Player Matchup

Athena
Athena
Gold II
CapitanoConejo
Athena
Gold II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,587 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
KevinSmite
Erlang Shen
Gold III
Level 126
God Stats
1W - 1L
1,840 SR
Queue Stats
216W - 191L
1,593 MMR
Party 1
Ullr
Ullr
Gold IV
SupremaDpollo
Ullr
Gold IV
Level 36
God Stats
7W - 4L
1,810 SR
Queue Stats
78W - 58L
1,597 MMR
Party 1
Discordia
Discordia
Silver II
xXTzSyLaRXx
Discordia
Silver II
Level 147
God Stats
1W - 3L
1,353 SR
Queue Stats
12W - 10L
1,564 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold II
ΞShinoharaLTMΞ
Tsukuyomi
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,600 SR
1,568 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,618 SR
1,579 MMR
Cthulhu
Cthulhu
Gold IV
Cnidαriα
Cthulhu
Gold IV
Level 160
God Stats
7W - 1L
1,560 SR
Queue Stats
87W - 77L
1,568 MMR
Solo
Neith
Neith
Gold I
DeveIing
Neith
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
Nemions
Scylla
Gold II
Level 156
God Stats
8W - 5L
1,746 SR
Queue Stats
65W - 58L
1,614 MMR
Party 3
Sun Wukong
Sun Wukong
Gold II
QuebraGod
Sun Wukong
Gold II
Level 135
God Stats
16W - 6L
1,600 SR
Queue Stats
155W - 147L
1,600 MMR
Solo
Apollo
Apollo
Gold II
Soloccudda
Apollo
Gold II
Level 157
God Stats
7W - 5L
1,685 SR
Queue Stats
79W - 65L
1,614 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 13
11,471
441
10,254
23,119
28,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
KevinSmite
Erlang Shen
18
2 / 5 / 7
12,093
465
13,284
22,226
18,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
5 / 3 / 3
14,257
548
16,496
15,260
6,871
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Discordia
xXTzSyLaRXx
Discordia
19
5 / 6 / 7
13,034
501
16,187
13,886
5,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
20
8 / 5 / 2
13,320
512
14,466
20,584
10,998
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
PersephoneJanusSetNu WaNemesis

VS

Bans
DanzaburouYmirNikeGebKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cnidαriα
Cthulhu
19
2 / 6 / 11
12,744
490
16,398
28,613
24,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
DeveIing
Neith
20
3 / 2 / 10
14,069
541
12,394
12,367
4,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Nemions
Scylla
19
2 / 8 / 3
12,411
477
8,255
15,641
5,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
QuebraGod
Sun Wukong
20
6 / 5 / 7
14,502
558
18,475
28,810
25,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
Soloccudda
Apollo
20
9 / 1 / 3
14,922
574
8,072
15,716
7,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
56
21
Kills
22
22
Deaths
22
32
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
3
13
2.5
W
Cthulhu
Cnidαriα
Cthulhu
2
6
11
1.25
W
Neith
DeveIing
Neith
3
2
10
4
L
Erlang Shen
KevinSmite
Erlang Shen
2
5
7
1.1
W
Scylla
Nemions
Scylla
2
8
3
0.44
W
Sun Wukong
QuebraGod
Sun Wukong
6
5
7
1.9
W
Apollo
Soloccudda
Apollo
9
1
3
10.5
L
5
3
3
2.17
L
Discordia
xXTzSyLaRXx
Discordia
5
6
7
1.42
L
Tsukuyomi
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,687
Damage
63,594
95,075
Taken
101,147
70,533
Mitigated
67,604
16,107
Healing
27,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,254
3,689
0
2,599
23,119
28,031
106
7,215
15,756
27,467
0
W
Cthulhu
Cnidαriα
Cthulhu
16,398
463
831
4,116
28,613
24,479
103
9,491
18,756
59,761
0
W
Neith
DeveIing
Neith
12,394
4,637
0
4,192
12,367
4,428
3,905
2,892
9,373
0
113,471
L
Erlang Shen
KevinSmite
Erlang Shen
13,284
6,524
0
9,511
22,226
18,675
772
4,101
18,038
0
79,504
W
Scylla
Nemions
Scylla
8,255
1,129
0
1,885
15,641
5,235
1,645
5,664
9,554
79,616
0
W
Sun Wukong
QuebraGod
Sun Wukong
18,475
3,832
0
12,150
28,810
25,959
466
4,799
23,887
0
89,407
W
Apollo
Soloccudda
Apollo
8,072
2,714
0
4,425
15,716
7,503
1,182
3,098
12,460
0
131,562
L
16,496
7,142
0
574
15,260
6,871
1,150
3,708
11,472
0
126,128
L
Discordia
xXTzSyLaRXx
Discordia
16,187
302
0
637
13,886
5,958
427
6,190
7,564
87,953
0
L
Tsukuyomi
14,466
1,993
0
2,786
20,584
10,998
625
2,966
17,592
0
111,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,175
Gold Earned
68,648
670
Minions Killed
752
0
Camps Cleared
0
2,537,921
Distance Traveled
2,652,817
36
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
11,471
441
29
1
0
565,352
6
W
Cthulhu
12,744
490
80
3
0
570,606
7
W
Neith
14,069
541
180
7
0
507,183
5
L
Erlang Shen
12,093
465
119
5
0
480,882
6
W
Scylla
12,411
477
154
6
0
443,567
8
W
Sun Wukong
14,502
558
159
6
0
522,745
2
W
Apollo
14,922
574
179
7
0
608,716
4
L
Ullr
14,257
548
206
8
0
485,965
11
L
Discordia
13,034
501
173
7
0
485,833
10
L
Tsukuyomi
13,320
512
143
6
0
519,889
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role