Player Matchup

Merlin
Merlin
ARG x ROLLO
Merlin
Level 111
God Stats
7W - 3L
1,751 SR
Queue Stats
59W - 64L
1,708 Elo+
Party 1
Aphrodite
Aphrodite
God_Slayer0
Aphrodite
Level 155
God Stats
13W - 6L
1,529 SR
Queue Stats
170W - 193L
1,537 Elo+
Solo
Danzaburou
Danzaburou
Hellish Trick
Danzaburou
Level 155
God Stats
3W - 2L
1,737 SR
Queue Stats
86W - 69L
1,610 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Nhale414
Tsukuyomi
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,580 Elo+
Solo
Chaac
Chaac
RelaxnAsassn
Chaac
Level 8
God Stats
2W - 0L
1,795 SR
Queue Stats
20W - 12L
1,667 Elo+
Party 1
Team Averages
Level 95
1,662 SR
1,620 Elo+

VS

Team Averages
Level 82
1,639 SR
1,614 Elo+
Ra
Ra
Michael Cera961
Ra
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 64L
1,758 Elo+
Party 2
Danzaburou
Danzaburou
SlidOpossum09
Danzaburou
Level 66
God Stats
4W - 7L
1,547 SR
Queue Stats
220W - 198L
1,436 Elo+
Solo
Khepri
Khepri
ToenailFungus12
Khepri
Level 137
God Stats
0W - 1L
1,781 SR
Queue Stats
73W - 48L
1,300 Elo+
Party 2
Heimdallr
Heimdallr
camF59
Heimdallr
Level 95
God Stats
2W - 2L
1,637 SR
Queue Stats
120W - 84L
1,629 Elo+
Party 2
Kukulkan
Kukulkan
melmacian99
Kukulkan
Level 4
God Stats
6W - 2L
1,730 SR
Queue Stats
7W - 2L
1,946 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 3 / 9
11,436
1,040
25,289
10,686
4,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
God_Slayer0
Aphrodite
16
2 / 1 / 6
11,015
1,001
4,092
12,324
7,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Hellish Trick
Danzaburou
18
5 / 1 / 6
12,844
1,168
15,389
12,691
5,637
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Nhale414
Tsukuyomi
16
1 / 5 / 7
10,273
934
12,040
12,203
7,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 2 / 9
10,877
989
18,146
16,228
19,922
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

223

VS

Team 2 Tickets

156

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 6
10,900
991
14,994
17,790
10,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
SlidOpossum09
Danzaburou
16
4 / 5 / 3
11,180
1,016
12,460
17,868
8,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 0 / 8
10,592
963
8,855
12,298
16,372
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
camF59
Heimdallr
18
4 / 3 / 6
11,288
1,026
14,621
16,805
9,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
melmacian99
Kukulkan
15
1 / 2 / 3
9,814
892
7,219
11,886
5,674
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
38
14
Kills
12
12
Deaths
14
37
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
3
9
2.83
W
Aphrodite
God_Slayer0
Aphrodite
2
1
6
5
W
Danzaburou
Hellish Trick
Danzaburou
5
1
6
8
L
2
4
6
1.25
W
Tsukuyomi
Nhale414
Tsukuyomi
1
5
7
0.9
W
2
2
9
3.25
L
Danzaburou
SlidOpossum09
Danzaburou
4
5
3
1.1
L
1
0
8
5
L
Heimdallr
camF59
Heimdallr
4
3
6
2.33
L
Kukulkan
melmacian99
Kukulkan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,956
Damage
58,149
64,132
Taken
76,647
45,398
Mitigated
51,204
28,484
Healing
14,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
25,289
866
13
2,503
10,686
4,991
0
4,647
6,039
39,304
0
W
Aphrodite
God_Slayer0
Aphrodite
4,092
377
7,507
7,381
12,324
7,847
0
6,824
5,500
10,145
0
W
Danzaburou
Hellish Trick
Danzaburou
15,389
6,556
0
4,104
12,691
5,637
0
4,809
7,882
0
50,474
L
14,994
1,158
1,931
3,864
17,790
10,601
0
7,246
10,094
50,935
0
W
Tsukuyomi
Nhale414
Tsukuyomi
12,040
2,799
0
686
12,203
7,001
0
6,294
5,909
0
34,039
W
18,146
2,244
0
6,290
16,228
19,922
0
8,494
7,734
0
37,590
L
Danzaburou
SlidOpossum09
Danzaburou
12,460
3,352
0
2,556
17,868
8,868
0
7,095
10,210
0
27,058
L
8,855
880
2,208
2,737
12,298
16,372
0
4,637
7,408
20,013
0
L
Heimdallr
camF59
Heimdallr
14,621
6,992
0
1,540
16,805
9,689
0
5,087
11,364
0
34,929
L
Kukulkan
melmacian99
Kukulkan
7,219
199
0
0
11,886
5,674
0
3,968
7,522
14,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,445
Gold Earned
53,774
244
Minions Killed
213
13
Camps Cleared
4
1,197,856
Distance Traveled
1,107,243
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,436
1,040
45
4
1
245,426
0
W
Aphrodite
11,015
1,001
23
2
0
232,448
2
W
Danzaburou
12,844
1,168
94
9
10
220,268
3
L
Ra
10,900
991
90
8
2
228,465
0
W
Tsukuyomi
10,273
934
37
3
2
257,183
0
W
Chaac
10,877
989
45
4
0
242,531
1
L
Danzaburou
11,180
1,016
39
4
0
210,550
2
L
Khepri
10,592
963
17
2
1
236,742
0
L
Heimdallr
11,288
1,026
44
4
1
204,330
1
L
Kukulkan
9,814
892
23
2
0
227,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role