Player Matchup

Discordia
Discordia
Artistnerd
Discordia
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 21L
1,462 Elo+
Solo
Bellona
Bellona
Just-Jordan96
Bellona
Level 17
God Stats
57W - 66L
1,456 SR
Queue Stats
59W - 68L
1,419 Elo+
Solo
Bastet
Bastet
hacknslash2513
Bastet
Level 34
God Stats
47W - 42L
1,540 SR
Queue Stats
123W - 155L
1,432 Elo+
Party 2
Apollo
Apollo
marascont
Apollo
Level 20
God Stats
79W - 63L
1,571 SR
Queue Stats
104W - 120L
1,467 Elo+
Party 2
Kukulkan
Kukulkan
shanstar9
Kukulkan
Level 28
God Stats
44W - 49L
1,487 SR
Queue Stats
65W - 89L
1,457 Elo+
Party 2
Team Averages
Level 23
1,511 SR
1,447 Elo+

VS

Team Averages
Level 13
1,606 SR
1,422 Elo+
Fafnir
Fafnir
KSI Jezebell
Fafnir
Level 17
God Stats
1W - 1L
1,719 SR
Queue Stats
22W - 30L
1,422 Elo+
Solo
Baron Samedi
Baron Samedi
Trippola2012
Baron Samedi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Agni
Agni
VampiraLactea
Agni
Level 29
God Stats
4W - 6L
1,860 SR
Queue Stats
148W - 160L
1,464 Elo+
Solo
Ymir
Ymir
fossilrex1261
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Persephone
Persephone
hamburgler223c
Persephone
Level 7
God Stats
0W - 1L
1,448 SR
Queue Stats
4W - 4L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Artistnerd
Discordia
19
5 / 0 / 30
12,218
1,111
14,943
9,476
3,981
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
18
3 / 0 / 24
11,273
1,025
9,512
20,020
16,607
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

19
14 / 3 / 22
13,607
1,237
24,323
12,147
5,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
marascont
Apollo
19
11 / 6 / 25
12,904
1,173
18,349
13,034
5,210
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
shanstar9
Kukulkan
20
17 / 2 / 18
13,731
1,248
21,708
10,472
4,338
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

236

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
1 / 6 / 4
10,480
953
5,373
17,393
22,294
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baron Samedi
Trippola2012
Baron Samedi
17
1 / 17 / 7
10,850
986
7,972
21,723
8,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 8 / 4
11,184
1,017
20,704
17,530
5,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
5 / 13 / 2
11,808
1,073
12,848
25,352
21,038
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Persephone
hamburgler223c
Persephone
16
0 / 6 / 5
9,952
905
11,416
13,457
4,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

169
Kill Participation
32
50
Kills
10
11
Deaths
50
119
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
Artistnerd
Discordia
5
0
30
20
W
Bellona
3
0
24
15
L
Fafnir
1
6
4
0.5
L
Baron Samedi
Trippola2012
Baron Samedi
1
17
7
0.26
L
3
8
4
0.63
L
5
13
2
0.46
W
14
3
22
8.33
L
Persephone
hamburgler223c
Persephone
0
6
5
0.42
W
Apollo
marascont
Apollo
11
6
25
3.92
W
Kukulkan
shanstar9
Kukulkan
17
2
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,835
Damage
58,313
65,149
Taken
95,455
35,181
Mitigated
62,577
13,349
Healing
3,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Artistnerd
Discordia
14,943
3,778
1,201
1,659
9,476
3,981
0
8,112
1,298
36,663
0
W
Bellona
9,512
1,919
0
5,413
20,020
16,607
0
17,741
1,941
0
23,481
L
Fafnir
5,373
897
0
336
17,393
22,294
0
6,333
10,985
14,212
0
L
Baron Samedi
Trippola2012
Baron Samedi
7,972
1,683
0
452
21,723
8,978
0
12,661
9,012
21,579
0
L
20,704
1,656
489
496
17,530
5,722
0
5,707
11,798
49,976
0
L
12,848
1,374
0
291
25,352
21,038
0
8,178
17,082
29,929
0
W
24,323
8,398
1,006
1,070
12,147
5,045
0
10,141
1,818
0
35,312
L
Persephone
hamburgler223c
Persephone
11,416
1,554
0
1,183
13,457
4,545
0
3,771
9,658
25,587
0
W
Apollo
marascont
Apollo
18,349
14,099
1,083
719
13,034
5,210
0
11,421
1,373
0
27,855
W
Kukulkan
shanstar9
Kukulkan
21,708
812
330
868
10,472
4,338
0
9,924
406
42,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,733
Gold Earned
54,274
187
Minions Killed
174
4
Camps Cleared
0
970,044
Distance Traveled
891,183
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,218
1,111
39
4
0
175,585
0
W
Bellona
11,273
1,025
21
2
2
209,737
0
L
Fafnir
10,480
953
23
2
0
168,654
0
L
Baron Samedi
10,850
986
22
2
0
176,305
0
L
Agni
11,184
1,017
75
7
0
179,148
0
L
Ymir
11,808
1,073
31
3
0
180,900
3
W
Bastet
13,607
1,237
29
3
0
206,981
0
L
Persephone
9,952
905
23
2
0
186,176
1
W
Apollo
12,904
1,173
32
3
2
190,541
1
W
Kukulkan
13,731
1,248
66
6
0
187,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role