Player Matchup

Cerberus
Cerberus
Krazy SQU1RR3l
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,122 Elo+
Party 1
Fenrir
Fenrir
OsK Kratos
Fenrir
Level 16
God Stats
6W - 2L
1,500 SR
Queue Stats
19W - 32L
1,122 Elo+
Party 1
Chang'e
Chang'e
SilverEagle1755
Chang'e
Level 119
God Stats
30W - 46L
1,516 SR
Queue Stats
674W - 1,052L
1,300 Elo+
Solo
Team Averages
Level 51
1,505 SR
1,181 Elo+

VS

Team Averages
Level 52
1,629 SR
1,367 Elo+
Merlin
Merlin
Fr0stb1te890
Merlin
Level 24
God Stats
11W - 1L
1,841 SR
Queue Stats
103W - 114L
1,353 Elo+
Party 2
Janus
Janus
Squash Batch
Janus
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 104L
1,262 Elo+
Solo
King Arthur
King Arthur
Terrorbarny
King Arthur
Level 86
God Stats
30W - 26L
1,547 SR
Queue Stats
234W - 260L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 8 / 3
11,438
602
5,752
21,049
18,083
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
OsK Kratos
Fenrir
15
4 / 8 / 2
12,734
670
11,260
23,993
12,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
2 / 5 / 3
11,062
582
13,630
18,747
7,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 2 / 12
13,023
685
17,007
10,084
3,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 4 / 9
12,561
661
14,829
8,872
3,252
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Terrorbarny
King Arthur
17
11 / 2 / 10
13,880
731
19,985
19,136
10,712
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
8
Kills
21
21
Deaths
8
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
2
12
5.5
L
Cerberus
2
8
3
0.44
L
Fenrir
OsK Kratos
Fenrir
4
8
2
0.63
L
2
5
3
0.7
W
5
4
9
2.38
W
King Arthur
Terrorbarny
King Arthur
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,642
Damage
51,821
63,789
Taken
38,092
37,814
Mitigated
17,111
13,898
Healing
9,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
17,007
2,175
0
2,980
10,084
3,147
1,249
5,545
4,237
47,259
0
L
Cerberus
5,752
796
0
1,118
21,049
18,083
0
11,436
9,613
21,017
0
L
Fenrir
OsK Kratos
Fenrir
11,260
3,151
0
3,261
23,993
12,703
0
13,582
10,216
0
45,008
L
13,630
341
3,307
6,212
18,747
7,028
320
6,918
11,655
51,478
0
W
14,829
897
0
708
8,872
3,252
524
3,791
4,933
46,843
0
W
King Arthur
Terrorbarny
King Arthur
19,985
3,936
0
6,061
19,136
10,712
0
9,318
9,355
0
58,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,234
Gold Earned
39,464
151
Minions Killed
171
0
Camps Cleared
0
957,957
Distance Traveled
1,010,680
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,023
685
57
3
0
298,286
0
L
Cerberus
11,438
602
22
1
0
303,248
1
L
Fenrir
12,734
670
53
3
0
345,175
4
L
Chang'e
11,062
582
76
4
0
309,534
0
W
Janus
12,561
661
67
4
0
347,540
4
W
King Arthur
13,880
731
47
2
0
364,854
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role