Player Matchup

Thor
Thor
Gold III
MVTerra
Thor
Gold III
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
Manuelcapo5555
Mercury
Silver I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold III
TBZIRONSIDE
Chaac
Gold III
Level 148
God Stats
2W - 6L
1,287 SR
Queue Stats
110W - 133L
1,539 MMR
Solo
Nox
Nox
Gold II
WSeven
Nox
Gold II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 118L
1,479 MMR
Solo
Medusa
Medusa
Gold IV
negaodapiroca
Medusa
Gold IV
Level 148
God Stats
48W - 60L
1,641 SR
Queue Stats
97W - 101L
1,537 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,486 SR
1,511 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 148
1,685 SR
1,516 MMR
Nike
Nike
Gold III
BrENoCCuDDa
Nike
Gold III
Level 157
God Stats
8W - 5L
1,558 SR
Queue Stats
137W - 132L
1,579 MMR
Party 2
Discordia
Discordia
Gold V
Ignatíus
Discordia
Gold V
Level 160
God Stats
4W - 2L
1,764 SR
Queue Stats
44W - 34L
1,463 MMR
Party 1
Kali
Kali
Gold IV
Leoozin
Kali
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
344W - 332L
1,535 MMR
Party 2
Yemoja
Yemoja
Gold V
Niquuito
Yemoja
Gold V
Level 108
God Stats
2W - 0L
1,843 SR
Queue Stats
37W - 30L
1,463 MMR
Party 1
Anhur
Anhur
Bronze III
ruvΛΛk
Anhur
Bronze III
Level 157
God Stats
1W - 0L
1,762 SR
Queue Stats
4W - 2L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
MVTerra
Thor
17
1 / 4 / 5
12,317
513
6,834
21,687
14,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

19
8 / 8 / 3
12,737
531
20,612
22,153
10,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 6 / 0
9,850
410
11,023
16,335
8,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nox
WSeven
Nox
17
2 / 6 / 4
11,570
482
3,698
12,172
4,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 9 / 5
11,436
477
15,257
21,195
6,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Bans
PersephoneSetJanusScyllaTsukuyomi

VS

Bans
CthulhuCerberusNemesisNu WaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 13
13,616
567
17,219
19,113
23,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Ignatíus
Discordia
19
5 / 4 / 8
12,822
534
14,188
14,735
7,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kali
Leoozin
Kali
20
15 / 2 / 5
16,426
684
14,021
24,169
12,397
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
Niquuito
Yemoja
16
0 / 2 / 14
11,281
470
6,833
16,738
22,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anhur
ruvΛΛk
Anhur
20
8 / 3 / 9
13,840
577
20,662
25,721
13,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
82
14
Kills
33
33
Deaths
14
17
Assists
49
Player
Kills
Deaths
Assists
KDA
W
5
3
13
3.83
W
Discordia
Ignatíus
Discordia
5
4
8
2.25
W
Kali
Leoozin
Kali
15
2
5
8.75
L
Thor
MVTerra
Thor
1
4
5
0.88
L
8
8
3
1.19
W
Yemoja
Niquuito
Yemoja
0
2
14
3.5
L
0
6
0
0
L
Nox
WSeven
Nox
2
6
4
0.67
L
3
9
5
0.61
W
Anhur
ruvΛΛk
Anhur
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,424
Damage
72,923
93,542
Taken
100,476
43,909
Mitigated
79,077
11,844
Healing
40,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,219
3,042
0
2,571
19,113
23,527
670
255
18,826
0
86,603
W
Discordia
Ignatíus
Discordia
14,188
1,149
531
2,667
14,735
7,347
726
1,402
13,195
91,847
0
W
Kali
Leoozin
Kali
14,021
7,582
0
11,777
24,169
12,397
103
1,085
23,044
0
130,923
L
Thor
MVTerra
Thor
6,834
1,620
0
3,655
21,687
14,019
372
5,503
15,734
0
62,997
L
20,612
12,978
0
413
22,153
10,549
468
4,397
17,434
0
85,010
W
Yemoja
Niquuito
Yemoja
6,833
1,907
4,527
4,059
16,738
22,131
1,000
1,282
15,372
21,998
0
L
11,023
3,436
0
4,509
16,335
8,443
629
1,891
14,384
2,301
57,210
L
Nox
WSeven
Nox
3,698
491
0
990
12,172
4,391
1,176
3,447
8,273
52,655
0
L
15,257
6,566
0
2,277
21,195
6,507
969
4,561
16,376
0
67,896
W
Anhur
ruvΛΛk
Anhur
20,662
11,190
0
14,230
25,721
13,675
5,389
955
24,734
0
118,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,910
Gold Earned
67,985
577
Minions Killed
714
0
Camps Cleared
0
2,043,129
Distance Traveled
2,337,443
29
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
13,616
567
161
7
0
469,471
9
W
Discordia
12,822
534
151
6
0
478,612
11
W
Kali
16,426
684
198
8
0
562,037
10
L
Thor
12,317
513
103
4
0
444,869
7
L
Mercury
12,737
531
121
5
0
470,032
1
W
Yemoja
11,281
470
15
1
0
444,180
4
L
Chaac
9,850
410
110
5
0
327,825
4
L
Nox
11,570
482
133
6
0
405,450
12
L
Medusa
11,436
477
110
5
0
394,953
5
W
Anhur
13,840
577
189
8
0
383,143
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role