Player Matchup

Odin
Odin
Jonat86
Odin
Level 103
God Stats
17W - 16L
1,174 SR
Queue Stats
318W - 331L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
QuikTing
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Siprios
Artemis
Level 112
God Stats
3W - 5L
1,196 SR
Queue Stats
271W - 257L
1,541 Elo+
Party 1
Geb
Geb
Skiny86
Geb
Level 125
God Stats
8W - 4L
1,532 SR
Queue Stats
620W - 664L
1,521 Elo+
Party 1
Cupid
Cupid
koldkiIIer101
Cupid
Level 109
God Stats
3W - 7L
1,500 SR
Queue Stats
523W - 526L
1,508 Elo+
Solo
Team Averages
Level 107
1,380 SR
1,514 Elo+

VS

Team Averages
Level 97
1,531 SR
1,567 Elo+
Medusa
Medusa
GladiatorPL3000
Medusa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
HawkeSting
Cthulhu
Level 126
God Stats
0W - 1L
1,646 SR
Queue Stats
33W - 24L
1,606 Elo+
Party 2
Cernunnos
Cernunnos
Sir3Morii
Cernunnos
Level 114
God Stats
0W - 2L
1,510 SR
Queue Stats
22W - 14L
1,609 Elo+
Party 2
Ullr
Ullr
SirLagalott
Ullr
Level 70
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 64L
1,627 Elo+
Party 2
Serqet
Serqet
SolCrossFire216
Serqet
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Jonat86
Odin
16
4 / 0 / 15
9,463
946
6,477
9,700
6,772
Boots

Boots

+6%
Movement Speed

Cthulhu
QuikTing
Cthulhu
16
4 / 2 / 14
9,647
965
16,283
13,074
12,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Siprios
Artemis
14
3 / 2 / 11
8,838
884
13,167
10,085
4,351
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Geb
14
5 / 3 / 13
8,892
889
7,120
12,829
13,569
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
6 / 2 / 10
9,553
955
14,615
10,330
4,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
7,643
764
6,430
9,211
3,373
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
HawkeSting
Cthulhu
15
4 / 4 / 3
9,278
928
17,701
20,905
16,617
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
Sir3Morii
Cernunnos
15
2 / 3 / 0
7,916
792
8,511
10,070
3,965
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 3
7,605
761
5,709
11,183
4,156
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 6 / 1
7,659
766
4,906
12,604
7,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
18
22
Kills
9
9
Deaths
22
63
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Cthulhu
HawkeSting
Cthulhu
4
4
3
1.38
W
Odin
Jonat86
Odin
4
0
15
11.5
W
Cthulhu
QuikTing
Cthulhu
4
2
14
5.5
W
Artemis
Siprios
Artemis
3
2
11
4.25
L
Cernunnos
Sir3Morii
Cernunnos
2
3
0
0.67
L
1
5
3
0.5
W
Geb
5
3
13
3.83
L
1
6
1
0.25
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,662
Damage
43,257
56,018
Taken
63,973
41,739
Mitigated
35,273
20,054
Healing
22,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,430
2,507
759
1,699
9,211
3,373
0
3,989
5,222
0
17,080
L
Cthulhu
HawkeSting
Cthulhu
17,701
930
2,138
7,513
20,905
16,617
0
4,695
16,210
32,098
0
W
Odin
Jonat86
Odin
6,477
1,326
2,549
1,529
9,700
6,772
466
3,590
6,110
0
9,605
W
Cthulhu
QuikTing
Cthulhu
16,283
900
1,962
3,864
13,074
12,397
254
2,542
10,250
35,706
0
W
Artemis
Siprios
Artemis
13,167
4,754
1,933
941
10,085
4,351
2,256
3,439
6,247
0
27,288
L
Cernunnos
Sir3Morii
Cernunnos
8,511
2,446
1,273
2,925
10,070
3,965
0
4,509
5,561
0
22,999
L
5,709
1,715
1,381
3,176
11,183
4,156
0
4,517
6,666
0
11,299
W
Geb
7,120
570
1,367
982
12,829
13,569
584
3,749
8,992
11,748
0
L
4,906
1,131
477
1,183
12,604
7,162
0
5,693
6,911
0
5,340
W
14,615
7,088
1,802
3,125
10,330
4,650
1,972
4,381
5,760
0
30,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,393
Gold Earned
40,101
114
Minions Killed
103
0
Camps Cleared
0
976,704
Distance Traveled
885,224
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,643
764
20
2
0
205,783
0
L
Cthulhu
9,278
928
22
2
0
180,102
0
W
Odin
9,463
946
7
1
0
229,188
5
W
Cthulhu
9,647
965
35
4
0
207,073
2
W
Artemis
8,838
884
32
3
0
162,057
2
L
Cernunnos
7,916
792
37
4
0
164,695
0
L
Ullr
7,605
761
18
2
0
175,905
0
W
Geb
8,892
889
15
2
0
190,915
3
L
Serqet
7,659
766
6
1
0
158,739
0
W
Cupid
9,553
955
25
3
0
187,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role