Player Matchup

Yemoja
Yemoja
Fableds1x
Yemoja
Level 4
God Stats
2W - 7L
1,187 SR
Queue Stats
9W - 18L
1,259 Elo+
Party 1
Pele
Pele
FireDubBr
Pele
Level 15
God Stats
6W - 5L
1,154 SR
Queue Stats
11W - 20L
1,259 Elo+
Party 1
Fenrir
Fenrir
GenosFrois
Fenrir
Level 3
God Stats
0W - 1L
1,196 SR
Queue Stats
0W - 5L
1,259 Elo+
Party 1
Ares
Ares
GhostReborn
Ares
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 55L
1,478 Elo+
Party 1
Guan Yu
Guan Yu
JeMappelleWill
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,259 Elo+
Party 1
Team Averages
Level 6
1,307 SR
1,303 Elo+

VS

Team Averages
Level 16
1,590 SR
1,480 Elo+
Heimdallr
Heimdallr
BabyCHole
Heimdallr
Level 13
God Stats
7W - 3L
1,650 SR
Queue Stats
140W - 108L
1,538 Elo+
Party 2
Nu Wa
Nu Wa
Enword420
Nu Wa
Level 13
God Stats
10W - 6L
1,574 SR
Queue Stats
31W - 21L
1,491 Elo+
Party 2
Bellona
Bellona
XDuplexX
Bellona
Level 17
God Stats
14W - 6L
1,577 SR
Queue Stats
93W - 82L
1,485 Elo+
Party 3
Cthulhu
Cthulhu
doubleDF
Cthulhu
Level 17
God Stats
5W - 2L
1,572 SR
Queue Stats
42W - 44L
1,421 Elo+
Party 2
Loki
Loki
jisanos
Loki
Level 18
God Stats
19W - 10L
1,576 SR
Queue Stats
68W - 58L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Fableds1x
Yemoja
13
0 / 6 / 2
9,131
365
7,457
15,766
13,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
13
1 / 9 / 3
8,966
359
6,722
16,415
5,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
GenosFrois
Fenrir
13
0 / 7 / 2
8,875
355
3,337
20,893
8,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 8 / 0
9,017
361
5,719
22,437
24,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 6 / 1
10,243
410
8,832
20,641
21,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BabyCHole
Heimdallr
19
7 / 0 / 10
13,254
530
14,862
10,235
4,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Enword420
Nu Wa
19
9 / 1 / 14
13,350
534
19,591
11,435
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
XDuplexX
Bellona
20
10 / 1 / 10
13,732
549
18,856
14,724
13,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
doubleDF
Cthulhu
16
4 / 1 / 13
12,209
488
10,949
12,561
6,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Loki
jisanos
Loki
17
4 / 1 / 12
12,003
480
9,985
12,764
5,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
93
4
Kills
34
36
Deaths
4
8
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BabyCHole
Heimdallr
7
0
10
12
W
Nu Wa
Enword420
Nu Wa
9
1
14
16
L
Yemoja
Fableds1x
Yemoja
0
6
2
0.17
L
Pele
1
9
3
0.28
L
Fenrir
GenosFrois
Fenrir
0
7
2
0.14
L
0
8
0
0
L
3
6
1
0.58
W
Bellona
XDuplexX
Bellona
10
1
10
15
W
Cthulhu
doubleDF
Cthulhu
4
1
13
10.5
W
Loki
jisanos
Loki
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,067
Damage
74,243
96,152
Taken
61,719
74,648
Mitigated
33,084
18,466
Healing
18,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BabyCHole
Heimdallr
14,862
7,444
0
3,397
10,235
4,252
4,571
2,597
7,638
0
84,478
W
Nu Wa
Enword420
Nu Wa
19,591
5,698
0
4,168
11,435
3,624
1,607
751
10,684
95,490
0
L
Yemoja
Fableds1x
Yemoja
7,457
782
2,556
800
15,766
13,895
464
6,538
8,962
35,405
0
L
Pele
6,722
470
0
1,762
16,415
5,682
674
4,326
11,668
0
51,100
L
Fenrir
GenosFrois
Fenrir
3,337
1,028
0
6,253
20,893
8,304
834
3,795
16,804
0
51,780
L
5,719
174
0
270
22,437
24,933
134
6,829
14,507
35,216
0
L
8,832
1,501
1,785
5,040
20,641
21,834
0
7,670
11,974
0
41,554
W
Bellona
XDuplexX
Bellona
18,856
6,713
0
2,271
14,724
13,268
2,362
1,921
12,803
5
91,679
W
Cthulhu
doubleDF
Cthulhu
10,949
614
1,149
2,227
12,561
6,385
710
5,413
7,148
34,545
0
W
Loki
jisanos
Loki
9,985
2,517
0
5,558
12,764
5,555
611
2,494
10,270
0
72,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,232
Gold Earned
64,548
351
Minions Killed
561
0
Camps Cleared
0
2,211,575
Distance Traveled
2,383,112
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,254
530
149
6
0
435,426
4
W
Nu Wa
13,350
534
151
6
0
467,746
5
L
Yemoja
9,131
365
54
2
0
442,365
2
L
Pele
8,966
359
77
3
0
438,501
2
L
Fenrir
8,875
355
94
4
0
421,738
0
L
Ares
9,017
361
45
2
0
391,014
0
L
Guan Yu
10,243
410
81
3
0
517,957
1
W
Bellona
13,732
549
135
5
0
524,335
2
W
Cthulhu
12,209
488
35
1
0
463,139
2
W
Loki
12,003
480
91
4
0
492,466
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role