5
L
Ganesha
MikeyS2
Ganesha
0
7
4
0.29
W
4
2
7
3.75
L
Hercules
lafrycer
Hercules
2
4
1
0.63
W
Bellona
thepaynters
Bellona
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,182
Damage
33,045
50,951
Taken
59,639
27,463
Mitigated
29,088
20,172
Healing
10,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Avengars
Scylla
5,824
1,105
0
1,008
9,014
2,796
31
5,198
3,816
30,961
0
L
5,421
2,004
0
3,410
11,374
3,848
0
3,599
7,775
0
47,454
W
Ymir
9,787
2,805
0
1,146
11,387
9,921
35
3,029
8,358
21,041
0
W
Chang'e
12,283
300
3,580
4,938
12,374
4,648
1,400
2,810
9,564
51,836
0
L
9,348
7,611
0
2,426
12,265
3,465
546
4,354
7,911
0
36,357
W
15,218
12,673
0
6,818
11,918
4,230
2,213
1,469
10,449
0
63,807
L
Ganesha
MikeyS2
Ganesha
4,542
635
0
1,174
14,635
9,347
0
4,030
10,555
20,185
0
W
5,252
2,361
0
3,034
8,377
2,976
178
2,086
6,291
0
46,942
L
Hercules
lafrycer
Hercules
7,910
2,848
0
2,134
12,351
9,632
268
4,889
7,341
0
36,837
W
Bellona
thepaynters
Bellona
2,642
1,212
0
656
6,895
5,688
1,048
972
5,923
0
20,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,964
Gold Earned
38,202
354
Minions Killed
314
0
Camps Cleared
0
1,609,625
Distance Traveled
1,402,377
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,530
471
62
4
0
264,465
1
L
Loki
7,989
499
82
5
0
323,021
4
W
Ymir
8,338
521
17
1
0
312,481
9
W
Chang'e
9,308
582
86
5
0
322,722
2
L
Rama
8,163
510
73
5
0
254,197
2
W
Rama
10,002
625
109
7
0
304,493
2
L
Ganesha
6,704
419
9
1
0
288,049
2
W
Loki
8,651
541
86
5
0
345,620
6
L
Hercules
7,816
489
88
6
0
272,645
1
W
Bellona
7,665
479
56
4
0
324,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role