Player Matchup

Bellona
Bellona
Jajcurry
Bellona
Level 8
God Stats
3W - 2L
1,688 SR
Queue Stats
251W - 238L
1,479 Elo+
Party 1
Thor
Thor
Joeyplayss
Thor
Level 2
God Stats
4W - 3L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Solo
Hades
Hades
ReChickenLittle
Hades
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,209 Elo+
Solo
Anhur
Anhur
TheSh4rd
Anhur
Level 15
God Stats
14W - 14L
1,931 SR
Queue Stats
412W - 367L
1,457 Elo+
Party 1
Xbalanque
Xbalanque
Vorer
Xbalanque
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,184 Elo+
Solo
Team Averages
Level 11
1,624 SR
1,366 Elo+

VS

Team Averages
Level 21
1,462 SR
1,563 Elo+
Nemesis
Nemesis
DynaLight
Nemesis
Level 28
God Stats
90W - 63L
1,575 SR
Queue Stats
244W - 207L
1,623 Elo+
Solo
Guan Yu
Guan Yu
Seyajin
Guan Yu
Level 15
God Stats
1W - 2L
1,112 SR
Queue Stats
22W - 33L
1,348 Elo+
Solo
Danzaburou
Danzaburou
WellDressedBaby
Danzaburou
Level 28
God Stats
2W - 6L
1,399 SR
Queue Stats
29W - 26L
1,722 Elo+
Solo
Nu Wa
Nu Wa
vichokawai666
Nu Wa
Level 26
God Stats
4W - 4L
1,486 SR
Queue Stats
22W - 28L
1,743 Elo+
Solo
Ymir
Ymir
wolfiehunter100
Ymir
Level 7
God Stats
2W - 0L
1,739 SR
Queue Stats
7W - 11L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jajcurry
Bellona
12
1 / 6 / 0
6,786
399
2,564
9,748
5,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 1 / 2
10,015
589
9,109
11,255
4,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 4 / 1
7,969
469
4,036
13,272
4,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
TheSh4rd
Anhur
12
0 / 5 / 1
7,257
427
4,663
10,542
2,789
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xbalanque
Vorer
Xbalanque
11
1 / 8 / 1
7,348
432
4,700
14,076
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DynaLight
Nemesis
18
11 / 2 / 5
10,988
646
10,225
13,557
5,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
Seyajin
Guan Yu
15
3 / 0 / 9
8,846
520
7,483
10,602
6,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
WellDressedBaby
Danzaburou
13
6 / 3 / 2
8,740
514
7,099
9,747
3,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 3 / 8
9,274
546
12,205
6,071
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 5
8,052
474
1,855
9,160
5,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
10
Kills
23
24
Deaths
10
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DynaLight
Nemesis
11
2
5
6.75
L
Bellona
Jajcurry
Bellona
1
6
0
0.17
L
6
1
2
7
L
2
4
1
0.63
W
Guan Yu
Seyajin
Guan Yu
3
0
9
7.5
L
Anhur
TheSh4rd
Anhur
0
5
1
0.1
L
Xbalanque
Vorer
Xbalanque
1
8
1
0.19
W
Danzaburou
WellDressedBaby
Danzaburou
6
3
2
2.33
W
2
3
8
2
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,072
Damage
38,867
58,893
Taken
49,137
21,295
Mitigated
22,843
11,885
Healing
13,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DynaLight
Nemesis
10,225
5,832
0
4,800
13,557
5,946
321
2,290
11,217
0
71,002
L
Bellona
Jajcurry
Bellona
2,564
459
0
264
9,748
5,870
377
1,650
7,848
0
13,768
L
9,109
3,497
0
4,112
11,255
4,296
850
2,913
8,342
0
71,988
L
4,036
1,032
64
3,596
13,272
4,157
1,082
4,951
8,246
43,705
0
W
Guan Yu
Seyajin
Guan Yu
7,483
882
406
5,464
10,602
6,829
829
647
9,805
0
37,340
L
Anhur
TheSh4rd
Anhur
4,663
2,516
0
2,046
10,542
2,789
1,273
2,370
7,997
0
37,519
L
Xbalanque
Vorer
Xbalanque
4,700
3,298
0
1,803
14,076
4,183
48
2,176
11,875
0
29,223
W
Danzaburou
WellDressedBaby
Danzaburou
7,099
3,035
0
2,098
9,747
3,253
317
0
9,747
0
39,920
W
12,205
3,143
0
345
6,071
1,767
807
313
5,733
69,949
0
W
1,855
489
0
623
9,160
5,048
219
786
8,353
31,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,375
Gold Earned
45,900
339
Minions Killed
418
0
Camps Cleared
0
1,453,144
Distance Traveled
1,612,506
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,988
646
112
7
0
359,358
0
L
Bellona
6,786
399
32
2
0
337,255
1
L
Thor
10,015
589
124
7
0
290,023
1
L
Hades
7,969
469
74
4
0
265,069
0
W
Guan Yu
8,846
520
78
5
0
373,979
7
L
Anhur
7,257
427
62
4
0
287,506
3
L
Xbalanque
7,348
432
47
3
0
273,291
5
W
Danzaburou
8,740
514
54
3
0
287,808
4
W
Nu Wa
9,274
546
115
7
0
273,924
3
W
Ymir
8,052
474
59
3
0
317,437
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role