Player Matchup

Apollo
Apollo
RoloDemon
Apollo
Level 109
God Stats
14W - 10L
1,492 SR
Queue Stats
28W - 22L
1,516 Elo+
Solo
Bellona
Bellona
UCORE1775
Bellona
Level 31
God Stats
1W - 4L
1,538 SR
Queue Stats
4W - 4L
1,678 Elo+
Party 1
Pele
Pele
llXxGreedxXll
Pele
Level 160
God Stats
14W - 6L
1,821 SR
Queue Stats
307W - 206L
1,707 Elo+
Party 1
Danzaburou
Danzaburou
xReaperRex
Danzaburou
Level 157
God Stats
19W - 13L
1,837 SR
Queue Stats
213W - 167L
1,688 Elo+
Party 1
Sobek
Sobek
xXL3GIT SHOTSxX
Sobek
Level 129
God Stats
2W - 4L
1,720 SR
Queue Stats
343W - 234L
1,715 Elo+
Party 1
Team Averages
Level 117
1,682 SR
1,661 Elo+

VS

Team Averages
Level 90
1,623 SR
1,526 Elo+
Set
Set
Kira91795
Set
Level 124
God Stats
20W - 6L
1,948 SR
Queue Stats
315W - 281L
1,521 Elo+
Party 3
Apollo
Apollo
OmniZenoh
Apollo
Level 24
God Stats
28W - 16L
1,605 SR
Queue Stats
125W - 106L
1,561 Elo+
Party 2
Merlin
Merlin
TrueKingOfFail
Merlin
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 102L
1,400 Elo+
Party 3
Kuzenbo
Kuzenbo
caboozeco
Kuzenbo
Level 157
God Stats
23W - 25L
1,544 SR
Queue Stats
628W - 545L
1,574 Elo+
Party 2
Bellona
Bellona
oOcudsOo
Bellona
Level 117
God Stats
17W - 10L
1,518 SR
Queue Stats
651W - 560L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
RoloDemon
Apollo
8
0 / 4 / 1
5,053
459
3,367
7,768
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
UCORE1775
Bellona
8
0 / 2 / 0
5,056
460
2,896
5,115
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
4 / 5 / 1
6,065
551
5,364
8,265
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
xReaperRex
Danzaburou
10
3 / 3 / 2
5,583
508
5,786
7,298
2,099
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 2 / 3
5,750
523
3,964
7,154
4,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
6,818
620
2,410
5,984
4,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
OmniZenoh
Apollo
11
6 / 1 / 6
6,981
635
5,811
5,771
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 4
5,905
537
4,799
5,844
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
caboozeco
Kuzenbo
9
4 / 2 / 6
6,464
588
5,136
8,676
5,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Bellona
oOcudsOo
Bellona
11
2 / 1 / 6
6,540
595
4,284
8,148
4,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
9
Kills
16
16
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
W
Apollo
OmniZenoh
Apollo
6
1
6
9
L
Apollo
RoloDemon
Apollo
0
4
1
0.13
W
1
4
4
0.75
L
Bellona
UCORE1775
Bellona
0
2
0
0
W
Kuzenbo
caboozeco
Kuzenbo
4
2
6
3.5
L
4
5
1
0.9
W
Bellona
oOcudsOo
Bellona
2
1
6
5
L
Danzaburou
xReaperRex
Danzaburou
3
3
2
1.33
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,377
Damage
22,440
35,600
Taken
34,423
13,887
Mitigated
17,415
8,450
Healing
11,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,410
1,221
0
1,540
5,984
4,088
1,083
0
5,984
0
39,845
W
Apollo
OmniZenoh
Apollo
5,811
3,129
0
3,179
5,771
1,746
595
530
5,241
0
32,124
L
Apollo
RoloDemon
Apollo
3,367
1,186
0
2,154
7,768
1,793
0
2,537
5,206
156
23,926
W
4,799
437
0
516
5,844
1,613
102
863
4,981
30,516
0
L
Bellona
UCORE1775
Bellona
2,896
1,729
0
70
5,115
2,774
14
0
4,940
0
21,349
W
Kuzenbo
caboozeco
Kuzenbo
5,136
2,188
0
2,513
8,676
5,720
91
1,549
7,127
18,398
0
L
5,364
1,384
0
1,681
8,265
2,567
0
2,728
5,450
0
30,181
W
Bellona
oOcudsOo
Bellona
4,284
1,750
0
3,696
8,148
4,248
0
1,140
7,008
0
33,990
L
Danzaburou
xReaperRex
Danzaburou
5,786
3,325
0
2,492
7,298
2,099
0
3,168
3,890
0
28,080
L
3,964
209
0
2,053
7,154
4,654
0
1,128
5,954
16,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,507
Gold Earned
32,708
242
Minions Killed
313
0
Camps Cleared
0
1,064,848
Distance Traveled
1,000,190
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,818
620
95
9
0
171,273
4
W
Apollo
6,981
635
60
5
0
190,741
0
L
Apollo
5,053
459
45
4
0
221,900
4
W
Merlin
5,905
537
63
6
0
188,556
3
L
Bellona
5,056
460
49
4
0
225,691
0
W
Kuzenbo
6,464
588
21
2
0
225,314
4
L
Pele
6,065
551
74
7
0
208,585
0
W
Bellona
6,540
595
74
7
0
224,306
2
L
Danzaburou
5,583
508
57
5
0
169,407
4
L
Sobek
5,750
523
17
2
0
239,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role