Player Matchup

Heimdallr
Heimdallr
DTown17
Heimdallr
Level 27
God Stats
17W - 13L
1,906 SR
Queue Stats
506W - 327L
1,581 Elo+
Party 1
Sol
Sol
Findictive
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,667 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NoWeyPele
Cu Chulainn
Level 44
God Stats
6W - 3L
1,691 SR
Queue Stats
74W - 64L
1,586 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SwearToWho
Tsukuyomi
Level 89
God Stats
0W - 1L
1,511 SR
Queue Stats
22W - 17L
1,623 Elo+
Party 1
Artio
Artio
Tutexx
Artio
Level 46
God Stats
16W - 15L
1,656 SR
Queue Stats
128W - 99L
1,608 Elo+
Party 3
Team Averages
Level 55
1,653 SR
1,613 Elo+

VS

Team Averages
Level 88
1,475 SR
1,582 Elo+
King Arthur
King Arthur
 
King Arthur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
DCbrandon
Terra
Level 127
God Stats
29W - 30L
1,632 SR
Queue Stats
117W - 137L
1,548 Elo+
Party 2
Bakasura
Bakasura
Rootbeerjug
Bakasura
Level 145
God Stats
8W - 7L
1,316 SR
Queue Stats
310W - 303L
1,510 Elo+
Party 2
The Morrigan
The Morrigan
RunsWithItStiff
The Morrigan
Level 42
God Stats
5W - 5L
1,426 SR
Queue Stats
160W - 192L
1,512 Elo+
Solo
Danzaburou
Danzaburou
xXSenpai69
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,840 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DTown17
Heimdallr
10
0 / 2 / 1
5,824
448
4,065
6,455
1,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 3 / 1
6,460
497
2,121
5,822
1,674
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
NoWeyPele
Cu Chulainn
13
1 / 1 / 0
7,740
595
7,870
8,141
5,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
SwearToWho
Tsukuyomi
11
2 / 2 / 1
6,399
492
4,884
6,300
1,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
Tutexx
Artio
10
1 / 2 / 1
5,516
424
3,609
9,415
3,935
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 1 / 1
6,779
521
4,920
12,798
7,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Terra
DCbrandon
Terra
8
0 / 1 / 6
5,805
447
3,280
7,114
3,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
Rootbeerjug
Bakasura
13
4 / 0 / 5
7,439
572
4,780
7,867
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Morrigan
RunsWithItStiff
The Morrigan
13
6 / 3 / 1
7,464
574
4,148
4,590
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
xXSenpai69
Danzaburou
11
0 / 0 / 6
6,503
500
5,247
4,852
1,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
10
10
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
1
0.5
W
Terra
DCbrandon
Terra
0
1
6
3
L
Heimdallr
DTown17
Heimdallr
0
2
1
0.25
L
1
3
1
0.5
L
Cu Chulainn
NoWeyPele
Cu Chulainn
1
1
0
1
W
Bakasura
Rootbeerjug
Bakasura
4
0
5
6.5
W
The Morrigan
RunsWithItStiff
The Morrigan
6
3
1
2.17
L
Tsukuyomi
SwearToWho
Tsukuyomi
2
2
1
1.25
L
Artio
Tutexx
Artio
1
2
1
0.75
W
Danzaburou
xXSenpai69
Danzaburou
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,549
Damage
22,375
36,133
Taken
37,221
14,672
Mitigated
16,429
13,598
Healing
18,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,920
878
0
5,853
12,798
7,240
69
457
11,803
0
42,408
W
Terra
DCbrandon
Terra
3,280
485
725
2,957
7,114
3,119
0
1,987
5,123
10,191
0
L
Heimdallr
DTown17
Heimdallr
4,065
1,842
0
2,918
6,455
1,994
0
1,380
4,950
0
33,385
L
2,121
291
0
1,299
5,822
1,674
331
1,564
4,163
32,015
0
L
Cu Chulainn
NoWeyPele
Cu Chulainn
7,870
1,189
0
3,869
8,141
5,198
0
0
7,641
1,987
50,737
W
Bakasura
Rootbeerjug
Bakasura
4,780
3,452
0
4,991
7,867
3,093
0
1,520
6,303
0
34,466
W
The Morrigan
RunsWithItStiff
The Morrigan
4,148
352
0
868
4,590
1,698
285
1,146
3,404
34,993
1,895
L
Tsukuyomi
SwearToWho
Tsukuyomi
4,884
1,035
0
393
6,300
1,871
0
1,247
4,843
0
35,318
L
Artio
Tutexx
Artio
3,609
285
533
4,586
9,415
3,935
0
1,882
7,060
23,595
0
W
Danzaburou
xXSenpai69
Danzaburou
5,247
2,146
0
2,707
4,852
1,279
868
985
3,863
0
40,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,939
Gold Earned
33,990
362
Minions Killed
348
0
Camps Cleared
0
1,238,436
Distance Traveled
1,229,308
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,779
521
76
6
0
226,901
1
W
Terra
5,805
447
15
1
0
266,556
4
L
Heimdallr
5,824
448
69
5
0
206,034
5
L
Sol
6,460
497
73
6
0
272,460
1
L
Cu Chulainn
7,740
595
115
9
0
255,796
0
W
Bakasura
7,439
572
104
8
0
287,722
4
W
The Morrigan
7,464
574
70
5
0
231,719
2
L
Tsukuyomi
6,399
492
73
6
0
257,358
7
L
Artio
5,516
424
32
2
0
246,788
0
W
Danzaburou
6,503
500
83
6
0
216,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role